After Effects :: How To Create Foam In Water Simulation
Jan 4, 2014
I would like to ask how can I create white foam in a water simulation like the photos bellow....Of course this has been done in a 3D software and specifically in Maya. I want to ask if something similar can be done entirely in After effects (in a smaller scale).
Using Red Giant Psunami for creating the water simulation is OK. But psunami doesn't support foam so it is not that realistic. Some plugins combination maby that can provide the foam effect?
i'd like to change the color of the water to bluish-looking ones, but after i tried using overlay.. it doesn't look natural at all, and does not match with the environment as well. any idea how to go about making this picture look better?
for this pic, the original was actually a very greyish and monotonous sky, but i added abit of "sunset" to it. another thing i'd like to change is to remove the building and the trees behind us. i'd like to fill it with the "sky".. but i tried using clone stamp / fill gradient / patch tool and it all looks fake.
another thing is i'm using samsung 2032MW, and have tried "Easy Monitor Calibration", but it was really difficult to get the right one. i ended up with a blue overcast on my monitor instead. any other software i can try to get color accuracy?
I have a very simple part I am trying to check using FEA; however when I get into the Simulation environment and click 'New Simulation' from Ribbon nothing happens.
The part in question is just a simple cylinder (I'm verifying what would be the best meshing spec to use in a larger assembly).
I have an assembly with a FEA simulation result. I can run a report and get the reaction forces and moments at each constraint. I would like to run a new simulation with different constraints and use the reaction results from the first simulation as loads in the second one.
Currently I do this by running a report on the 1st simulation to get a table of the reaction results. I then manually add those forces to the 2nd simulation. This takes time to type and the forces must be edited each time I re-run the 1st simulation.
Is there a way to use parameters to automate this?
I have to make a vice and I am trying to make the vice move. I am trying to use the screw simulation in dynamic simulation but don't know how to do it? I have only made the screw and the nut or the thing that it screws into to make the vice work.
I want to apply geographic map over another image but to look like water stamp over the image. How can I create such effect with photoshop or some plugin is aveilable.
possibilities to create water surface in Gimp. I found a simple way that creates the water surface mostly found in 3d games. Further you can create ripples animation using script-fu called water waves.
Follow steps below.
[*] Start with new image of desired dimensions
[*] Go through menus Script-Fu > Render > Lava
a new window will appear, select gradient named Horizon 2 (if you do not have this gradient in list, then download attached file, I do not remember from where I downloaded this file, credit goes to respective author.
I am looking to create a simple simulation of a character that walks at a constant velocity. The catch is that I want this character to always walk away from their shadow. I am using MR Sun so the idea is to have the character always looking at and walking towards the sun no matter the time of day. The animation takes place only during the day so I'm not concerned about any problems that would occur at night.
For the initial test it may be simpler if I remove the character and just use a "stand in" object to work out the kinks. I'm not worried about trying to use footsteps because that sounds messy. Once I have the solution I can hopefully just drop in a biped with a looping .bip
I'm trying to simulate water in a community game I am building. I need to create a good number of frames to test one method, but I don't know how to go about it. Since these would be height (bump) maps, color is really not necessary. Basically, I need to create frame by frame to simulate water. The game engine will actually paste them together to form the animation.
The problem is I just don't know how I can go about creating the ripples frame by frame. I'd probably like to try to make 50 frames or so. I know about the ripple filters, but how would I use them to create a series of frames?
Had tried several unconvincing efforts to create background for my flyers with droplets splashing outwards. But is there any way of doing in convincingly?
Below is my test procedure for "Create Curve Mesh Element" by Inventor simulation 2012.
1. I made a box 100(W)X100(D)X20(H) with 2xR20 (mm) fillets at the opposite edges.
2. I copied a box I made for making 2 type mesh.
3. I made mesh on the box without "Create Curved Mesh Elements" option.
Node number: 2374 Element number: 1365
4. I made mesh another model with "Create Curved Mesh Elements" option.
Node number: 2374 (same number, not increase) Element number: 1365
Mesh shape is different(please refere attachiment jpeg file).
I think that "Create Curved Mesh Element option" is not for making second tetrahedron elements.But I cnanot the true porpose of "Create Curved Mesh Elements" option.For only P method, not H method?
I want to make a fountain that has water jets that cause ripples when they hit the water. I have tried the basic reactor water and Pflow setup, as well as super spray, but neither seem to work. Is there any way to accomplish this without "faking" it by doing something creative with the water's texture?
Does anyone know a good technique or a brush that will render "sea foam" or bubbles? I have a composite of an island sitting on calm ocean water, and need a foamy edge around the island to transition between the two elements.
I've been taking and prepping photos of a client's parts. For the most part things have been going fine. I use pen tool for thought - but round or curved - objects and for other objects I have a series of auto actions that clean them up quite nicely and quickly. For example see before and after below of an object I did. Photos were taken with Nikon D70:
I've now run into a really tough one and it's foam. I told my wife to take photos of them with black background so it's more contrasty. But I just can't seem to figure out how to get rid of the black so the result looks "foamy." Evidently, the pen tool just won't work because lines there are two straight. Below is example of photo and I now have about 6 photos similar with more to come. The photo below is reduced version to keep the file size here small:
I have an urgent need to calculate the foam fill inbetween two slabs on different planes. Also, the foam will come in 4x8' pieces. I am fairly good at family creation but am a little perplexed as how to start this one.
CAM software that will run a hot wire CNC machine used for cutting EPS foam? I am using Inventor to create my product drawings and I want to use an integrated CAM software to create the G-Code to run my hot wire CNC.
I am trying to model foam insulation around a circuit board, that is set in a fixture, in an assembly. Is there any tool that will allow me to do this? I am trying to avoid modeling a seperate part with complicated geometry.
i'm attempting to photoshop this so the foam in the beer separates in the form of the supplied black shape. like it looks like its been stamped in the foam.
Any way of creating a glowing object without using the rendering effects.I am trying to create an Acrobat 3D file using Tetra 4D which does not support 3DS Max rendering effects.