I have a 3D drawing in model space which I want to print with different views. I know how to make viewports for top orthographic view, side, front and 3D perspective view, but I can't figure out how to make a sectional view viewport from the 3D drawing as well.
Also, I can't figure out how to have autocad place hidden lines and centerlines for me.
New to GIMP! How to make an image ready for like a bucket or fill function. I am making a coloring book app so, I needed to make my images transparent PNG's so that the fill and drawing function are usable on them. I have made it transparent and added an alpha channel so I am able to draw on it, but fill it not so much.
clipping 3D Drawing views and 2. chaging the hatch pattern/scale in the sectional Drawing views that the generated automatically when hatch option is on. A last question is whether Sectional Drawing view is better than a section generated with section plane.
If it is possible to create a sectional view from my model and place that section in a new viewport without changing my other viewports. I have several viewports in my drawing but I need a certain detail section of the model but I do not want any of my viewports to get affected.
I can not have anything added to my model, since later on I will be using this drawing as a xref and I only want the main model to be carried over and not a section detail.
Is there an 'easy' way to see a cross sectional area and measure it? I have tried getting a cross-sectional area by off-setting a work plane into the model, sketching on that plane, and pressing F7.
This shows the cross-sectional area, but when I click the inspect>area I can not select the cross-section. Any thoughts besides creating a sketch on that surface and extruding it to remove; taking the area measurement, and then undoing the extrusion?
I have trouble producing cross sectional diagrams and profile views for a roadway. So far i have a contour surface and a roadway centerline associated with it with alignments. I need to produce cross sectional diagrams showing elevations of the ETW on the level road as well as on super elevations.
I have the following error message:ERROR: Could not create frame surface of window-sectional profile..At various windows and door-window-combinations I added profiles.
Now I want to color it in like the original tux, you know? that glassy look.
I want to do it in photoshop, but I cant figure it out how to color it correctly. Also if I export it out of flash as an .png and import it into photoshop the quality is all f*cked up...
I've got a black and white photo and a paragraph of text in a layer over the photo. The text is currently black, but of course when it hits the sections of the photo that are black, you can't see the text. So, I need to get the text to switch to being white at those point. I know I could probably just go in a change it at the proper points, but I don't wanna do that! It's a lot of text and it's a script font so parts of the letter fall at different points in the picture. We thought using the exclusion layer style would work, but it doesn't. Anybody have any suggestions?
I've got a black and white photo and a paragraph of text in a layer over the photo.
The text is currently black, but of course when it hits the sections of the photo that are black, you can't see the text. So, I need to get the text to switch to being white at those point. I know I could probably just go in a change it at the proper points, but I don't wanna do that! It's a lot of text and it's a script font so parts of the letter fall at different points in the picture. We thought using the exclusion layer style would work, but it doesn't.
used various tehniques for doing her colouring, the main one being builing up colour with the air brush using separate layers for each colour. Using this method, she is doing all her highlights and shading using additional airbrushed layers with lighter of darker shades as necessary. Whilst this produces some great results, things always tend to look a little airbrushed and soft.
how can produce textures such as cloths etc?
I have tried using the texturiser etc but they don't look any good cos the textures are uniform and don't follow the shape of the image.
I open a photo with Photoshop and then added a New Fill Layer. I want to put a colored layer over my picture and then turn the Opicity to about 25% to give the picture a neat colored effect but the solid layer color is always GREY no matter what I do. I can change it over and over and it reverts to gray.
I would greatly appreciate if someone could assist me and tell me how I can change the fill color layer and why it is locked gray.
I want to make it so that the color on the walls also matches the lighting.
I tried duplicating the photo as photo2 , and adjusting the hue/saturation of photo1 to match the wallpaper color, and then erasing the walls on photo2.
How can I color over a black and white image without losing what's originally there (lines, texture, etc)? Usually when I color it's using my own lineart, which I just put as the top layer so it doesn't get in the way.
I'm creating an image for a client and he specifically requested the color 226m pantone matte. So basically I highlighted the logo, went to channels and created a spotcolor channel with the 226m. I then filled the channel with the shape of the logo. Now, the logo is placed over some other image, but now it seems kinda of transparent using the spot channel. So basically, what is the best way to show a spot color on the image? I tried saving the picture using Save For Web, but the logo came out grey.
I have a digital image of a geological map in black and white. The geological units appear as closed areas and the identity of the unit type is given only as a number. How can I color the map according to geological unit using PS2, with the coloring acccurately following the internal boundary of each unit? Some combination of magic wand and replace color commands??
I have used photoshop for years but never really gotten good with it. Ive decided to try to color some of my friends drawings, So far I have scanned the line art in using the black and white option. Turned it to grayscale deleted the white, and converted it to RGB. What I need to do next is have the lines redone so that when i do selections it only selects the portion of the comic that i want to color(there small gaps between many of the lines). One tutorial said to "trace" it using the brush tool, my hand is no where near steady enough to do this effectively. My goal is to get the comic to the point where it can be quickly colored.
i wanted to make a planet in space, so i rendered > difference clouds, and burned it and such to give it a space look. i then created a new layer and made a teal colored circle for the planet in the center. Now this is the step i have trouble on. When i go to burn it some to give it a 3D look and show that theres a light source, it burns the background space layer too. i don't want it to burn both. i would just like it to burn the planet and leave the background "space" alone and not change it at all, i've done it before but i don't remember.....
Ok so as of right now, I have an image with a Black background color with a blurred and vectored White design over it. I want to change the White design into another color. When I use the bucket tool to fill in the white design with say.. Blue, some of the design becomes blocky blue and loses some of its edges.
When I use the "color" brush, the edges and interior part of the White design are colored in blue fine, but I end up coloring over the edges because the design isn't selected with the lasso tool or Marque tool. And even if I selected the design with the previous mentioned tools, the edges would be cut off, leaving me with a colored interior of blue, and some exterior white on the design. So I'm wondering how I would color my design, as if it were originally that chosen color.