AutoCAD Map 3D :: Getting White Spots While Hatching
Jun 1, 2011
I've got a hatching problem...whenever I try to use a "dot" hatching...at a scale of 50.000....I tend to get this wierd white spots on different areas...and it seems to flush with the MLeaders...(See Attached Image).
I have a ~8.1MP image that I want to get printed on a pretty large scale. However, there are a few spots on the image that I am going to need to remove.
(Picture file here.)
There are 4 large black spots (circled) that I am sure should not be there. I am pretty sure they were smudges on the camera lens, because I have the entire set of images that was shot in this same jump, and those 4 spots are in the same place in all of them.
However, there are also a lot of white-ish spots scattered about the upper half of the image that seem to be mainly near the ends of the "sun-star effect" (which is one of the coolest parts of this picture, IMO). They don't seem to be present in the other pictures from the set, but perhaps they are also lens smudges and only show up in this one because there is such bright light hitting the lens, making them noticeable.
Are the white spots part of the attractive sun-star and should stay?
Are they smudges on the lens and should go?
Are they part of the sun-star but should go regardless because they don't look good?
Does the sun-star even look good or am I crazy?
Bonus question #1 - Are the red, yellow, and blue "hexagons" (noob terminology here) attractive? I kind of like them, but what do photo pros think of these things? Lens flares, they're called, right?
Bonus question #2 - Should I make the image brighter, so more color in the jumpers and their suits can be seen? Or should it remain this dark, since it is in fact a silhouette?
Before I spend the $25 to make a poster-sized print for my wall, I want to make sure I get the image looking good. The 4 black spots, I think I could probably remove without too much hassle (limited Photoshop skills here). But the white spots would be harder I think... for one thing there are many of them, and for another they occupy the same space as the sun-star, which I don't want to screw up.
I trying to touch up an old photo that has lots of white spots on it. I want to use the patch tool but when a select a section of the photo and use it to patch the patch is partly transparent, you can still see white through the patch. I don't have transparent selected so I don't know why this is happening?
I'm completing an ad for a bakery and the image of a cupcake that I'm trying to use wasn't done in a whitebox, hence alot of glare on the lefthand part of the image. It's washed out the pink frosting into an almost white color and the strawberries are not saturated in color. Is there something I can do to get rid of the white spot and make the image look as if it was shot professionally in a white box?
(in the image, it's the front most chocolate cupcake)
I am creating an image, mostly text and color. I want to create words with letters that have been turned cw and ccw, alternating. After that, I plan to flood fill the words. Unfortunately, I get some white inside where I flood filled.
I think I'm pretty close to understanding how to get realistic interior lighting with nice soft shadows etc. However, I can't figure out how to get the sun & sky background to stop putting all these spots on my walls!
I previously made a version using 1000 "rays" for "Final Gather" and it looks a bit better....but it's still spotty.
How to get genuine soft shadows sans spots from the sun & sky background?
I've played with every parameter I can think of, but nothing smooths out the spots even a little bit.
AutoCAD MEP 2010 64 bit Revit Architecture 2010 Windows 7
I have a few questions regarding spread/street capacity:
When calculating the spread at the catch basin locations, how does it determine the curb height?? Does it always assume 6"?? what if it is a roll curb??? is it olnly determined by the "throat height" of the inlet?? How can I calculate my spread on random spots throughout the street??
The hatching appears in model space and paper space, except when i print from paper space, to PDF for example, the hatching disappears. why you can see the hatching in paper space but when you print to PDF it doesn't come out.
We have some VIPs coming to see our new waste treatment facility. I was asked to make a pretty picture for them. So I started to hactch our site plan. Roads with gravel, grass, solid for tanks. They wanted more... So i changed tanks and grass to gradients and that was ok. When I tried to change the roads to a gradient, the tanks and grass became the new gradient and the road diappeared (blank). This is in ACAD 2013. I tried to do it in 2012 and the system crashed. When I restarted ACAD asked to send error message. The road is outlined in a polyline, as are all other objects beacause I have learned that ACAD can't handle the pick area unless it is a very small area. So I have lots of extra lines that are on defpoints or a separate layer, and hatches on their own layer.
AutoCAD generates gaps to my drawing, sometimes there is NO gap and then it says there is when I'm selection new are to hatch (puts the red circle to old place where it didn't earlier say there is gap!). I have tried to use Gap Tolerance tool first with value of 10 but it didn't work. After that I changed it to 1000 and it worked but the hatch area wasn't good. I also tried to pull line over other and trim it, didn't work either. Used also join but it didn't work.
I have used object snap always when I drew the picture. I have zoomed as much I can and there is no gaps.
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My colleague is using AutoCAD 2012 LT. He was wondering is it possible to hatch an un-hatched object by matching it with the properties of a hatched source object?
So i'm trying to place a solid hatch inside a circle. AutoCAD seems to ask all the questions but then doesn't add the hatching. I tried ansi31 hatching and there is no difference. Current layer is on, color that should be seen.
We are using section views in our drawings. However, we don’t want any hatching to show up. I’ve scoured the hatch libraries and hatch documentation and I have not been able to figure out how to turn hatching off, or alternatively to create a hatch style that is blank. My attempt at creating a blank hatching file is attached, but it didn’t work.
How can I turn off hatching or create a 'blank' .pat?
When a co-worker is trying to hatch using pick point, multiple red circles start appearing and choke up the program. He is not even picking inside the area where these gap indication circles are appearing. I have had him adjust the hatch gap tolerance but am wondering if I can turn off this behavior entirely?
I have small problem. When I use hatch on certain area it also wants to hatch one closed area ,however other closed areas do not hatch. I rechecked , remade the closed area which is hatched along side with the area I really need to hatch. So how can I isolate that little area? Or what is the problem?
Is it possible to change the cut and fill pattern from solid bands of colour to bands of colour cross hatch (for example)? The reason for this is, when printing the drawing uses a lot of ink.
Is it possible to have the hatching fade (become more transparent) so the hatched object is completely hatched up one end and then progressively transition to completely transparent at the other?
I'm trying to hatch multiple objects in one go, most of which overlap with eachother in places. When I do this, the overlapping areas don't get hatched. I've tried selecting different options for island detection, but this doesn't seem to work.
So I'm having an issue with draw order... I have a base with a solid screened hatch that is xrefed into a sheet file in model space. I have text, reference bubbles, dimensions, etc in paper space. When I print, the information in paper space that is above the hatch isn't showing up. Usually the information in paper space would show up when I print without having to deal with draw order...
I have this issue where I have stone right below some framing and other objects. I use a hatch to fill in the square of stone. When I use the hatch, I send it to the back of the drawing order, but it is right below a bunch of my dimensions.
These dimensions become hard to see. I could have sworn that I once saw my hatches leave some extra room around the dimensions. Is there a way to make them easier to see? I guess the ugly solution I have right now is to put small boxes around anything within the hatch to leave some room.
I have got a recordset that contains a bunch of ehandles for closed plines. Currently I cycle through the recordset, change each ehandle to an oblject and hatch it. It works fine, but is a tad slow. I would like to put all of the ehandles into a selectiion set (maybe?) and hatch them all at one time.
A college, using AutoCAD 2009, is having problems when hatching.
If using a polyline, for example, to create a hatch boundary, and then creating the hatch, both the hatch and the polyline are included in a group. How do I turn group select off so that the polyline or the hatch can be selected separately? How do I set the hatching up so that the hatch and polyline are not grouped together?
I have had some success using the 'Toggle value of PICKADD Sysvar' and the 'select' button but I have not been able to repeat my success so I obviously don't understand what those buttons are doing.
I'm adding some rectangles to a drawing and want the hatching to match what it aready there. I thought the simplest way would be to match the properties, which works 99% of the time, but for some reason when I do that on the drawing I'm currently working on the scale is different.
I have a drawing with polylines filled with hatching. When I pdf it the lineweight of the poly line is different to that of the hatching....eventhough they are on the same layer and the lineweights is set to 'by layer'.
I have a few rectangles on the drawing which aren't effected...its only the poly lines....
trying to get CS4 Design Premium to install. I finally managed, with the considerable help of a tier three Support Engineer. Since then I've had about a week's exposure to Photoshop CS4. Here's a list of things I don't like and/or those that don't work:
1) Program always crashes when I try to save a GIF file or try to use any of the new 3D tools.
2) I like two-across tool palette. When I drag workspace to left, it covers up this palette.
3) I like to leave three palettes open on the right, History, Characters and Layers. For no earthly reason that I can fathom the Layers palette has gotten considerably wider, and it cannot be reduced horizontally. Oh yes, I could reduce these three to icons, but then I'd be constantly clicking to open them and clicking to close them.
4) Open palettes have foreground precedence. This means that when I try to enlarge my workspace to the right, the workspace scroll bar disappears underneath the palettes.
5) The essentials button is destructive. I found this out the hard way when I clicked it and it wiped out a newly customized workspace. Now I know to save my customized workspace immediately upon completion.
6) Why did Adobe add the Adjustments button. It just creates an extra step when making adjustments. CS3 was smart enough to pop up the correct controls when adjustments were being made. Example: create New Adjustment Layer > Threshold. On my copy of CS4, I have to click Adjustments before the control shows up.
7) The new toolbar (at top of screen) wastes considerable space and is not deselectable. Hint courtesy of Support: Save your custom workspace with a very short name 2-3 characters; then this toolbar will combine with the menu bar.
8) Scrolling through highly magnified images is abysmally slow - much slower than it was on CS3.
9) The clone brush is less accurate in CS4, and it doesn't always turn off when one is finished cloning.
10) None of my CS4 files installed with responsive, indexed Help files. Now, every Help request sends me to a sluggish web site where there are no indices, poorly organized information, and in some cases just a message that Help area is under development.
11) I haven't been able to get the Patch tool to work correctly.
12) When program crashes (not always while attempting to save GIFs or 3D), it does so with generic, uninformative error message. In one week, I have had more Photoshop CS4 crashes than I ever experienced during the lifetime of CS3.
13) Why did the installer leave 34 superfluous language items (ones in anything other than US English in my case) in both the Legal and Lmresources folders? The product is bloated enough without oversights like that.
How many more will I find during the next week? I don't know, but I'm sure there are more to be found. How many of those that I did notice are due to the dreadful suite installer? I don't know the answer to that one either, but I suspect the installer may well have played a role.
I'm sure many will disagree, but IMHO Photoshop CS4's user interface is godawful compared to its predecessors. I can't find a single thing that can be accomplished with less mouse activity or keystrokes than earlier versions, but I have found quite a few things that demand more.
I was fortunate enough to have my installation issues addressed by one of Adobe's top support engineers. Had it not been for that, I'm reasonably certain I'd still be trying to install CS4. I've been using Photoshop since version 3, and the Creative Suites going back to the first one. This is the first time I've ever felt that quality assurance was completely ignored for the sake of meeting a self-imposed release schedule.
As I remarked in one of my earlier email exchanges with Adobe support, "I wish that every software Product Manager would study the reasons why Vista and Office 2007 have gotten such lukewarm receptions." I'm afraid the CS4 team didn't learn from Microsoft's mistakes.
why i have billions little light spots all over my picture ( render ) ? I also notice when put only one material ( vraymat) i dont have little light spots.
I used vray.vraylight ( sun ). vrayphysical camera.