This is what you get when you fill something you've drawn with anti alias.
There's an uncolored space between the filling and the contour.
How do I work around this problem?
Is there som setting that can fix it, or do I have to fix it manually?
I've come up with 2 manual methods for fixing this.
Either making the background a similar color to that of the contour (if you've got black contours you use a nearly black background) so that the color in the spaces blends in with the contour.
But this doesn't work if you want to use more than one contour-color...
My friend recently bought a mac and is running CS6, the brush preview doesnt seem to be smooth as usual, as you can see the hardness is 50% and should have a soft edged preview display,
but thats not occuring, and the brush also draws with hard edges in the preview window, this was the default soft edged brush selected first.
I create my layers with the pen-tool and some of them I'd like to have a few - several wide pixel border -- and want to use the stroke effect. However, when I do, I get jagged edges on diagonals and curves.
*it seems that the smaller the text i use the worst it looks, is there anyway i can reduce the amount of anti-aliaseding as it were on text so it appears sharper? ive tryed changing the methods but its still a long way from perfect.
I have a set of images of complex text that has already been rasterized into pixels. My client would like the images transformed with a different background color and different foreground (text) color.
Just replacing the 2 colors of course does not preserve the antialiasing which provides the smoothness. And when I try hand-editing the aliased pixels it takes forever and always looks pretty bad.
Ideally there would be a way to transform the color schema globally so that the 2 foreground and background colors are changed as directed, and all "intermediate" antialias pixels adjust "accordingly". Does such a transformation exist -- can you specify a color transformation that adjusts 2 colors at once?
Or is there a more painstaking process of masks and such? I've tried several versions with masks, selects, feathering etc. but haven't found anything yet that gives professional antialias quality to the final recolored result.
I made a triangle with the path tool, but then when I fill it with bucket fill the pixels either get filled or not filled. I want the original triangle, which doesn't lie on pixel edges but between edges ([0,16],[8.5,0],[17,16]), to be painted in such a way that if a pixel is partially in the triangle it gets partially painted. I'm working on a 17x16 size image.
my girlfriend's birthday is coming up, and I wanted to do something a little bit different. She's a great artist, and she's drawn a lot of pictures of us together. She's so busy though, that she never has time to finish the drawing completely, so she can't get around to coloring it. I was wondering if you guys could point in the right direction of how to color scanned black and white drawings?
I have a lot of images that were rendered out of 3DS MAX. A long time ago I recorded an action to make an alpha channel, use it as a mask, and save as 2 different file types. Worked great. Now, I need to open a bunch of these and somehow get rid of the anti aliasing around the image. I need crisp jaged edges. how to make an aliased selection?
I have used Photoshop for years. I finally got Photoshop CS.
I can't do many things that I used to. One in particular is frustrating me beyond.....well anyway.
I just want to to a simple thing...Black background...and a polygon shape with another color. What happens everytime is the edges are antialised or look like a gradient. I want crisp edges and I can't seem to do it.
It is possible extract foreground from image if I have: 1) exact image of foreground and 2) exact image - foreground + object on it ---> so that I can get object which has fine--aliased borders?
I want exact object - so I do not want use Background Eraser, it is possible somehow mathematically?
Now I want to color it in like the original tux, you know? that glassy look.
I want to do it in photoshop, but I cant figure it out how to color it correctly. Also if I export it out of flash as an .png and import it into photoshop the quality is all f*cked up...
I've got a black and white photo and a paragraph of text in a layer over the photo. The text is currently black, but of course when it hits the sections of the photo that are black, you can't see the text. So, I need to get the text to switch to being white at those point. I know I could probably just go in a change it at the proper points, but I don't wanna do that! It's a lot of text and it's a script font so parts of the letter fall at different points in the picture. We thought using the exclusion layer style would work, but it doesn't. Anybody have any suggestions?
I've got a black and white photo and a paragraph of text in a layer over the photo.
The text is currently black, but of course when it hits the sections of the photo that are black, you can't see the text. So, I need to get the text to switch to being white at those point. I know I could probably just go in a change it at the proper points, but I don't wanna do that! It's a lot of text and it's a script font so parts of the letter fall at different points in the picture. We thought using the exclusion layer style would work, but it doesn't.
used various tehniques for doing her colouring, the main one being builing up colour with the air brush using separate layers for each colour. Using this method, she is doing all her highlights and shading using additional airbrushed layers with lighter of darker shades as necessary. Whilst this produces some great results, things always tend to look a little airbrushed and soft.
how can produce textures such as cloths etc?
I have tried using the texturiser etc but they don't look any good cos the textures are uniform and don't follow the shape of the image.
I open a photo with Photoshop and then added a New Fill Layer. I want to put a colored layer over my picture and then turn the Opicity to about 25% to give the picture a neat colored effect but the solid layer color is always GREY no matter what I do. I can change it over and over and it reverts to gray.
I would greatly appreciate if someone could assist me and tell me how I can change the fill color layer and why it is locked gray.
I want to make it so that the color on the walls also matches the lighting.
I tried duplicating the photo as photo2 , and adjusting the hue/saturation of photo1 to match the wallpaper color, and then erasing the walls on photo2.
How can I color over a black and white image without losing what's originally there (lines, texture, etc)? Usually when I color it's using my own lineart, which I just put as the top layer so it doesn't get in the way.
I'm creating an image for a client and he specifically requested the color 226m pantone matte. So basically I highlighted the logo, went to channels and created a spotcolor channel with the 226m. I then filled the channel with the shape of the logo. Now, the logo is placed over some other image, but now it seems kinda of transparent using the spot channel. So basically, what is the best way to show a spot color on the image? I tried saving the picture using Save For Web, but the logo came out grey.
I have a digital image of a geological map in black and white. The geological units appear as closed areas and the identity of the unit type is given only as a number. How can I color the map according to geological unit using PS2, with the coloring acccurately following the internal boundary of each unit? Some combination of magic wand and replace color commands??
I have used photoshop for years but never really gotten good with it. Ive decided to try to color some of my friends drawings, So far I have scanned the line art in using the black and white option. Turned it to grayscale deleted the white, and converted it to RGB. What I need to do next is have the lines redone so that when i do selections it only selects the portion of the comic that i want to color(there small gaps between many of the lines). One tutorial said to "trace" it using the brush tool, my hand is no where near steady enough to do this effectively. My goal is to get the comic to the point where it can be quickly colored.