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Feb 14, 2013

Scenario: I am using Photoshop to design aerial maps of cities and countries for an RPG that run. Terrain is created by painting a heightmap and then applying textures to various ranges of greyscale like so:

Black = WaterDk. Gray = SandMed Gray = GrassLt Gray = ScrubWhite = Rock 

Examples:
Example 1Example 2 

Problem: Right now, in order in order to apply the textures to each specific grayscale band, I have to use Select-> Color Range, and manually make a separate Clipping Mask for each individual texture. While this achieves the desired look, it is time-consuming and does not allow me to simply paint on the heightmap layer and see the various textures fade into view the way they might in UnrealEd, Bryce, etc. I can add an Adjustment Layer with a custom Gradient Map over the heightmap to represent the correct colors (like on a relief map), but what I would really like to do is assign Patterns to the various Color Stops.
 
Failing that, would there be some way to create individual Pattern Fill layers that each show up for only a specified grayscale range? I can manage this for a single texture by using a Selective Color Adjustment Layer, but the problem is that these look at all layers below them instead of the bottom-most one. (If it matters, I'm using CS3 right now, but hope to upgrade within the next month or two.)

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