WHAT I A TRYING TO DO: is bend a grid/mesh pattern of material to a certain radii and distance. In the attached DWG I have used either Extruded or Sweep to create the existing (latitudal?) grid but am not doing well creating the perpindicular grid at the arc drawn below the existing (lat.) grid.
I believe the dwg is a good representation of what I am attempting to do, and I am trying getting to my end result, whether it means using what i've begun or starting over, and using the "Best Practices" to achieve such.
I love the new Pattern Maker in CS6, but I keep running into a problem:
When I create a pattern that is NOT tiled in Grid (i.e. Brick), it usually works without any problem. But once I save and re-open the file, opening the pattern in PM again will show this message:
A clipping mask was created around the pattern tile bounds to preserve legacy pattern appearance. For best results, release the clipping mask when changing the tile size or editing art that overlaps the tile edge. I would then find that, instead of a single motif layed out in a Brick tile, I would have one complete motif in the center and four quartered motifs on the corners of one clipping box. This is tiled in a Grid pattern to emulate a Brick appearance.
So long story short, what's supposed to be a Brick tile turns into a Grid tile that's faking a Brick tile.
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
I have a mesh which is derived from a heightmap. It represents the water surface on the terrain. I need to tile the mesh so that I can apply each piece to a separate terrain tile in the Unity game engine.I'm working in meters so I guess just importing the mesh and converting to meters on input would set up the mesh extents correctly. The mesh will be square covering the entire world extents.How do I set up a grid and slice the mesh precisely along that grid? Are there any methods in Max, or any scripts? It would also useful if I could scale the mesh in the Y (height) axis to change the span. How to do that?In addition, I need to delete parts of the mesh. The triangles will always be along the same plane- for eg, any triangle on the plane in the pic. Is that possible? I don't mind editing manually, but I'm wondering if there's a more quick way to do it.
Is it possible to create a symmetrical grid in a mesh? without having to manually do each node and intersection? A simple square with just a small shape change to a corner causes non-symmetrical patterns in the entire mesh.
How is the mesh in CD different from AI? Of course there is a lot more online content for AI.
Multiple times, when I have been working in a file, my cursor can no longer move smoothly over the drawing space. Istead, it moves as if it was in a grid and I can not move the cursor freely. The grid view is off so that is not the problem.
I have created an envelope mesh over a photograph of a face and I wish to map a pattern onto the mesh so it looks like a face. (none of the original photographed face needs be visible).
I am trying to run a 4 points bending simulation on a concrete beam but i can't create the 2 support points on the bottom side. Is there an option that i could use or a tutorial that explains the process?
I have a user and when he's in sketch mode he trys to draw a line but it keeps on snapping to a grid. Both snap and grid setting are switched off. I can't find any settings he has different from my own set-up so I'm finding it hard to fox this problem. FYI, this user is a bit of a problem and tends to change settings without even realising he's doing it.
I was wondering if there is a way to bend a derived componet. I have an odd extruded part and would like to cut and bend it. I want to do it this way so I can also include the cut length before bend. I know of frame generator, but am not able to use it since if falls out of the structure of how our files are saved.
We have an issue where we are trying to bend a 1mm sheet with a 24mm radius. The one side must come out 105mm wide and the flange must be 50 mm wide. inventor gives a flat pattern width of 143.4
If we bend using a brake press and a 24mm tube blade then it wont come out the right size. its like the flat pattern isn't big enough. we get the 50 mm flange but whats left over is 99 and not 105. How do we deal with something like this?
I am looking for broad principles as opposed to blow by blow information. I am planning to use inventor for the design of model aircraft. My problem at present is a lack of understanding of the possible ways in which the following can be achieved.
The sides of the fuselage are sheet material ( balsa or ply or a combination ) which need to be available in a 2D format so they can be converted into DXF files that can then be sent to my laser cutting machine.
I also need to model the fuselage as a solids model in inventor. How does on go about modelling something like this? The curvature is going to be single as opposed to double.
Ideally I woul like a command that enables me to take a 2D sketch ( a copy of which is converted to DXF ) and to bend it around formers to form the fuselage shape. That would be similar to the process that is used in the actual construction but I dont think that there is one as yet.
Is there a method of extracting XYZ data to use for CNC tube bending from components developed in frame generator ? I know that in routed systems you can export that data, but can the same thing be done with frame generator or any individual bent tube or pipe part?
I've created a sheet metal part and have set my parameters. In using the fold feature, cannot create bend past 180 degrees. Radius is large enough (21") and sheet is long enough as there is still flat sheet after a 180 degree bend. How do you create bends past 180 degrees?
I want to bend/fold this piece over a specific profile. There are too many tools for bending a sheet metal and I just don´t know where to start. I searched the web and this forum but there are too many options. Also when I create the flat pattern, it should be precise with a difference max +/-5mm. I thought I could use contour flange. Usualy it works. But only when it´s a simple rectangle. But not on this part.
URL...., except I am using LR4.2, and a different camera. (Which is why I start a new topic, but feel free to merge it to the previous one if it is best for you).
I recently had a "strobist" photoshoot with my pentax K5. I thought I was in best conditions to obtain killer definition (2 off-camera strobes, iso 200, f4 with a samyang 85mm f1,4 which seems quite good to me and .pef raw file format). But it turns out that I got a weird cross hatch pattern on my pictures :
This is a 100% crop of an unprocessed raw from lightroom. The problem is clearly visible on both eyes.. different shots from the same session, taken with a tamron 17-50mm f2,8 (still @f4) do not show any pattern ! (Same camera, same setup, only differs by the lens and distance to the subject...)
(Which was a relief because I was searching all over the web for the origin of that issue...)I tried the previous process (2010 & 2003), but the issue remain unchanged.
How can I bend this component with the correct radius in Sheet Metal and then Flange it (It consists of two items being put together but It's hard to see)? I used the bending function in standard before but I have to Flange now.
Trying to create a fold/bend/flange along a curved feature. I modeled the part to view but would like to be able to model this feature in sheet metal. This is how it would be manufactured, probably in a die roll.
How can I make a circular pattern of a single occurence of a rectangular pattern?
A shaft has a rectangular pattern of holes (along its axis) on its surface. I want to pattern the 4th occurence of this hole pattern as a circular pattern? Can I do it in Autodesk. I can not select the a specific occurance of a patterned feature to pattern it again.
1. How do I add a drop shadow all around the outside of my photograph. I have been watching the tutorial from Lynda.com but it only shows how to do 2 sides, not all four. example [URL]....
2. Below is a checkboard pattern made when trying to do the drop shadow in the example from above. How do I get ride of the checkboard pattern so I can clearly see what I am doing just on a white background.
As you see in the template photo (the photo was scanned by Microsoft Security Essentials, healthy) I wanted to extrude my circle, and I made 28 pieces with circular pattern feature; now, do I have to choose all the pieces by one by to be able to choose all?
The sum of the problem: while using the Circular Pattern feature or rectangular pattern feature in Inventor, sometimes I want to extrude (join) or cut the drawings that I made (augmented) with using circular pattern feature, rectangular pattern feature. in this case do I have to choose all the augmented members one by one (for instance I make 42 augmented members), it can take a lot of time.?
Is it possible to take a feature created by a pattern and reuse it to create another pattern? I have a circular part on which I have created a linear pattern (using the rectangular pattern feature) of holes, 6 in total listed as 3 ccurrences. if we number the holes 1-6, I would like to make a circular pattern based off holes 2 and 5. I have been unable to figure out how to select the individual "occurrence" related to the hole once in the pattern feature. If I create the circular pattern first and then the linear and try to suppress the others it supresses both holes in the occurrence.
Automation of the sheet metal bending parts unfold /refold in vb.net for Inventor 2013.
I want to unfold the part with selecting the one of the face as stationary face and further selecting the bend/ bends with reference to face in vb.net
For refold, I have to select the stationary reference automatically , based on some criteria, and further to select the single and multiple bends by using API.
Also, I want to find the bends and faces relationship i.e.
How to find the bend associated with number of faces, how to find face entity using internal name ;
The code I tried I am attaching here for your reference.