When creating a work path on a new layer, the path is a grayish black color is there a way to create that path to be a different color, yellow for instance? Using CS6, I don't see it in preferences anywhere
I have to make an background for a narrowcasting program (Xibo), and i started to make an animated background.When i finished my animated background i saved it as an GIF, but then I got not the result I wanted because GIF only supports 256 colours.How do I've to save my background without lose that colours?
I am working with the pen tool on a gray background and it is very painful to clearly see the pen tool lines...... What is a simple way to work around these problem?
Although I think the pen tool could be an excellent way of making selections, I find that in many situations the path color hardly shows against a midtone or gray area I want to select.
Furthermore I find the tangent line makes things worse since it's the same color as the path (gray) and can easily obscure the selection I attempt to make.
Is it really not possible to change the path color when using the pen tool?
If I wanted to change an objects stroke (outline) color for just part of the object, what would be the best way to go about that. Pro tip: Paint bucket tool in photoshop != the best way... it gets all pixel.
I have an open path in Photoshop CS4. When I go to stroke the path, Photoshop makes a stroke that closes the path from end to end. I want to stroke just the path with a specified stroke width in a specific color.
I seem to come unstuck when I apply colour using the 'Stroke Path' option. Basically I need to know if there's a way of determining the opacity of the stroke line? In some cases I don't need to have such a 'dense' colour. I want to see a little of what I've 'painted over' so as to keep some of the detail.
I'm doing a photo trace in Photoshop using the pen tool. The lines, they are gray. Some of the photo is gray. This makes it a little hard to see the adjustments when using the direction points to adjust the curves. Is there a way to change their color? I'm working in a work path in the paths box.
I'm using Illustrator CS6.I'm working with closed paths on an illustrated character. I have a leg overlapping a body for example. The leg is essentially a 4 sided shape but I only want a stroke on 3 sides. On the 4th side I don't want a stroke on it so that the leg blends with the body. I first thought about using the shape builder tool to merge the 2 shapes to see what that would look like but they won't merge for some reason.
Then I tried to use the width tool to drop the stroke on the 4th side down to a 0 width for the side I want ... but that didn't work either.how I can change a closed shape so that a section of the shape has a different stroke colour (i.e. none!) from the rest of the shape?
I'm using Illustrator CC. When I draw an outline with either the pencil tool or the paintbrush tool, I can't fill it in with color, even though the path appears to be closed. The "fill" square has a red diagonal line through it and won't switch to a color.
Well, to join the two different parts i have choosen AE software (actually is After Effects CC).Well, as i said the animation and scenario are in a different project, and i have joined both in AE. But the scenario is not always just a landscape. Sometimes is a building that the actor walks on it, so i have (in some way) to put the actor "in" the building, and if i was working with images i would easly solve that problem: select and extract to another layer what i want to be in first place, or to be the landscape. At the same logic, how can i do this in After Effects CC?Can i extract some objects by color as i can do in Photoshop?
2º For storytelling reasons, i would like that , in some moment, everything turns gray , and the actor is colored. but there's more! i would like that the actor leaves a colored path (the path that he is taking in animation). Is there any way that i can do it?
If i cant do it, i have to re-build the entire animation in Cinema4D.
I've noticed that sometimes when I use an artistic media brush around a closed path, I can't change the brushstroke color without filling the path with that color; see the attached file for an example. I thought that was just unfortunately the way it was.But today I watched Jeff Harrison's video tutorial [URL]...about making a custom brush. He applies it to a closed path, and then, to my surprise, he changes the color and it just changes the color of the brushstroke.
I followed the tutorial, made the brush, applied it to a rounded rectangle, all fine. However, when I changed the color, the center of the rectangle filled with the color as well as changing the brush color, as it always has for me in the past. So what's wrong? Do I have some setting somewhere set to the wrong thing? (I don't have Fill Open Curves checked.)
I'm trying to create a script in CS5 mac os10.6.8 that will change the fill color of selected pathItems. I need a simple script that will change a selected pathItem to cmyk values 2,3,15,0. I will then select this script and implement the action in a batch of 600 files.
I wish this process could be recorded as an action but when I record the action "add new swatch" I have to manually input the cmyk values, which will take forever for a batch of over 600 files.
I'm trying to write a script that applies a single swatch to a single path item and repeat for every swatch that is currently contained in the swatch library. This script that I have written is only applying the last swatch in the swatch library to every path item on the page. Currently I'm more concered with getting each swatch that is currently in the swatch library to be applied at least once before worrying about applying the same patch to any extra number of patch items compared to the swatches.length.
// Apply every swatch library color to path items on a page if ( app.documents.length > 0 && app.activeDocument.pathItems.length > 0 ) { doc = app.activeDocument;
I am trying to do text to path and I finally got it to work, but it is not bringing the text color that I assigned. Instead the text becomes a black outline of the real text. I uploaded this to the application I wanted to use it in, and the text was gone.
I have many drawings that were created with the xref's as full path and I need them to be relative path. I would just go in and reatch them as relative path but the drawings are complete and there are different layers frozen in each one.
I have found a way to convert FULL to RELATIVE using XRP2004.lsp but not the other way round. Main reason I want to do this is to change the Relative to Full, move the drawing and then revert them back to Relative.
I have some negative space I created(black area, see first image) that I want to fill with type, not just a simple fill.
Basically I want to create the negative space from a bunch of small minus signs(-) that need to line up as they go across. If I type on each path one at a time as the text doesn't line up that way. This needs to be one continuous path. (see second image)
Unfortunately if I add them together, it creates a compound path, which you cannot type on, unless I am mistaken? So I need them to be a path, not a compound object.
I'm trying to stroke my work path with a brush I tailored myself. now, when I create a workpath from my text layer and switch to my top layer to try and choose 'stroke path' the option is shaded out.
Actually, I have more than 6 years experience on Catia V5 customization and vb and vb.net catia API's. What I am trying to do know is converting some applications or programs running on catia to the inventor.
The first program deal with the inventor API relating to the SweepFeatures class. So my first problem is about to find the right way to use the sketch3D for the creation of the path which is the input of the sweep method.
I know That is possible to create a path by using the CreatePath method when the input is SketchLines or any guide curve in the 2D Plan. Also, I tried to generate path by using the ProfilePath3D method of the sketch3D class but No way, the AddUsingPath method of the SweepFeatures Class doesn't accept it as path Input.
So I cannot imagine that is limitation of inventor because it was possible to do it by using the seep function of the model tab in the ipart document. How to create the path object as an input of the AddUsingPath method of the SweepFeatures class.
I have a bunch of material libraries that need to be re-pathed as I have moved my textures, the Bitmap/Photometric paths editor has a tickbox that says "include material library" which leads me to believe that it will list, for re-pathing, all materials in my library.
However, it doesn't seem to do anything for me even though the library i need to re-path is loaded into my Material/map browser.
I am attaching a File as a xRef. At the time of Attachment, I select attach as attachment, and No Path in Path.
Now if I try to fetch detail of this file using MdiActiveDocument.Database and BlockTableRecord, I gets only file name not the path. However, In AutoCAD we can see the file path under "Found At". Can we read / fetch this using C#.
In case of Full Path or relative Path, I gets full path in btr.PathName
Here is my code and I am using AutoCAD 2013
Database db = acadApp.DocumentManager.MdiActiveDocument.Database; using (Transaction Trans = db.TransactionManager.StartTransaction()) { BlockTable BlkTbl = (BlockTable)Trans.GetObject(db.BlockTableId, OpenMode.ForRead,false,true); db.ResolveXrefs(false, false);
I've tried every permutation of copy and paste; I renamed the path to path. It looks like a path when I add stroke, but it does not behave like one. I can't cut it or join it to any other path. It remembers it's text path status. I'm running OS X 10.7.5.
I accidentally converted a path to a text path. I searched the forum for how to convert it back to a regular path. The answer I found said to select the path and hit Command+C+F. This gives me another text path! I now have at least 6 copies of the path in my files but they are ALL text paths and none are visible with a stroke.
I'm trying about 8 hours to convert a Photoshop shape in to a working path in order to put a brush border around it. I don't understand why the "stroke path with brush" is grayed out and not usable directly on the shape path itself.
"Load path from selection" is not an option because it deforms my path.
I want to be able to transpose the perspective of the existing image to my new 3D prism shape.Why can't I create a path.. and then drag nodes on that path.. and warp the pixels at the same time???
It shouldn't apply to just 3d.. because I should be able to draw a rigid path around anything and warp / stretch the image from those points.