What I'm trying to do is have a graphic scale with a set list of scales the user can pick from. This was easy using the Visibility Parameter.
However, I want to add a "custom" vis state where, once they select this option, the attributed definition box will pop up and give them the option to input whatever scale they are using.Check out the attached .dwg to see what I've done so far (I just have the attributes on the "custom" vis state).
I want to create a dynamic block with multiple visibility states. Each of these states will have it's own attribute for users to enter in information. Is there a way to have the attribute automatically prompt for entering information upon changing the visibility state? That is without hashing too much into the API and code?
Then maybe even go a step further and clear out existing attribute information if the visibility is changed?
usage of dynamic title blocks with visiblity states and defining page setup override templates which use same for quick plotting using sheet sets.
I have attached a simple dynamic block that I built which is the outter frame of our company title block, it is designed to allow users to quickly switch between Landscape and Portrait orientations.
The problem I am having is when I go to define page setups for my Sheet Set Page Setup Override Template I am unable to use the "Extents" option with auto-center because the "Extents", as defined by the page setup, includes ALL objects in the paper space regardless of visibility, so my title block ends up being centered in a stupid way if that printing configuration is used.
The only solution I have found is to use the "Layout" option when defining page setups, but this option produces other issues in other ways when printing. I don't want to use the "Window" option either for the potential for users to be using the page setup overrides to print drawings using different paper sizes or drawings that were not originally created using the current template the override is designed to accomodate.
Is there perhaps a system variable that defines whether invisible objects are included in the "Extents" setting in the page setup? I'm sure you'll all agree that Extents is the way to go in this situation, but it is not performing exactly as required.
I have over 100 blocks that I need to add the exact same objects and visibility state to. Is there a way to globally make this change, or even to copy the visibility states from one block to the next without having to recreate the states in each block? I thought I had previously run across a routine on here that would make changes to multiple blocks at once, but I can't seem to find it now.
Is it possible to have 1 instance of a dynamic block (with multiple visibility states and/or look up properties) in your drawing and view a different visibility state or look up in different viewports?
I wish to create a dynamic block containing some attributes. These attributes are inside rectangles that can't be modified in length using linear parameters ; but the attribute has to be always in the middle of the rectangle. So, I draw a line inside the rectangle (in a hidden layer) and insert the attribute with center justification (not sure for the translation) that I place in the middle of this line ; then I put a coincidence constraint (not sure for the translation, but it's the first one) linking the middle of the line with the middle of the attribute.
But here's the problem : when stretching my rectangle, the insertion point of the attribute suddenly changes from "center" to "bottom left".
I am looking for a way to use the ATTIN/ATTOUT workflow to bring in data from an excel spreadsheet to drive the size of each of my block's instances. The block will be simple, a rectangle, with width and length parameters. For each entity in my excel/csv file these parameter values are spelled out. I know how to display these parameters in my attributes, but I don't know how, if I were to feed in these values, to drive the geometry. If there's a better way to take a list of width and length values to generate a series of blocks each with a rectangle containing its respective size.
I have the same block repeated multiple times in a drawing, and I want to delete the last attribute in all of the specific blocks. When I edit the block in block editor, the attributes do not show up. After I explode the block, there is no text. The attached image shows the properties of the block.
Creating a dynamic block that contained more than one visibility parameter. I have tried and it wouldn't let me do more than one. I was thinking of using multiple visibility to work through some text or attribute option all contained in one block instead of having 5 seperate blocks. Wanted to combine all 5 into one, just cannot get the multiple visibility to work.
I have a rather unusual problem. I'm using AutoCADLT2013. I have a dynamic block, with chained parameters. The block works perfectly, however, I'm expanding the contents, and trying to add more polylines to existing actions.
I have the following Actions showing: Stretch, Lookup, and Visibility. All of these actions are on unchained Parameters. The 2 Actions I'm missing are Arrays, both on chained Parameters with no Grips.
I've used ACTIONBAR on both Parameters (Show, then Hide, then Show again, I don't want to use Reset!), yet the Action Bars still won't show!
I've been messing for nigh on 2 hours and I can't figure it out. To make things worse, I can't use the Parameter Manager, due to it disappearing when in Block Editor.
I really don't want to have to start again, as it was a right pain in the rectum to get to work right.
So, while it wasn't common before, I am finding a need for multiple visibility states in blocks more and more these days, since AutoCAD can't do it I was wondering what work around and tricks people had come up with??
I have created a block with 3 different elements (A B C). This 3 elements are totally independents and they can be visible or invisible. Whit only one visibility parameters, there are 7 different visibility states:
xxC, xBx, xBC, Axx, AxC, ABx, ABC
If there are 4 or more elements there are too much possibilities.
I've tried to create 3 visibility parameters, but it's not possible.
¿How can i create independent visibility states for each different object in a block?
I have this view label block I have been using for some time know and it worked fine up until today. I asked a user to add a visibility state to show a triangle around the ViewNumber. In doing so the user wanted to cleanup the viibilty state names. In the block editor all the states and names look good, but in the drawing it shows the old vis state names and the added state for the triangle is not available.
Civil 3D 2012 & 2013 HP Z210 Workstation Intel Xeon CPU E31240 @ 3.30 Hz 12 GB Ram
Is it possible for a dynamic block to have one attribute which is set to different visibility parameters; eg. i have a block made for a Setting Out Point. I wish to have 4 different locations that the user can place the attribute after insertion of the block ie top, bottom, left, right, of the SOP.
I use the RIBBONS when using ACAD, when creating Dynamic Blocks with Visibility States I am able to add, rename etc the states, but when I need to tell ACAD what to hide and what to show in each state I cant seem to locate the button within the ribbons to do so.
I find myself having to switch back to CLASSIC view to use them and then back to RIBBON.
I have a dynamic block with several visibility states, and each visibility state has one invisible-constant attribute. I can't seem to wrap my head around dynamic blocks well enough to get the value from the active visibility state invisible constant attribute. I know how to get the visibility state like this:
I recently updated our CAD Library to dynamic blocks. In the process of updating our drawings, we realized that we could not use BLOCKREPLACE to replace dynamic blocks with another dynamic block (with new name) once the dynamic element has been changed. I realize that this changes the state of the block and anonymous block names are created.
I need a simple solution so that members of my group can easily replace dynamic blocks with new dynamic blocks.
This is my first dynamic block, and I am trying to make a pipe elbow that is selectable for pipe diameter, arc angle of elbow, AND radius of elbow. I got the diameter and the arc angle just fine, but I can't figure out how to do the radius of the elbow. I used a lookup table for the diameter constraints and I used my visibility state for the angle, seeing as I couldn't find a way to accomodate arc angles with a lookup table. What I'm stuck on is the radius bit.
I need to be able to select the radius or the elbow as either 1.5x, 2x, or 2.5x the diameter of the pipe. So for example, if I have a twenty inch pipe diameter, I need to be able to set the centerline radius of the elbow as either 40, 50, or 30 and then have the outside and inside radii fit proportionally. So in the case of a 20 in diameter, I would need one block with one variation that has radii of 30, 40, and 50, another variation with radii 20, 30 and 40, and yet another variation with radii 40, 50, and 60. I could easily make a reverse lookup table to do this for a single size pipe, but in order to do it for each pipe diameter I would need to be able to cross reference the other lookup table to pull the diameter value, and then have the radii respond to that value.
If this is even possible? And if it is not possible, how I could edit the arc angles with a lookup table instead of a visibility state? Because if I could do that I could use my visibility state to do the radii instead. My other options are to create a second and third dynamic block for each variation, or to add each individual radii variation to my lookup table. The latter of which I won't do because that is far too many options for a lookup table that already spans beyond the extents of my monitor. How I could accomplish all three of these tasks with a dynamic block.
The problem happens in different blocks created in Autocad 2009. I need to make blocks with many visibilities and, sometimes, only a few lines need to be turned invisible from a visibility state. Many times when I remove the visibility of a line from a single visibility state, the line erased on all the visibility states. I make my lines "all visible" and it's not there anymore.
The problem is probably in my block since it's doing the same problem on someone else's computer. If the problem is my block, is there a way to "uncorrupt" it?
Here at the company I work for, we have different drawing templates for certain clients. The templates share quite a bit of information with only a few differences. I combined them into one dynamic block with different visibility states for each template. But when we get ready to use a particular template, the block will need to be exploded to use all the information available.
My question is what happens to the objects not on the current visibility state when exploded? It seems to just disappear. Does the exploding essentially delete all objects not visible?
I'm trying to create a block for angled handicapped parking stalls.
I used an array chained to a stretch in order to increase the number of stalls. It worked but for some reason it does not work in all of my visibility states. In some visibility states the array and stretch do not stretch together. The block should end with a stall but some end with a line and no stalls above it.
I attached a drawing with the blocks. The block named "STALLS-60-HANDI" it works correctly except in visibility state 9' and in "STALLS-60-4space Handi" it only works in visibility state 10'.
Is it possible to select visibilty states of a dynamic block in a drawing, for ex. to count how many of each visiblity are in a drawing?
I have a drawing of a big pile plan with al lot of various piles in there. I made one dynamic block of the pile in which i can select what kind of pile i want to have visible. Now i want to count how many of each pile is in the pile plan.
If all different piles would be different blocks i could easily count with 'Block Reference' in 'Quick Select', but i dont know how to do the same with a dynamic block (which has one block name only) and its different visibilities.
Is it possible to link text to each other through visibility states without creating a block within the DB? I have 2 visibility states. Right Section, and Left Section. All notes and text stays the same, geometry is the only thing that mirrors between states.
The hope is that when I update the text on the "Right Section" state, that the same text on the "Left Section" state automatically updates with what I did on the "Right Section".
I solved this by creating multiple blocks within the DB. That works great, however there HAS to be an easier way to do this.
I'm new to dynamic blocks. In my first attempt to create a simple dynamic block with various visibility states in which each would have it's own attribute, the only attribute that works is the attribute in the first visibility state listed. I have read all the postings I could find here in the group on this subject and have made the following changes suggested here to the block:
1. All attributes have distinct tags and prompts. (I even erased all the originial attributes and created new with original tags.)
2. All attributes are locked in position.
3. I REGEN after selecting a different visibility state.
None of these changes has had any effect. Still, then only attribute that opens an attribute edit dialogue box is the "W" attribute in the first visibility state listed.
I try to create dynamic block of Tectus hinges. Bassicaly I would like create multiple visibility block:
first grip - type of hinge (TE240, TE 340....)
second grib - type of view: elevation, side and plan.
For plan view I would like create third grip with options: close, open 90 deg, open 180 deg.
In attached file I'm started working on this. For now I focus on first two type of hinges TS240 and TS340. I'm close to realize my gola but still something doesn't work correct. If you play with grips sometimes block disappear on show as custom view.