3ds Max Animation :: Boat Wake And Flex

Aug 9, 2012

I'm trying to create a boat wake with Flex similar to Paul Neales example URL....But I'm still having trouble getting it to work.

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3ds Max Animation :: Spline IK And Flex Causing Rotation Popping?

Aug 6, 2012

I've got a 2 bone chain that I have attached a spline IK to with a flex modifier on the spline. This was working pretty well however, once I skinned the mesh to these bones I noticed that when I rotated the 2nd bone it would seem to pop on a different axis. It was hard to spot at first because it popped between 2 frames, popped 90 degrees and seems to happen at the same rotation amount (can't recall exact degree at the moment).

I turned off the flex modifier and it is still popping so I'm assuming it is from the spline IK. Is there a way to prevent this?

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Photoshop :: Making A Boat Tail

Jul 24, 2008

I need to desiign a "rooster tail" effect for a boat designer's web site.
I guess I can best describe the vision of having a boat cruise across the intro page screen with the wave it creates behind it.

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3ds Max Modeling :: Lofting A Boat Hull

Jun 10, 2008

I have spent some time over the last few days attempting to create a boat hull by lofting sections along a line representing the center line of the hull, but I'm not having much luck. The shape that is created appears to be rotated some weird way, and I just can't seem to get a handle on what is going on. The section splines were created in the Front view, the path was created in the Top view. The section shapes were then placed in the Left view to correspond to their location along the hull.

My question is this: where can I find a tutorial that deals with boat hulls and lofting specifically, or failing that.

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AutoCAD Inventor :: How To Model Boat Body

Sep 5, 2013

I would like to create  3D model of a boat attached. How to create front part of the boat.

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AutoCAD Inventor :: Plywood Boat Plank Unfold

Dec 28, 2012

I am drawing the hull of a plywood hard chine boat with Inventor.

Basically there are a number of boat stations that are drawn in as sketches on parallel and spaced planes. Stations are drawn as series of straight line segments representing the hard chine technique used for this particular boat.

The plank is created as a lofted surface passing through each corresponding straight line segment of all stations.Surface is then thickened and it becomes a sheet metal.

I am unable to unfold or better to create a flat pattern from the sheet metal. The program correctly complains about the lack of bends in the sheet metal: there are infacts no bends as the plank is a continuous curved surface of which I would like to obtain a flat template for CNC cutting.

I doubt the problem comes from compound twisting/stretching of the surface since the stations' geometry comes from an existing design of which several hundred plywood boats have actually been built.

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3ds Max :: Getting Flex Modifier Movement

Feb 3, 2012

I have an object that moves right-to-left on the X axis. I've applied a flex modifier to the object and disabled "Use Weights". So now I have an object that moves with a slight sway/spring behavior.

But what if I want another object to be linked to this object and thus inherit it's flex behavior?

It seems that the flex modifier doesn't affect the object's Gizmo at all, even though it moves the object from it's original position.

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Revit :: Can't Get Family To Flex Vertically

Feb 1, 2012

I'm trying to create a frame and panel kitchen cabinet door family. It flexes correctly horizontally, but I can't get it to flex vertically. What do I need to correct?

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AutoCad :: Flex Duct Dynamic Block Or Add On?

Feb 7, 2013

Any dynamic block or any sort of add on for running HVAC flex duct in a drawing in AutoCAD LT 2D? I am trying to come up with any easy way to show more detailed duct work beyond just a single line.

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Illustrator SDK :: Tool Plugin Panels With Flex GUI?

Mar 20, 2014

I have an Illustrator plugin which installs several tools. I want to have a panel pop up for each tool when the user selects a tool.
 
All the SDK examples I have seen create a main flex panel when the extension loads up. I do not want to any panel to appear when the extension is loaded. I want to load the extension and then popup panels only when a tool is selected.

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AutoCAD Inventor :: Draw In Autodesk Helical Gear Using Flex Option

Nov 12, 2011

How to draw in Autodesk inventor Helical Gear using Flex option (this option you can find in SolidWorks) below I put link to SolidWorks where this options allow to preper gear by rotation of existing solid. Where do i find this option in Autodesk?  

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AutoCAD Inventor :: How To Calculate Flex On Metal Ring - Stress Simulator

Oct 15, 2012

I am trying to calculate flex on a metal ring I have designed and are a bit confused with the contacts that I am getting when using automatic contacts.

Please see the pictures attached for reference.

When I use automatic contacts I get all bonded contacts, but I get the impression that bonded contacts are welded and that is not the case with my design it is bonded using bolts.

Which contacts would you use for this part? Or should I simplify it? Can I run it in the stress simulator?

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Illustrator SDK :: How To Create Extension (flex - Extension Builder)

Feb 9, 2012

I'm learning how to create extension (flex - extension builder) for Illustrator and how to make it communicate with a plugin.

The samples provided in the SDK detailed how to load /unload extension from a menu item from Illustrator, and how to add / remove EventListeners to make the magic happen.
 
to sum up, this is something like that:
1- click on the menu item
2- load extension
3- add listeners
4- do your stuff......
5- remove listeners
6- unload extension
 
Basically my plugin is a module/service which is in charge of dealing with / modifying artwork tree. It has no User Interface.

My extension will have a user of this service.  
 
What I would like to do is to load my extension as soon as my plugin is loaded, and unload the extension when the plugin will be unloaded.

Or notify when extension is loaded or unloaded.

Is that possible and hw could I achieve that?

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Maya Animation :: Unlock The Scaling Attribute In Walk Cycle Animation File?

Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

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Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:

Position Style Opacity
 
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.

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3ds Max Animation :: Remove Blues Eye Lines And Text When Creating Animation Preview?

Nov 18, 2011

How do I remove the blues eye lines and text when creating a animation preview?

[URL]

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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Maya Animation :: Setting Up A Rope For Animation Based On Control Panel

Jan 20, 2011

I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:

1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated

Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.

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3ds Max Animation :: Loop Animation - Distance Of Stripes Controlled By Curve

Aug 3, 2012

i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?

quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.

[URL] ....

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3ds Max Animation :: Motion Capture - Hands Closed On Biped Animation

Nov 18, 2013

I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.

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Maya Animation :: Additive Layer Animation For Rapid Prototyping

Dec 11, 2010

I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.

As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.

This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?

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Maya Animation :: Expression To Automate Animation Of Wheels

Oct 10, 2012

I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.

My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation

It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.

I have attached an MB (Maya 2013) so you can see the

problem.mudboxcar_maya_2plusexpression.mb.zip

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Maya Animation :: Blendshape Animation From Motion Capture?

Mar 6, 2012

translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...

Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me

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Maya Animation :: Baking Parts Of Animation Deletes Others

Apr 3, 2011

How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?

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Maya Animation :: ATOM Animation Transfer Between Different Characters

Oct 23, 2012

I have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.

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Maya Animation :: Bicycle Type Chain Animation?

Dec 22, 2010

For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.

In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!

Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?

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3ds Max Animation :: No Real Time HD 720p Animation In Background

Feb 28, 2012

I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.

It is pretty difficult to get the timing right on the foreground biped animation without a real time background reference. I also tried a lower res version of the background video (standard 720 x 480 DV), but that also does not play in real time. Is there any way to get max to play the background video in sync i.e., updating the frames in real time? Is there a way to improve max performance (ideal settings?)for a background video? Would a Tiff sequence play quicker than a .mpg or .mov files? If so how do set up an .ifl for playing an image sequence?

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Maya Animation :: How To Get Random Motion In Camera Animation

Nov 29, 2010

Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.

I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?

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Maya Animation :: Hide / Show Components Within Animation?

Jan 20, 2011

I have made a 3d Spectrum analyser , its made of rectangular boxes 16 rows and 16 boxes in each row.

So i have made my cam from Bottom Left corner to Top Right over 96 Frames.

What i need to do, is make some of the blocks disappear and re appear as the cam pans across.

In sketchup i did it by HIDEING the component (block), make new scene, then un hide it..

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Maya Animation :: Smoothing Key Frame Animation

Dec 29, 2010

I want to key frame animate something to go in a straight line but it seems to start out slowly, speed up, and then slow down again at the end. Is there a way to make it so the object moves the same speed throughout?

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Maya Animation :: Merge Animation Layers

Aug 16, 2010

I have an animation layer that I have exported and Im trying to import it into a new file and then merge it down to the base layer.

what ends up happening is that when I do the merge i get two additional layers. and the layer with the animation stays there. and nothing gets baked. the animation stays in the imported layer.

I should be able to import/export animation layers right?

[URL]........

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