Edge Animate CC :: How To Change Text In Symbol For Slideshow
Feb 4, 2014
I have done the lesson 5 in Adobe Edge Animate Classroom in a Book and everything went well up to a point. When I edit the text for the drop down moreinfo symbol it changes the text for all of the slides. How do I make the text individual to each slide?
I need to have a symbol with it's own timeline play at the end of each slide in a slideshow. I have the animation for the slideshow but when it comes to the first symbol, all the symbols load instead of just the one needed for the slide. I have tried setting "play from" but that seems to refer to the symbol timeline not the stage timeline. All symbols are set to "hide" upon click.
The real problem comes when playing in reverse. The symbol plays first with "hide" feature but does not continue the reverse animation from the stage since the "hide" feature stops the action.
i have recently moved from adobe flash professional to adobe edge animate. But things seem to be more complicated on edge.
I have 2 buttons, "next" and "previous", and they have their own actions to make the timeline plays to a specific point. But I cant reuse the same symbols changing only the code like I used to do on flash.
Ive already looked the whole web, but there are few edge tutorials. How to change the code from the SAME symbol in different parts from the timeline? I dont want to have to create new "next" and "previous" buttons everytime I need to change the code to go to the next page of my project.,
Well, I need a little slideshow of images, the code for mouse events (click, mouseover, mouseout, etc.) is the same for all images, then I create a symbol with one image inside for this, and drag&drop instances to stage, but now I don't know how change the image source of other symbols. In design time, when right click over any symbol instance only edit symbol it's possible (not single instance), and I don't know if is possible to change the image source of any symbol instance by code.
I'm working on this study and I need to change the color of an object inside a symbol when I click another object.
The object is called "bola", wich is inside the symbol "ponto" and the clicking object are the colored pencils (each pencil should change the color of the symbol's object, giving the impression you'd selecting a different pencil to draw).
I think it's simple to understand what I mean when you see the files.
I already tried this line on click event of the pencils, but it didn't work:
'm trying to get the properties of the symbol and a text field on the stage. And I can get the width and the height of them by this script below.
----------------------------------------------------------- var temp = ""; temp += "Width of the symbol " + sym.getSymbol("mySym").getSymbolElement().width() + "<br />"; temp += "Height of the symbol " + sym.getSymbol("mySym").getSymbolElement().height() + "<br />";[code].....
And now, how can I get position(x,y)?
Are there any web sites that shows the list of the properties?
Because I'd like to know other properties too, like rotation , opaque , show/hide, etc.
I have a logic problem in my code that I need solving,
here's the bit of code which is supposed to set the text, image and link for a symbol used multiple times on the Stage.
var names = ["melz", "brom", "calm", "micj", "mick", "brir", "mato", "brym", "azin", "hugh", "nicl", "bonr", "lisa"]; var name = null; for(var x = 0; x < names.length; x++){ name = names[x]; var initials = (name[0]+""+name[3]).toUpperCase(); var cursymbol = sym.getSymbol(name);
[Code]...
The text and image code work, however my problem is with setting the link. It always sets all the symbols to the last name in the names[] array. What I want it to do is to set the link to the personalised name in the array. So the HH button will link to hugh.html and the BM button will link to brym.html etc.
For now I'm going to play around a bit and see what happens.
Got a nested symbol. Rather simple one. Inside the symbol is a background rectangle and a text field. When I click a button, it should insert the HTML I give it from the click event.
Now initially I did this by just using the text field by itself. No nesting. This is the code:
sym.$("copy").html("Edge Rocks!"); OK, success! The text loaded just fine.
Now let's insert that text field inside of a symbol. And let's call that symbol 'content'.Now I try....
sym.$("content").$("copy").html("Some new text");
Result? Nothing.
Tried using stage instead of sym and even added a var stage = sym.getComposition().getStage() statement before that. Nope.
Is there a way to "eval" or dynamically set a symbol name that has been parsed from XML to build a symbol path? For example, I'm trying to dynamically set a variable to the path of a sysmbol already on the stage, but it's not working correctly:
var xmlSymName = $('symName', this).text(); // where symName = "sym4" from a parsed XML node var whatPOI = sym.getComposition().getStage().getSymbol("sym1").getSymbol("sym2").getSymbol("sym3").getSymbol(xmlSymName).getSymbolElement();
Basically I have a lot of points on a map and I'd like to be able to name the points along with other data like tooltip callouts, etc populated via XML then loop through the XML to build the points of interest on the map. If I can get the above working I can place that variable path reference into an array and grab the data from it later. But the path is not working the way I have it.
The scenario is this, I have a symbol(TitlePage) on my main timeline. Inside the symbol(TitlePage) there is a play button. How can i set a click event on this symbol that access the main timeline(stage) labels?
play "SYMBOL_2" - "DIV_ANIMATION_1" - "ANIMATION_1_START" from within "SYMBOL1" - "DIV_PLAY" with the mouseup command
URL....I know that i can sym.getComposition().getStage().getSymbol("div_animation_1").play(); from within "div_play" but how do i access a point on the timeline and play from there...
I've created a number of child symbols in a for loop for each of the data elements in my local json file. However, based on key pressed (up/down/right/left), css property of a particular child symbol only needs to be changed/highlight... how can i access an earlier created child symbol ?
What i'm trying to create is that based on arrow keys, i can select/highlight (by changing css property) a particular child element only. (similar to traversing cells in an excel sheet -top/down/right/left)..
I'm trying to make a slideshow similar to what is provided through the Adobe Edge showcase sample files. Particularly the designer spotlight animation.
I want to get my buttons working so that when I click one it goes to that particular slide. I have copied and modified the code to work in that way but for some reason I can't get my animations to play when I click buttons-only the first button plays the first animation. Whenever I click the other button, it behaves as if it's playing the whole animation until it reaches the point of where it needs to play from the timeline.
I can post code to show you an example.
Here's what I have inside of the stage code:
// insert code to be run when the composition is fully loaded here this.circleBtnSymbol = sym.getSymbol('buttn_1'); // turn "on" first circle btn this.circleBtnSymbol.stop('on'); // global vars this.activePanel = 4; this.prevPanel = 1; this.panelCount = 4;
[code]....
All of the code seems to be set but I'm still not getting it to play exactly the way it should from the timeline.
function myFunc(name) { var $symbol = sym.$(name); //I want to do something with $symbol depending on their id, for example //$item.appendTo($symbol); //so $item will append to the corresponding symbol }
[Code]...
I tried .attr('id') and it seems not the id I want.
EDIT: indeed I want to get the selector inside myFunc
How to customize the Submit button in EdgeHero forms? I would like the button to say something other than "Submit". I tried embedding text into the rectangle, but when the page is rendered in a browser, it throws the text outside of the submit button box and it still says "Submit" on the button.
i am working on a slide show with photos, each show is marked with a title (slide1, slide 2...etc) i know how to simpy click on each photo and have it go to the next slide but i am having an issue with a button thet says (next).
In my Composition there some cases I have to play one symbol. In a few cases it is necessary two play sequential e.g. symbol A an then symbol B. It have to look like one animation. Is there an easy way of calling?
I start with several items on the stage, each an iteration of the same symbol. When I click on one, it performs an opening animation, then pauses. When I click on another, the first symbol un-pauses on its timeline, animating back to original position, while the second one I clicked plays its opening animation till its pause. Each of the symbols can tell the already deployed symbol to "play itself off."I'm sure this was done in Flash all the time, and there's a Javascript solution.
How to create two instances of the same symbol and change the texts and images inside the instances to have different texts (so I mean different from the other instance)?
Somehow, instead of using dynamic creation by using code, I can't manage this. Everytime I change a text inside A (instance of symbol1), the text of B (instance of the same symbol1) is also changed. The same with images. I can't figure out what I'm doing wrong here. I can't imagine symbols are always reference types, 'cause what's the meaning of having symbols then?
I have a symbol called "A." I needed 2 copies of it, so I duplicated A and renamed the new symbol to B. I now have A and B, identical copies of each other.
I navigated inside symbol A where I entered another symbol, "A1." Inside A > A1, I removed an image and added another image. No problem so far.
Then, I returned to the stage and navigated into symbol B > B1. To my surprise, the same image change I made in A > A1 already appeared in B > B1 (even though I duplicated A **before** making this change).
When I change the image inside B > B1, that same change is now present back in A > A1.
It's as if these two symbols, A and B, are mirrors of each other, even after being modified. Trouble is, I don't want mirrors. I need them to be slightly different.
I thought the Duplicate step might be my problem. I started over (both by undoing several steps and by closing and creating a new document entirely). This time, I copied A and pasted it onto the stage. I ran into the same problems.
Ok, next guess: this time, I entered symbol A and copied its elements/sub-symbols. I went back to the stage and pasted them there. Selected these elements/symbols and converted to a new symbol. Same problem!
When I try to add a click event on a symbol, I can't access to the symbol, only to the parent. For example, if on the event click on a specific symbol A I add the code
var symbolElement = sym.getSymbolElement(); symbolElement.hide();
It will hide the parent of A, instead of hiding A. How do I access to A?
I have a crosshair like in a lightgun style game at an arcade. What code would I use to have the symbol follow the mouse, and if at all possible, could the symbol's origin be in the middle of the symbol and not in top left corner of the symbol?
I have a keyframe where I must to upload a random series of symbols, and I do it with the script:
var myVar = Math.floor((Math.random()*6)+1); var stage = sym.$("Stage"); var myAni = sym.createChildSymbol("Symbol_" + myVar, "stage"); myAni.appendTo(stage);
The script works fine, but, at NEXT keyframe I must load another series. The problem is that the symbol loaded in the previous keyframe is still present and the new symbol overlaps it.How can I unload or discard the previous symbol?
I'm simply trying to animate the y axis of a symbol with code. When I rollover one symbol, I'd like it to move the symbol it's inside a certain distance. Never seems to work. I've tried looking up the simple jquery syntax to change an image's y position, but it's hard to find!