Is there a trick to getting hair collisions to work properly with the growth object? In live or precomputed I am getting hairs penetrating the growth object's mesh.
I have searched and it looks like its possible but I can't quite get it working here from the Max manual alone.
Also.. what the heck is the "toggle collision" button in the style rollout?
Is it supposed to toggle the collision detection for the selected guides?
trying every layer mask combo I could think of to create a realistic shade of white hair that doesn't look like I just used the brush tool to make it.
I've tried lighting up the shadows with the curves option then using the selective color option. But all that does is make a very fake looking film to put over the eyebrows (ya it's eyebrows I'm working on, I'm trying to get them to match a white wig the subject is wearing.)
I've also tried using the solid color option, and a color overlay and that just came out weird.
Has anyone ever turned pitch black hair to white and had it still look like hair?
I have download building model in 3ds format, when i import the model into scene. the polygons of the model colliding each. what may be the problem. they have used very low mesh with lot of Boolean. how to recover this model or i have to create new? . i have attached the screen shot also.
When I look at a file in Windows Explorer or in My Computer, its size might be 2 or 3 megs. but the moment I open this file in Photoshop its size balloons to 15 to 20 megs. As least that's what it says when i look at the image via Image-->Image Size. What causes the file to more than quadruple in size just by opening it?
Is there a plugin that would expand a selected area, so as to create an outline around the object? Like Select > Shrink or Select > Grow in GIMP. Â I just don't like having to open GIMP just to do that every time, I'd like to have it right in PDN.
I have worked on After Effects and recently started doing my Motion Graphics work in MAYA. I made some models using the Polygonal Mesh primitive objects for logos etc etc.
I was wondering if I can animate the growth of an object as though it is being formed formed in 3D space. I tried doing this by taking it in AE but it becomes a Flat image and I loose the z dimension, thus I can only move the mask in X & Y axis.
If there are any tools to animate or any Keywords that I can explore to make this job feasible. I do not want to pull down the transparency and animate it as then it makes the entire object disappear or visible at the same time.
we recently had some photos done of the staff.  they don't like the orange background and want some other nice looking background. the male individuals would be pretty easy to cut out with pen tool but there are some females that have fluffy or frizzy hair and how to cut out around hair?  i use CS4
I'm working on a project of an elf girl and she has thin straight black hair, but I'm really not sure how to get that to work... I'm sure I could go one strand at a time, but I did that last time and I really don't have that kind of patience to do it again... Is there any kind of shortcut effect?
You know those glossy ads that appear in magazines for hair products that show a beautiful woman with long shiny hair? I don't believe it's the product or that her hair is that perfect, no split ends etc. How can the smoothest hair be acheived using Photoshop?
I got a picture of a lady, however, because of the lighting and the fact that it's b/w some parts of the hair are so dark that you can't see the hair at all.
Is there any techniques I can use so that I can make it look like the hair is slightly visible (even though that area is currently a solid black).
I'm having problems masking hair in this photos: Â As you can see, after refining edge, I come up with an area of lighter hair. How can I correct this?
I have this picture, of course a jpeg, so the quality sucks, and i'm having problems selecting the two girls' hair. It blends into the background to where i almost have an impossible time seeing it at all but if i just cut it out it doesn't look natural anymore.
Does anyone know any photoshop tutorials that involve extending the length of a persons hair? I've been looking all over for such a technique, but to no avail.
I am having trouble with my cross hair not showing the size of my brushes or clones (where it shows a circle around the cross hair to know what size the brushes are) - this has happened before and someone told me to shut it down, and re-open photoshop, but it is not working!
I just made a logo brush, and can't see the brush until I actually stamp it on my picture. I've looked around trying to see if there is a "box not checked" somewhere that would allow me to see the brush size before I start using it, no luck.
In the attached file Lady.psd she gets more / less hair depending on how many layersare on / off. Why is it so? The layers are copies of each other and the original file is fromthe book Creative Photoshop, chapter 14 by Derek Lea.
I've been playing around with this tutorial on aging a person. All is well except when I try to gray her hair I get a mess. Don't know what tool(s) to use. Could use some help since that is not part of the tutorial.
ive been trying to select just the dog from this image for a while now. i played with the channel mixer and found that at high contrast the red channel allowed me to select the dog best, but i still am having great difficulty with the dogs hair out around her legs and head. how would you go about it? it might not be the best image for this as the chair is brown and also the dog is brown.
Changing hair color ou adding highlight is pretty easy if the hair is very light color (ex: blonde) but with dark hair it gets alot trickier and i am never happy with the final results...
What kind of techniques do you guys use to do this? best thing I can can up with is using color replacement tool... but the highlights and so ... its just not a vivid convencing look.
trying to use channels to make certain extractions.
I've attached a before and after. What I would like to see is somebody elses extraction of the same image to see how it should be or can be done. I put it on a black background to catch the errors.
I duplicated the blue channel, applied a level to darken the dark areas then burned the midtones...and painted with black. copied into the quickmask.
I've read a zillion tutorials on the channel extract, channels an I have never seen eye to eye.
trying to finish this image up for a few hours now and can't find a suitable way to get rid of the background behind the hair and within the net meshing. I know you people are way smarter than me and have done even harder ones than this. I just need apoint in the right direction, not looking for step by step or for someone to do it for me (I gotta learn too) - just need a bit of guidance. Brad LawrykAdobe Community Expert, DreamweaverAdobe Usergroup Manager, Northern British Columbia Adobe User Group
I have to animate a object that is ripping apart and it is made of fibrous strands. I'm thinking of using max hair (or a hair plugin) to create the fibers, manually animating hair. I know max hair can do dynamics but I need to have control over the way the fibers bend as the object rips, so I think I need full manual control.
if this is possible with max hair or Hairfarm or Ornatrix? (I've never used the latter two).
I'm trying to grow some hair and fur among proxy objects.I was forced to convert almost everything to mrproxies to be able to navigate and render it out.
When i was done with that my boss wanted the last finish on the scene, and that was to add a little coat of fur on the sea bottom. I then chose to open a new scene in max, and xref the main scene with all the mrproxies and then grow my. That way i saved allot of calculations and it speeds up my viewport. I also want to render my fur separate so the main scene just gonna act like a mask during rendertime.
The problem comes now. When I render the scene everything whent as expected, exept the masking. It looks like the mrProxies is "planes", How comes?
Is this just how proxies work or does it exist a workaround?
Edit: The hair and fur is "buffer" type.
3ds max 2012 - Mentalray
Edit 2: The issue only appears when using buffer. mrPrim and Geo maskes fine. So maybe its the way the hair is calculated and not the proxies.