3ds Max :: Reducing Radiosity Bleed Of A Material?
Oct 2, 2012
I am doing a convention center with a white matt painted ceiling and a soho red rose carpet.The carpet is bleeding a lot onto the roof. I want to reduce the amount of bleed.
Model units are correct (1=millimeter)
I'm using a generic mr white paint material for the ceiling, finish is flat/matt, application is spray, reflection is 32 samples in performance tuning.
The carpet is a DIY job with a AutoDesk Material library / misc / default material.
Generic image is a bitmap of the soho red rose carpet I made.
Glossiness is turned right down, reflectivity is off, transparency off, self illumination off, etc... the only thing that is on is the bump amount (using a duplicate of the bitmap), set to 30%.
The scene for now is lit by self illuminating material, above the chandeliers and between the gaps in the ceiling. That material is set self illuminate 6500lum and 3000klv.
The lighting solution is not yet fully modelled, but even with the light that's there now there seems to be an awful lot of red on the ceiling.
I am rendering with iRay, max design 2013 pu5. I know I have not let iRay render to completion... but I can tell no matter how long it renders for there will still be too much bounce from the carpet / absorption by ceiling.
how to make either material give off less radiosity?
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
I am in the samill building buisness. While designing I thought it would be nice to show logs on our equipment. Is there anyway to show bark on drawings to show the texture on the final drawing?
I upgraded to 3DsMax 2011 and still have some problems navigating the Slate Material Editor. I want to create a Mix material as the "first" material but I'm only able to double click on the Sample Slot to get a standard material in the "View1" as my "first" material. I am able to create a "Mix" node here, but it has to be connected to the "Standard" material and this makes it so that i can not drag the material in to the "Environment and Effects" tab as my "Environment Map".
When i go back to the "Compact Material Editor" (which waists time), I can select the Standard icon but "Maps" is not available in the "Material/Map Browser" when i right click on an open space.
Im on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message
"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script
macroScript clear_medit_slots enabledIn:#("MAX", "VIZ") category:"Medit Tools" internalCategory:"Medit Tools" ButtonText:"Reset Material Editor Slots" tooltip:"Reset Material Editor Slots" [code]....
I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.
I am wondering if there is a way to have a bleed on three sides only. I am exporting to a pdf/x for the printers and I do not want the inside edge (book format) to have a bleed. The only way I can see around this is to make the page smaller (the size of the bleed), but I would prefer to simply remove the inside bleed itself.
I have a photoshop document A4 portrait size 210mm(w) x 297(h) I need to add a 3 mm bleed around the document, and so that it will show up when saved as a pdf how do I do this, I undertsand that the document will end up 213 x 300.
I have some art I did back in high school that I recently scanned in. They are just pen doodles that I did on regular lined notebook paper. But on some of the pages I drew on both sides of the page, so when I scanned one side the ink from the other side bleeds through. I'd like to remove those portions but keeping the original lined paper look.
I tried content-aware fill, healing brush, spot healing brush, and more but nothing seems to work quite right. I seem to have the best luck with the patch tool, but for the parts selected close to ink, the replacement patch gets blue ink blur. It's like Photoshop is trying to guess what should go around those edges but all I want is just the plain selected area CS5?
I designed a festival event guide and our new publishers asked me to add a "bleed" to the documents before publishing to PDF. I followed all the instructions, but when viewing, all it shows is an extra white border around my pages. I need the color to bleed...
I have an image which i have placed on an A4 document. I have sized it so that I can have it twice on the page, so when i print it i can cut it in half and have two small 'fliers'. I do not understand how to arrange the 'bleed' or 'borders' for printing.
I've designed 2 artboards (basically two halves of one image) for a competition entry. Pieces can only be submitted in jpeg or png at 5mb max and using only one file. I've designed it at actual size (approx 4000x1000 mm). I have managed to reduce it and save the whole image as a png file (with a white gap dividng the two panels) I'm now thinking this is amateurish and the required bleed setting may have been lost. So,
1. The correct way to crop artwork to each artboard and export artboards to one jpeg or png file. 2. Maintain bleed settings around each artboard.
Can I export my Lightroom 4 Book WITH bleed? I want to send it to my printer but can't find a way to do this which means I'll have to re-do the whole project in InDesign
I ma on a PC with Windows7 using CS5.5 Extended. I am working on a piece where sometimes I have to deal with just one pixel at a time. If I am making a pixel black I select either a square or round brush, hardness 100, Opacity 100 and Flow 100. I have tried Normal Mode and several other modes but no matter what I always seem to get some bleed(shading) into other pixels and it takes a few clicks to get a solid color.
How do I get the color I want with one click in the pixel without bleed?
I have been using Photoshop on a Mac for several years to make animated gif files for our company website and for our customers as well and have never had a problem until recently. On some Windows computers, these files are now appearing with ghost images bleeding through from one frame to another.
I have made sure that all layers that are not needed in a particular frame are turned off and I have tried various ways of saving the gif out of Photoshop but have had no luck. I did discover if I turned the option for transparency off in the Save for Web and Devices box the image bleed issue would go away, but then white lines appeared in my gifs instead. After doing some research it appears the image bleed problem is happening in the Internet Explorer 9 browser, but does not happen in any other browser I have tested - Safari, Firefox on Mac and Firefox on Windows.
I need to create a bleed around an object that is cut out on it's own layer. Basically I need a shape burst... the edge pixels expanding outward away from the layer. I know I could enlarge the layer but that doesn't work with more complex shapes. And I don't want to use the rubber stamp tool. I have lots of images to do. The end result does not need to be detailed at all, it will be blurred. How to create this other than rubber stamp?
I'm designing a simple flyer that will be printed (I have little experience in the print world) and it might need to bleed to the edges, though I'm waiting to hear back from the person I'm designing it for.
If it does bleed to the edges, do I only need to make sure that the artwork on my artboard touches the edges of my artboard? OR is there something else that needs to be done?
I can't get my document to save a PDF with the bleed area, it shows the cropmarks but not bleed area. Also in my Object tab I do not have the option of Crop area.
I have scale 9 grids on a symbol. The symbol has been correctly created with all anchor points on whole number coordinates. Setting a width and coordinates to align with whole number values (pixels) causes Illustrator either bleed the left or right pixels for apparently no reason. For example, setting the width 224 causes it to bleed on the right. Setting it to 225 causes the pixels to bleed on the left which makes **** all sense since the paths on the left shouldn't have changed. I think this is a bug in the impelementation in regards to how the origin works in Illustrator in that it is the center of the object.
Putting a book together with the LR4 book module - incredibly my first time as a) have been too used to iPhoto books, and b) have been negligent in making books PERIOD. That aside I just want to make sure I am interpreting the Page Bleed guides correctly. If I understand properly displaying the Page Bleed shows the area of the image that will be chopped off during book production to produce a nice, clean full bleed final product. And so to that end with the Page Bleed guides active I should ensure that any image detail that I want to ensure does NOT get clipped should be INSIDE those bleed guides.
I'd hate to go through all this, spend the money and time, and realize too late I blew it.