So, I have (or will have) many different photos of different objects: a book, a lamp, a cat, etc. These photos were taken at different times of day with different lighting... I am putting all of these pictures in the same picture, so I need the lighting to be the same, or as close as possible.
I'm using PS 6.0 and I've been wondering how to make the color ranges/histograms etc. equal between two different images.
I'm making a birthday card, I have a backgound picture where I want to merge the face of the birthday hero, but obviously plain merge would look rather clumsy.
So I need to make the two "pictures look the same", like if the pictures were taken in similar conditions. All the grains, color depths, noise, saturation etc....
Is it possible in GIMP to equalize the intensity of different pictures? So that the pictures have the same brightness and that the color curves (histogram) are identical?
I imported a piece of art into Illustrator and I want all parts of it to be equal and symmetrical. What would be the best way to start going about this?
I did a studio shoot recently and all 400+ images were properly exposed. But at one point during the shoot I must have hit a setting on my camera that under-exposed by 1 stop or so about nine frames. Is there a way in Lightroom 4 to bring those nine frames up to the same exposure value as the others. I was shooting in Canon camera RAW.
I am using VS4. Is there a way to equalize audio music tracks? I know that there is a "normalize audio " option just prior to burning but that is for videos only. For whatever reason the last two videos I have made have varying audio volumes on different music.
In Inventor 2012 user has ability to change the material properties globally.
All parts using certain material will follow the changes made to properties and written to single library. It is clear and predictable.
In Inventor 2013 material properties belong to individual file.
When changes were done to appearance properties of a single part there could be situation when the same material parts in the assembly could have different appearance.
Here is the fact I do not understand and it is contradict to actual reality since the same material with the same standard must look absolutelly the same when switched to Master view.
Seems like to make parts look the same or to change the appearance I should click on each single file and make the same changes to each file.
I do not intend to change the appereance properties in single file on purpose to make problems to myself but I am sure I will take somebody else part and it will be changed due unnecessary reflection or other too much realistic things added in 2013. So finally I will get some sort of parrot collored assembly without clear and most importand easy way to make an order.
So I wish I could equalize all same material parts in apearance view. I do not count the way of clicking each file.
What is the effect or process to, for example, ensure that normally washed out bright background on, say, a sunny beach, has same depth and contrast as the darker subject in the foreground? It is an unnatural state since your eye and most cameras will adjust to one extreme or the other.
I've got a picture of a sunset for a background and i'm trying to place a picture of a girl in the foreground so i need to light her from behind and Render>lighting has nothing i can use. does anyone have any suggestions on how to do this correctly?
We have no lighting effects in the SDK so we've been looking at work around for how to introduce them.Our game takes places on various planets in the solar system. It will be viewed from the top down so the player will be able to see terrain and structures.
The game is going to be compiled mostly using 2D map art and 3D animated models imported as sprite sheets.Because there are no lighting effects we are adding them to the models using the modelling software. All of game maps are being built with a white light. We are instead looking to add a block image canvas with the colour set to that which matches the planet it is set. With the opacity reduced to 25-35% it then gives the map and models the correct light ambience. Before our developer started testing this out in the SDK I used photoshop to come up with the solution. I found that we got the best results when setting the canvas block colour layer to 'soft light'. The only problem is when I export the canvas on its own and send it to our developer it seems to lose the soft light effect.
My question is, is there a way to export the soft light effect? Simply using normal mode and changing the opacity doesn't make the light ambiance look as natural.If you scroll down on the link below you will see two images of the same location. One with the soft light and effect and one with out. URL....
I'm working on a mac and I'm a newcomer to the 3D features in CS6
I have taken a flat pattern design and created a cylinder from the mesh preset dropdown. Screenshot attached of the rasterized 3d layer.
I have the angle and scale I want, but I'd like to remove all shadowing. Is there a way of turning lighting off completely and retaining the colours of the original flat pattern design?
Lighting Effects are missing from my CS5 Program. I go to Filters/Render/and "Lighting Effects" is not there. Not even in Gray. I have a copy of CS3 on my computer and the Light Effects show up in that Program.
I'm having trouble getting my 3D lighting to look, well, believable in PS CS5 Ex. I've moved them around, tried different types of lights, and nothing seems to give me proper shadow contrast and glare and shine on my material. Here is a screen of a dining room setting I'm building (preliminary stage) by combining 2D and 3D elements.
The corner hutch on the right is the 3D piece and the two on the left are 2D. The walls, ceiling and floor are also all 3D as well.
I am using Creative Suite 3 in Windows Vista when a apply a lighting effect to my pictures I get horizontal lines through the picture also. It is not a grid that I can tell because I can clone/heal over them.
I'm looking to acheieve this same style lighting effect.
I know how to do this over a black background, using blending modes, lighting flares / effects etc...but I cannot get this "GLOW" and realistic looking bright light effect without a black background.
I am trying to use the Filter->Render->lighting effects, the problem is that it is greyed out and I have no idea what I need to do to make it so I can use the effect.
Here is what I have done so far (and it is not much):
I am currently attempting to apply an image, and then filter -> lighting effects -> any light effect. When I apply the affect, at the bottom of my applied image, it appears as though there is a spot that was NOT hit with the "apply light effect." (So, basically, that spot looks normal while everything else is shadowed above it.)
I am running Photoshop CS2, the image is in RGB,
I've experimented by taking a layer and filter -> lighting effect to see if it had the same outcome, but it did not. It appears this is only a problem when applying the image.
i have been trying to do a lighting effect on some text but that option under render is not 'on' for me to select it. if i bring in a jpg those options comes on but then if i create a new sheet, that render option (and lens flare) is 'off'.
how to create an artificial lighting...not on the whole body but just partially,something like flaring along the side of the body/face etc without getting disntinct line between the lighted and the un-lighted...my point is an artificial lighting which looks real.
I'm creating a simple 25x25 pixel image (see attachment).
The lighting for that image is giving me some trouble. I'm not really sure how to describe the problem but will try.
Being as how the image shapes are "round" and 2-dimensional, I want the lighting to be equal in every "quarter" ... as if the viewer is literally looking from the angle of the sun (sort of "dead on" lighting).
I'm designing a ticket for the senior prom with photoshop. Basically I have a plain black background, with a layer of text over it.
I'm trying to place three red spotlights on the black. The them for prom is hollywood.
Whenever I go to Filter<Render<Lighting effects, I pick three down or whatever, and make them red. The lights do not show up on the preview though... The dots do, but not the lights. If I pick an omni light it works...but not spotlight or directional. If I hit okay, nothing changes on my ticket.
From time to time I observe the following phenomenon:
I want to apply the lighting filter to a graphic. And nothing happens. The dialogue window won´t open, no effect. Only the history list registers: "lighting effects". I think I remember the problem from earlier versions.