AutoCAD 2010 :: Create Structure Contours From Drill Holes?
Dec 10, 2012
I'm trying to create structure contours from drill holes, where I do not have a significant number of drill holes for the area being modeled. I've tried all of the contouring options, using strata polylines, and smoothing contours. creating smoother, more realistic contours?
I want to make a new function in my own add-in to drill holes in cupboard panels for a dowel connection.
I used to make holes in other "own" functions where the user selects the faces.
In this function the user must select 2 parts in an assembly and then find the adjacent (planar) faces. I need this faces to make the sketch for the holes.
I'm using AutoCAD Civil 3D 2012 and have a question about creating a surface. Firstly, I know how to create a surface and then add contours, how to add a boundary to the surface, and how to draw a polygon around contours and trim everything out and then create a surface of what's remaining but how can I create a surface from contours within a polygon I draw without trimming any contours out? That way I can have a smaller surface to work with but still have additional contours all around it.
While working in a drawing with civil 3D points and a surface created from those points, once in a while the contours will disappear. The contours disappear during any number of different commands, so it doesn't seem to be linked to a specific set of commands. If we save the drawing, close it, and then open it back up the contours are there with no problems. Is there a fix for it beyond closing and reopening the drawing. We are using Civil 3D 2010 in our office, and all of the current updates.
I've an old countour map (hard copy drawn ages ago) which now I want to digitize.
I've scanned this map (can be saved in JPEG, PDF etc format) however I don't know if there is an easy way to create contour lines from this JPEG image.
I have a drawing with contours every 1m and according to the area that I have to display in my layouts I have to display contours either 2m, 5m or 10m.
How is possible to create labels for only this elevations and if it is possible, create several labels along one of these contour with specific interval.
I am running AutoCAD Mechanical 2010, and am curious if there is a way to decrease all the hole sizes on a given part by a set number, say .015.
I work for a sheet metal fab shop, we cut our parts with a waterjet and this requires us to undersize all the holes on the flat patterns by about .015 so they can be drilled out afterwards leaving a nicer edge finish in the holes. Some parts have hundreds of holes with multiple sizes and it can be very time consuming to undersize all the holes. My current method is to undersize one hole and then use the equal constraint to set the rest of the holes of that size to that same size.
I created a new surface, pasted my OG surface into it, set the build to exclude elevations less than and greater than but my surface still is showing every contour range. I want to only show contours at elevations of 371.5 and 370.5
So I received a whole bunch of contours from an architect. They are lines and arc. big sweeping arcs. Whats the best and fastest way to create a good surface. I can change them globally to a polyline but I need to add vertices like every 5 or 10 feet to get a good surface. Can I select multiple feature lines (after converted) to add vertices?
As you can see in the attached images their are tiny black holes that appear on the plotted pdf that are not there in paper space. I use the 3d clip command for my viewports to split up the tower into sections. The only thing I can think of is that for some odd reason when plotted the plot routine picks up these bolt holes that are suppose to be clipped out. how to prevent this?
Some background: We have a composite surface of existing surveyed contours as a TIN pasted into existing aerial contours that we received from a client. We used polylines to generate our proposed contours, and then generated a proposed surface from that. We've made a blank surface, pasted in the existing surface, and are trying to paste in our proposed surface... only the existing contours outside of the proposed suface no longer line up correctly once we do.
We've tried applying the method laid out here: [URL] ........ (and the link referenced in the bottom) but are still having trouble getting the surface to work. We've tried offsetting as little as 0.25' and as much as 5' with the feature line draped over the existing surface, but it seemed that the greater the offset, the greater the discrepancy.
Just to make sure we even tried that correctly - should the breaklines that we add be standard or non-destructive? (I've tried it both ways with little success either way, so I don't know if it matters much in this instance, but perhaps for future reference it would work.)
I've attached a screen shot of our surfaces. The pink and green lines are the proposed contours, the white dashed are the existing. The outer red line is offset 0.25'. As I've mentioned, we've tried offsetting various amounts with decreasing success.
I am self taught and only using maya for about 3 months now but the situation where an object that needed many small holes has caused me some problems 3 times now.
In the current situation I am essentially modeling a CPU and a CPU socket. there is ~240 pins on the cpu and that will connect with the socket where there should be 240 holes to match.
The only method I know is boolean difference but that causes the entire polygon cube to disappear instead of creating a hole in it.
what is another method for creating many small holes? another example is a piece of formed metal that has small holes in it for air vent.
I'd like to use boxes to punch holes into the layered artwork below them. I want the result to look exactly like this image, but with the white boxes being transparent holes.
This seems so simple, but I can't find any combination of layers/pathfinder tools/compound shapes/or clipping masks that will produce this result. No matter what, I end up losing part of the artwork (usually the topo lines and the black bar).
I want to create a structure using the attached part geometry, what would be the best way to make the crosses coincident with the two long columns? (just like the 2 at the top but without having to manually trim each line, if it could be constrained to variable parameters even better)
The structure has the same geometry on all four sides so i intend to circular patern the frame generator components around the Z axis, any better workflows?
We use C3D 2012 (metric only) - We are attempting to customize our list of structures for Sanitary Sewers. The structure list shows sizes we do not use and we would like to modify them. However, when we try to select the "Inner Diameter" it displays a list of sizes that we can not seem to modify or add to.
I have looked at some of the XML files to try and modify or add new sizes (example: AeccStructConcentricCylinder_Metric.xml) , but they do not seem to be recognized even after I restart the program.
One good thing about null structures is the way they display in 3D. They cover that gap in the pipe segments. Can I steal that shape? I am currently using a simple cylinder for water pipe "joints" and turning it off like most people do I think.
I have drawn a pipe network with multiple concentric sturctures. I need to make them all eccentric now. Is there an easy quick way to do this, or do I have to redraw all of them. When I go to the properties, I cannot find an option that allows me to change this.
I am drawing an adjustable drill stop. I have basically chamfered a cylinder to create a point. I know what the sweep profile looks like, I just cannot seem to angle the plane to be tangent with the chamfer.
i have a seen a very nice Model of an Human Antibody in the Internet and tried to recreate a similar model. I tried several techniques like 3D Displacement (with Cell-Map) on different Shapes, Blobmeshes, but none of these were really effective. How to get a model like this done?
The "tap drill" option in hole note in idw drawing is gray out. so I was playing around with it and fix the problem luckily.
I go to hole feature model and change thread class from 2B to 3B. then, the "tap drill" option is turn on in idw drawing.
is this correct way to do it? i have few drawing to fix it. is there a faster way?
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I am trying to create a glass roof structure over a staircase (see attached image - underground roof). I thought that I would do this by creating an in place mass, then adding either a roof or probably more likely a curtain wall system to the faces. However I am struggling to create the mass. I have made a wireframe of the roof (wireframe) using lines where the roof folds are, in autocad. I have then linked this in to Revit.
When I come to creating the Mass, I can only place lines using the "Pick line tool", which then only places lines on a specific reference plane (level 1,2 etc), so I only get a 2d footprint of the area I want to create this mass.
If I try to create a mass face using the 3d snapping tickbox, Revit fails to register that there are any lines for me to snap too. I have tried to "Tab", but this doesn't work either.