I've been working on a photo-realistic picture lately, but I can't seem to get the wrinkles in the guy's skin to look right. I'm finding very little info out there on how to do it. Is there any specific procedure for doing it, or is it just a trial-and-error kind of thing?
I have a wrinkled eye texture (see below)How do I digitally manipulate it so that i can use this same texture to on top of other photos so that it fits/blends well with people of different ethnic origins? my aim is to make poeple looking older using the same texture. So far I've tried: - Making the texture black and white and use different filters, but it doesnt work on all the different skin colours and it doesnt look real.- Using Multiply filter after adjusting the original texture - that seems to work well except on people with darker skin, then the wrinkles are just too dark. I would like to know if anyone knows a simple way where i can make this texture works on all skin colours, with out going in and adjusting the wrinkle texture one by one according to each individual.
have been trying to remove face wrinkles in CS4 without success. I have tried to follow 2 separate instructions from lynda.com, both finished up looking worse. The latest on to use the clone tool, set to lighten. The only think I finish up with a reddish looking stripes.
Is there any way using the adjustment brush to soften skin blemishes and wrinkles in portrait photography? I know in PS CS5 I can selectively use gaussian blur to achieve this but want to use LR extensively if I can. I have LR 4.4
I've got a pic with a sky that looks like about 6 pieces and overlapped a bit. They're all the same blue and they don't show up on my computer screen.......just prints from a kiosk.
It's hard to describe but I'm sure that there's a name for it and it has probably been discussed many times here. Can anyone help?
Any suggestions on how to restore this photo? I am having problems with getting rid of the folds and wrinkles. The original picture was printed on linen and then framed. The hardest part is in the little boy's (I know he looks like I girl.) shirt. I am having trouble with the vertical stripes.
How to remove wrinkles from a tablecloth? I have a wedding photo with a tablecloth wrinkled that I want to smooth out.
I can reduce the luminance difference with a luminance mask + curves or exposure layer, then maybe use frequency separation or patch tool, and make it look better, but how to make it look smooth?
I had a picture of a 10 year old, I want to use photoshop to make the 10 year old in the photo look 60... i want to add wrinkles, age spots, yellow the teeth, thin the lips... etc...
Drawing A has a grid system Xref-ed into it. It also has a block reference in it, repeated in various places throughout the drawing.
I Xref-ed the grid into the block to check something, and now I can't get it out. This means that the grid now repeats all over Drawing A as well and is generally being a nuisance.
If I try to unload the Xref within the block, it unloads it in Drawing A too. If I try to detach it from the block, it returns this message: Xref [Xref name] has multiple references. Not detached. If I try to detach the Xred from Drawing A, it returns the same message.
How do I unload the same Xref that occurs in a block in a drawing, and in the drawing itself, independently of each other?
The new CS4 skin behaves very badly for me: it doesn't refresh properly, under a variety of circumstances. Sometimes the titlebar shows the GDI skin, but the Adobe skin is the active one (so min/max/close buttons are functionally in a different location than they are visually). Today, when I go into Fullscreen with Menus mode, the menu and option bar simply grey out. Everything displays correctly in windowed mode, but not my favored mode. I try with CS4 maximized, windowed, OGL acceleration on and off. I am coming to really hate the fagility of the new skin of PS.
How to even out the skin color, I have a picture of a model, unfortunately due to light and make up and her skin color the color of her face and her hands and body don't match, I think I saw a video on youtube where the skin color was evened out throughout the picture from raw I think this was done on bridge but I am not sure. How to even out the skin color either on PS or bridge? Â I currently have CS5 on a win 7 pc.
But,I couldn't figure out how to "paint back in detail" like it described, into the eyes and lips. It said something like "paint with a black brush over the blur mask to eliminate the blur in specific areas." I couldn't find a black brush; which brush is it talking about?
Also, I'd like to know how to apply this technique to just an area I've selected with the lasso tool, like her face.
I am learning how to retouch skin to achieve a more fashion, glamour look. Most online tutorials recommend using Gaussian blur and then masking the eyes. This technique is not very satisfying since details are lost completely. I have read pros dont use it ....
im working on airbrushing my first picture, and im doing it over a Black and white photo. And i was wondering, if anyone could help me with making the skin look more realistic?
I need a good tutorial link on touching up photos. I need a method that is more advanced then stamp,smudge,heal,blur,repeat.
How do I make a girl with skin that isnt really that smooth look like this? edit: i cant imagine her skin was like that at the time of the photo. i mean that skin is realllllllllly smooth.
How do you make things appear under a human skin? No X-ray effect, no cutting-the-skin-away-and-see-what's-underneath-it kind of thing, but just so that you see the skin formed around the thing which is underneath it. Not just like pregnancies, but that the skin in pretty tight around it, for instance with (broken) bones, big veins, some horror effect where a face appears on someone's back, etc. Also different 'deepness'es at different parts, yet still in 2D.
Obviously, the object I want to have appear underneath the skin comes from another layer as the picture of the person, the 'skin owner', who is the chosen (and probably very unlucky) one.
does anyone know how this alligator skin was made?
i'm making a sig, so i need this as a background, but i don't want it to repeat like a pattern, rather like an actual section of an alligator skin without the beveled look of a button, but a more rounded appearance.
Is there a filter in photoshop 7 that is similar to Nik Collor Efex dynamic skin softener? Something that will give the fleshtones that artistic porcelain look?
I am an online gamer and play Tom Clancey's Rainbow Six 3: Ravenshield. I am doing a sig for my buddy and I don't know how make both the doctors face and the hand holding the gun the same skin tone. I would like to keep the doc's face color.