I have a scene set up with vray as the renderer, hdri maps set up for the environment and other lights in the scene to represent headlights on cars. None of which are animated.
However every time I press the render button it goes back and forth between rendering the scene normally, and then once I press it again it will render the scene with strange lighting and then normally again. and this is without changing ANYTHING, including the frame number that I'm rendering on.
I am using arch 2009, I have a bizarre issue with the rendering output soley based it seems on what version of Autocad the original drawing was created.
I have a block with 3d elements & materials, I insert it on any drawing which was created in release 14 which just about 100% of our drawings are (because you know, you take your old title blocks, convert then to the new version of Autocad, year after year after year, so the original title block was created way back when, just saved in the new format.) Anyhows, these are where the 3d blocks were created, newly in r2009, on on drawings originally created a long time ago. We just created new office title blocks from scratch in r2009 starting with the acad.dwt template.
When you insert any of these blocks, render it, the colors are different, too bright. here are all the specs for both drawings, one with the corect colors, one without. We have a ton of these blocks created over the last year or so which we render in Acad for the graphics guy to use for color elevations so its a pretty big deal if the color output is not reliable, it should be the same if all your settings are the same regardless of where the drawing file came from. I have missed something, and its probably something simple, it always is.
1. Same block with same material specs, verified on both drawings.
2. Zero lights, as per the lightlist on both drawings.
3. LINEARBRIGHTNESS - set to zero on both drawings.
4. LINEARCONTRAST- set to zero on both drawings.
5. DEFAULTLIGHTING - set to ONE on both drawings, viewport.
6. DEFAULTLIGHTINGTYPE - set to ONE on both drawings, viewport.
7. Render envirionment & render settting dialogue boxes, match line for line, verified.
Here are the 2 rendered images of the same block inserted on 2 different drawings. The darker one is the correct one:
Is there an issue with Scene States in Design 2011?When I set up my scene states it's like the program decides on its own when it wants to actually save the scene states correctly and then reload them.
The only thing I'm using the SS for is hiding/unhiding layers to batch render different options on projects. I hide/unhide layers as needed, save all the SS needed and then when I test them out using Restore Scene State the settings may or may not have taken effect.
Just now after repeatedly trying to save the SS that I needed I finally got it to save and restore...but I didn't do anything differently than I normally do.
The real kicker is when sometimes I create the SS, test them (and they work) and then run the Batch Render...but when I come in the next morning the SS never switched and the renders show exactly the same SS in each camera view.
Is it possible that there are issues within the scenes themselves? (I notice the same exact problems when using Design 2012 as well.)
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
I've got a picture of a sunset for a background and i'm trying to place a picture of a girl in the foreground so i need to light her from behind and Render>lighting has nothing i can use. does anyone have any suggestions on how to do this correctly?
I am trying to figure out how to use volume lighting. I am using a free spot and have added volume lighting but every time I render, I just get a dark shadow coming from the light. The surface it is aimed at lights up, but what would be the 'fog' area just projects as a shadow with hard edges in the shape of a beam of light. I've spent hours trying different settings and can't figure it out.
We have no lighting effects in the SDK so we've been looking at work around for how to introduce them.Our game takes places on various planets in the solar system. It will be viewed from the top down so the player will be able to see terrain and structures.
The game is going to be compiled mostly using 2D map art and 3D animated models imported as sprite sheets.Because there are no lighting effects we are adding them to the models using the modelling software. All of game maps are being built with a white light. We are instead looking to add a block image canvas with the colour set to that which matches the planet it is set. With the opacity reduced to 25-35% it then gives the map and models the correct light ambience. Before our developer started testing this out in the SDK I used photoshop to come up with the solution. I found that we got the best results when setting the canvas block colour layer to 'soft light'. The only problem is when I export the canvas on its own and send it to our developer it seems to lose the soft light effect.
My question is, is there a way to export the soft light effect? Simply using normal mode and changing the opacity doesn't make the light ambiance look as natural.If you scroll down on the link below you will see two images of the same location. One with the soft light and effect and one with out. URL....
I'm working on a mac and I'm a newcomer to the 3D features in CS6
I have taken a flat pattern design and created a cylinder from the mesh preset dropdown. Screenshot attached of the rasterized 3d layer.
I have the angle and scale I want, but I'd like to remove all shadowing. Is there a way of turning lighting off completely and retaining the colours of the original flat pattern design?
Lighting Effects are missing from my CS5 Program. I go to Filters/Render/and "Lighting Effects" is not there. Not even in Gray. I have a copy of CS3 on my computer and the Light Effects show up in that Program.
I'm having trouble getting my 3D lighting to look, well, believable in PS CS5 Ex. I've moved them around, tried different types of lights, and nothing seems to give me proper shadow contrast and glare and shine on my material. Here is a screen of a dining room setting I'm building (preliminary stage) by combining 2D and 3D elements.
The corner hutch on the right is the 3D piece and the two on the left are 2D. The walls, ceiling and floor are also all 3D as well.
I am using Creative Suite 3 in Windows Vista when a apply a lighting effect to my pictures I get horizontal lines through the picture also. It is not a grid that I can tell because I can clone/heal over them.
So, I have (or will have) many different photos of different objects: a book, a lamp, a cat, etc. These photos were taken at different times of day with different lighting... I am putting all of these pictures in the same picture, so I need the lighting to be the same, or as close as possible.
I'm looking to acheieve this same style lighting effect.
I know how to do this over a black background, using blending modes, lighting flares / effects etc...but I cannot get this "GLOW" and realistic looking bright light effect without a black background.
I am trying to use the Filter->Render->lighting effects, the problem is that it is greyed out and I have no idea what I need to do to make it so I can use the effect.
Here is what I have done so far (and it is not much):
I am currently attempting to apply an image, and then filter -> lighting effects -> any light effect. When I apply the affect, at the bottom of my applied image, it appears as though there is a spot that was NOT hit with the "apply light effect." (So, basically, that spot looks normal while everything else is shadowed above it.)
I am running Photoshop CS2, the image is in RGB,
I've experimented by taking a layer and filter -> lighting effect to see if it had the same outcome, but it did not. It appears this is only a problem when applying the image.
i have been trying to do a lighting effect on some text but that option under render is not 'on' for me to select it. if i bring in a jpg those options comes on but then if i create a new sheet, that render option (and lens flare) is 'off'.
how to create an artificial lighting...not on the whole body but just partially,something like flaring along the side of the body/face etc without getting disntinct line between the lighted and the un-lighted...my point is an artificial lighting which looks real.
I'm creating a simple 25x25 pixel image (see attachment).
The lighting for that image is giving me some trouble. I'm not really sure how to describe the problem but will try.
Being as how the image shapes are "round" and 2-dimensional, I want the lighting to be equal in every "quarter" ... as if the viewer is literally looking from the angle of the sun (sort of "dead on" lighting).
I'm designing a ticket for the senior prom with photoshop. Basically I have a plain black background, with a layer of text over it.
I'm trying to place three red spotlights on the black. The them for prom is hollywood.
Whenever I go to Filter<Render<Lighting effects, I pick three down or whatever, and make them red. The lights do not show up on the preview though... The dots do, but not the lights. If I pick an omni light it works...but not spotlight or directional. If I hit okay, nothing changes on my ticket.