Illustrator :: Getting Jagged White Edge When Expand Appearance?

Feb 20, 2014

I'm having this really annoying problem in Adobe Illustrator CC
 
When I use a tool such as the extrude and bevel tool to make an object 3D, it all works fine untill I have to expand the appearence then I get this edge on my object and I can't find any way to get rid of it.
 
Take a look at this pic to see what I mean [URL]
 
As you can see, their's an annoying white jagged edge and it's really annoying and I can't get rid of it.

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I have created a method to create line art roof shingles row-by-row. I think something like this is a good candidate for scripting, but I run into a dead-end quickly when trying to script this. Basically, I use "expand appearance" multiple times during the course of this process and I can't find any way to script that action. I have heard about using MenuIDs, but I can't find anything on how to discover what the MenuID for "expand appearance" is.
 
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Products:
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I create all of my lineart for illustrations, in Adobe Illustrator. I use the pen tool in combination with the line width tool to create line weight. Once I have completed all of the line work, I select everything and Expand. This results in not having fills for teh areas of the illustration which need to be colored.
 
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I feel like there might be some edge animate terminology/notation thing that I'm missing, because it seems like it should be a pretty straightforward process. 

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Oct 8, 2013

For a number of documents I inherited from someone else, I'm having trouble expanding layers. The topmost layers appear, show proper thumbnails, and are named appropriately. However, there is no little "disclosure triangle" or whatever that thing is called that allows you to expand the layer and see sublayers and items. I've tried duplicating this behavior with other documents and with a new document, but the problem only occurs with these certain files.
 
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Mar 1, 2013

For my work I use the Image Trace a lot. When I Image Trace something and then expand it, it shifts the art over. Every once in a while I wouldn't mind but it does it every time and I have to go back and nudge it back into place by setting the original layer as a template and then looking at it in Outline mode. Here is an example of the shift...

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Here are the settings I am using...                   
 
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I am using Adobe Illustrator CS6. The first image above is the result of drawing paths then expanding appearance and then live paint->make and filling shape with live paint bucket fill. The second image is the exact same artwork after selecting the object and clicking live paint->expand. I did this because I want to then group my expanded live paint object to be able to select the fill I just created.

This artwork is meant for screen render only in a flash game I am making, I don't want to print it. The first image above is the desirable look that I am going for. I have figured out that I can expand my live paint object (and it looks bad like the second image) and then alter the fills the way I want and select everything again and go live paint->make and then the black strokes look great again. My question is, is this normal? Do I always have to make an object live paint once I am ready to export my image to png format?

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normally after expanding the object i would use one of the artistic charcoal brushes to create a texture over the object in a different color. then i would select the brush strokes and expand apperance. then, using the pathfinder, i would merge the expanded brush strokes with the expanded object and then delete the brush stokes. what remains is the object with little cut-outs where the texture of the brush strokes used to be.
 
however i can't do this because i can't expand the object with a gradient mesh.

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Above is before I converted it to a live paint object.

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