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Apr 16, 2013

I need to cover a rooftop with large size gravel. In the past I've used texture maps and its looked ok but I want it to look more realistic.

Substance material? Actual geometry?

If I used actual geometry, would you recommend scatter, or painting the rocks on the surface? Do either of those solutions take into account collisions with each other? (There won't be any animation...I just want to avoid rocks intersecting each other)

Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000

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