Xara :: Anime Studio 7 Pro For Character Rigging

Feb 5, 2011

Xara Photo and Graphic Designer 6 outputs and importing them into Anime Studio 7pro for character rigging.

I was curious if I should create my characters in Xara and export them as AI files... if transparency fills translate well, or should I just do concepts in Xara and vector them out in ASP7pro?

View 5 Replies


ADVERTISEMENT

3ds Max Animation :: Character Rigging For Production

May 12, 2013

Moving the Global Control moves the entire rig - Awesome.
Rotating the Global Control rotates the entire rig - Also Awesome.

But when I scale the Global Control, the bones associated with the arms don't scale. To clarify: The arm bones still conform to their position/orientation constraints, as well as the IK chain, but they remain the same size upon scaling.

I'm following along with Delano Athias' "Character Rigging for Production in 3ds Max", provided by Digital-Tutors.Upon closer inspection, the IK side of things also moves when rotating. Almost as if the swivel angle is changing (currently its parametres are wired to an arm Control)

View 1 Replies View Related

3ds Max Animation :: Rigging Character Using Bone Systems

Apr 2, 2013

I am having trouble rigging my character using the bone systems in 3 ds max. I boned out the front leg and cloned the bones for the other front leg, and that went well. the problem came when i tried to create the bones for the back legs. When i try to make the bones, they will only go on the x and y axis. I think the z axis is constrained somehow.

View 2 Replies View Related

Illustrator :: Keep Black Stroke Of Character While Rigging For AE

Nov 13, 2012

Creating a character to animate in AE. When cutting up model, like the arm, the continuity of the black stroke becomes broken when rotated. I know a lot of people do not use black strokes or outlines thereby not having the problem, but I want to keep my black outlines of my character.

View 7 Replies View Related

3ds Max Animation :: Rigging And Skinning A Game Character In Pieces?

Nov 28, 2011

I'm wanting to know the best way to make different game outfits for a character. I want to be able to switch out between a couple different torsos and still have the same head model and rigging with animations still working.

I'm not sure if this is the best way or not but I detached a cylinder into two separate pieces.

Then I skinned and weight painted one half of the cylinder, weight painting the seam 50% to both bones and decreased that amount as I went father away from the seam. Then doing the same thing to the other half of the cylinder.

For example if this was the game character I would detach his arms, legs, and head from his torso and do the same thing I did with the cylinder.

I've included a link to a video of the cylinder bending.

[URL]

View 2 Replies View Related

Maya Animation :: Rigging Character In Relaxed Pose?

Nov 8, 2013

I'm currently rigging a character who is standing in a relaxed pose. Everything works fine until I get to the hands. The hands are also relaxed and a bit bent which makes it a bit hard to get the joints exactly where I want them. I have to jump between every viewport view to tweak the joints.. and it's rather tedious. I've read on several animation forums that people prefer to rig a character in relaxed position and that the T-pose is pretty much outdated. I watched a video from Naughty Dogs (the studio behind Uncharted game-series) and apparently they rig their characters in relaxed pose.

View 3 Replies View Related

Maya Animation :: Character Rigging - Model Moves Separately From Skeleton

Jan 26, 2013

I am having issues with rigging a simple character in Maya 2013. I was able to set up the joints and the skeleton but when I move the joints to start animating, the model moves separatly from the skeleton. It seems to be moving in the same direction but exponentially more than the skeleton, creating separation between the model and the skeleton. I am new to rigging and was going off the tutorial and am stuck at this point.

View 2 Replies View Related

3ds Max :: How To Convert Character Studio Model To CAT

May 31, 2012

How to convert a Character Studio Model to a CAT model?

View 1 Replies View Related

3ds Max Animation :: How To Draw Curves In Character Studio Workbench

Oct 17, 2011

I'm trying to adjust some walk animations. But I can't seem to use the Draw Curves option on a biped. Not in the workbench, nor in the curve editor.

I do notice that the Z, Y, & X curves are all in the same lane (transform), while on primitives for example, there are suboptions for the X, Y & Z axis. Normally I choose one of those, and start drawing curves.

So, the question is: How do I Draw Curves in Charachter Studio's workbench / on a biped?

View 1 Replies View Related

Xara :: Panorama Studio Program Has Been Detected / But It Don't Work

Jul 9, 2013

i just downloaded and registered xdpx9.2.1 (launch).

when i launch 'create panorama' i get the popup 'Panorama Studio program has been detected. Do you want to use the standard built-in panorama stitching feature or launch Panorama Studio*?'

if i click 'panorama studio' i get the following error this is a completely native clean install of xdpx9 so a re-installation of the program isnt going to fix anything especially since i had exactly the same problem with xdpx8

View 9 Replies View Related

Photoshop :: Anime / Manga

Aug 24, 2007

some way of kind of changing a photograph into something that looks manga / anime ish?

View 1 Replies View Related

Photoshop :: Drawing Anime On CS4 Without Tablet?

Apr 14, 2012

I can't even draw the outline of an eye without having it all broken and curved. i use the mouse pad thing so its harder for me to focus it.

View 5 Replies View Related

Paint.NET :: Anime / Manga Style Drawings On The Computer

Jul 25, 2011

I want to do anime/manga style drawings on the computer to make the colors smoother so i downloaded paint.net because its free and photoshop was too hard and not free. I only accomplished an anime eye. Are there any tutorials or people out there who do anime/ manga on paint. net?

View 6 Replies View Related

Paint.NET :: Shade Pencil Drawn Cartoon Specifically Manga / Anime Kinds?

Jan 6, 2012

shade a pencil drawn cartoon specifically magna/anime kinds?

View 6 Replies View Related

Photoshop :: In CS2 Typed Character Doesn't Display Until Another Character Typed

Aug 31, 2013

In Photoshop 8 (CS2) a typed character doesn't display until another character is typed or until I leave the text layer.

View 1 Replies View Related

3ds Max Animation :: Rigging Non-spherical Eye?

Mar 15, 2011

How can i rig a non spherical Eye? At this very moment I have and sphere, wich I deformed with an FFD Box.

But if i rotare the eye the pupil doesn't stay round, wich makes scence to me, but i can't think about an possibility to avoid that...

I attached my test max file. You maybe want to have a look at it.

View 6 Replies View Related

3ds Max Animation :: Rigging A Chair With Casters

Apr 4, 2012

A way to rig a chair and have the casters follow?

Basically, I have one dummy that controls the position and rotation of the chair. As the Chair goes forward or backward, the casters will need to swivel around and would be following the chair from behind. Likewise, when the chair rotates, the casters would swivel and follow from behind. Would this be Wire Parameters?

View 1 Replies View Related

3ds Max Animation :: Rigging Constraints - Export To FBX

Jan 11, 2012

How do I constrain a child object to only Rotate when its Parent Rotates rather than follow it. My attachment should hopefully explain this better.

Also will constraining this be included when exporting the file to an FBX?

View 3 Replies View Related

3ds Max Animation :: Rigging Xref Objects

Sep 5, 2013

I am rigging a car that will definitely change at a later stage. To avoid having to redo a lot of work, I am using the Xref Objects option to bring the car into a new scene. In the new scene I have built my rig with all my controllers etc. I used simple linking to attach the various pieces of geometry to the rig. At this point everything works great - wheels turn and steer, body rolls, suspension works. I hit save.
 
Now when I close Max and then open the file again, the geometry has jumped all over the place (see the image attached)! I have tried various things to fix this with no luck...

I have reset xforms on all the original geometry, aligned the pivots so that they match exactly to the controllers they will be linked to, checked scale to make sure everything was at 100%, I have reset transforms. None of these solved the problem. Is this even the correct method to rig?

View 3 Replies View Related

3ds Max Animation :: Rigging And Animating A Tube

Jan 22, 2014

I have an imported set of models. Part of the set is a rubber straw that has a plastic tip attached on one end (please see attached image). I need to animate this bending and also being clasped (squished slightly) later in the animation.
 
The tube and tip models are currently body objects, I am reluctant to remodel the tube as it has text detailing across it. The tube material should have a slight rigidity similar to a garden hose (ie if you held it in our hand it bend down, but would maintain it's shape more if you held it nearer the end). I don't need to animate it too much but it needs to start coiled up, then be uncoiled, then bend slighly in the middle. I have tried making a SplineIK animation which just made the tube pivot on one end. I also tried an HI solver and this did the same. I have also tried to use the Bend Modifier but this does not  seem versatile enough.
 
The second part of the animation I need to add two clamps to the tube and show the two clamped points squishing the tube slightly, which I am also struggling with.

3DS Max 2014 x 64.
Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.

View 2 Replies View Related

3ds Max Animation :: Rigging One Child To Two Parents

Jan 7, 2014

I've been building a robot for a while now and I'm stuck with one of the shoulder mechanisms. I'm trying to link one sphere to one shoulder blade, and the second one to the outer shoulder blade. So I could move the outer shoulderblade, and the 4 balls touching that side would move along with it, but would just rotate and not be transformed or the mesh changed any way. When I move the inner bigger shoulder blade, the whole thing would move as a whole.

View 2 Replies View Related

3ds Max Animation :: Squash And Stretch Rigging

May 30, 2013

Any way to get the same squash and stretch (preserving volume) results using 3Ds Max CAT and the Skin Modifier. I heard that using an Expression Controller is one way of doing it but where to find documentation or tutorials on the process.

View 4 Replies View Related

Maya Animation :: Rigging Cylinder To Bend In Arc?

Nov 28, 2010

So I'm trying to rig this arm to bend, but with more "bow" than "bend", if you get what i mean..

I thought I could create an IK handle, but at the moment it bends only at 1 joint. I would like it to bend further up the arm,in an arc shape.

View 3 Replies View Related

3ds Max Animation :: Rigging Lock Switch Of IPod

May 11, 2011

I've created a model of an iPod Nano fourth gen (wich is no where near perfect). This model has a lock switch as a seperate object. What I'd like to do is make a slider helper object and when I move it, the lock switch gradually goes from locked to unlocked. I don't know how I'd have to make this except for the fact that I'd probably have to use a script controller for the position of the switch and have the script work in the parent's (the iPod body) local coordinate system. But I don't have enough knowledge of MAXscript for that and maybe there's a diffrent approach.

View 3 Replies View Related

3ds Max Animation :: Rigging Two-axis Solar Panel

Jan 22, 2014

I'm a cartographer not a 3D modeler! However, I've been tasked with creating a simple animation of a two-axis solar PV panel as it tracks the sun across the sky during a single day. 
 
I've got everything modeled but don't understand how to constrain and establish the motion relationships - IK chains, rigging and such. See attached image for my needs. I believe I have the rotation pivot points established.

View 2 Replies View Related

3ds Max Animation :: Rigging A Weapon To Soldier Model?

Apr 1, 2011

Coming to my specific issue as hinted in the title above:

*I have 3DS Max 2011.

*I am working on a soldier model. The soldier has a rifle as his weapon. The soldier + weapon model, after animation, will be exported to a game engine.

*Some of the animations that the game needs are:
-Reloading the rifle from a standing position.
-Shouldering the rifle and firing from a standing position.
-Fixing the bayonet and stabbing forward.
Etc etc.

*The game needs several different soldier models (each with its unique uniforms). But the weapon for all the soldier models is the same rifle.

*Thus, it would be advantageous if I animate the soldier and the rifle together but export the animations to the game engine separately (i.e., the soldier animation separate from the rifle animation.) This way I can connect different soldiers with the same rifle in the game.

* I am done with the low poly models for both the soldier and the rifle.

*I have rigged the soldier model and skinned it. The walk cycle looks decent. I am using CAT by the way.

*Now the question is, how to connect the rifle to the soldier model so that it will be easy for me when it comes to exporting the animations.

*After going through a lot of posts here and YouTube videos, my vaugue thoughts are along the following lines:

-Create two dummy helper objects and attach them to the soldier's hands.
-Attach the rifle to the dummy objects.
-Animate the soldier. The rifle,through the dummy object linkages, will follow suit.

1* Does the above plan seem workable?

2* When connecting a dummy object to the soldier do I use a "Link Constraint" or an "Attachment Constraint"?

3* When connecting the rifle to a dummy object do I use a "Link Constraint" or an "Attachment Constraint"?

4* Once I am done with an animation ( say reloading) how do I split the combined soldier + rifle animation into two to be saved as soldier animation and rifle animation separately?

View 6 Replies View Related

3ds Max Animation :: Rigging Lattice Boom Crane

Oct 29, 2013

I am new to rigging! I have the hook working how i want, it is just getting the boom cable and arm to work that is giving me trouble (they create the triangle you can see in the images). I just need it so that if i rotate the arm then in pulls the cable, which in turn pulls the end of the boom, while keeping the other end of the boom fixed (the cable doesn't change length, it is always in tension). I have been messing around with IK solvers but i really don't have enough time to mess around with trial and error!

View 2 Replies View Related

Maya Animation :: Volume Preservation In Rigging?

Nov 13, 2010

What is Volume Preservation in Rigging.

View 2 Replies View Related

3ds Max Animation :: Bone Wrong Length After Rigging?

Mar 1, 2014

I made and rigged some bones to animate a mech a modelled. However, after rigging I realised that one of the bones was too short, effectively making the 'thigh' pivot around an area lower than the 'hip'.
 
Is there a way of lengthening the bone, or do I have to delete it all and start again?

View 1 Replies View Related

3ds Max Animation :: Rigging Upper And Lower Sections Of A Monitor Arm

May 20, 2013

As you can see on the attached image, I've got a Monitor on a movable arm that is fixed at the opposite end. I am having trouble rigging a section of the arm (shown as 'arm 2'). The problem I'm having is that the handle moves the arm around, but in order to move the arm up/down the two sections of arm 2 pivots in 4 places.

I have a bone structure through the upper section, which works. But when I try to put a bone through the lower section as well, the upper link breaks or the handle wont rotate properly.

So effectively I am trying to split the rig like this -=-.

Any clue how I can do this, or is there a better way of doing this?

3DS Max 2014 x 64.
Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.

View 4 Replies View Related

Maya Animation :: Train Or Tractor Trailer Rigging?

Feb 9, 2012

I need to rig two objects together that follow one another the same way a train car or truck-trailer rig would. I've Googled for days and have tried several different constraint and skeleton options but haven;t been able to figure this out yet.

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved