I'm trying to export a material from 3ds max 2011 as a .fx file. After a bit of Googling, it seems I need to tick the DX Display of Standard Material box in the DirectX manager section of the material editor. However, I can't seem to find this. Is this located somewhere else, or is there some other method of exporting the .fx file?
Im sitting here with a projekt, where it would be great to be able to put a specific code on some specific materials. So we are able to export it to a calculation program and use the material parameters.
To give a quick example, i have this 400mm thick wall, with 200mm concrete and 200mm bricks. If i give this wall a code, a keynote or a custom parameter, im able to export it without any problems. But my wall will be shown as one wall in my calculation program, and that makes sense ofc.
But is it somehow possible to make a specific code for each layer of material? Lets say i wanna make one price for my bricks, and one price for the concrete. To do that i need to know the specific amount of concrete and so on with the bricks.
I know i would be able to find this exact amount, by making a schedule of the wall material, and then sort it by name and area or volume. But these values is kinda dead in a way, since i cant export them directly to my calculation program.
So what would be sweet would be a way to code the specific materials or layers in my walls, so i could export them as two diffrent elements, and make two diffrent prices. One for the concrete and one for the bricks.
In Inventor 2014, is it possible to export a list of all of the materials in a given material library..? As text, or into Excel, or something similar?
I have a material library in Inventor 2014 containing lots of custom defined materials. I would like to create a master list that I can give to someone who isn't using Inventor. The only property that I really need to export is the material name, e.g.' CSA G40.21-44W'.
In this case, engineering is trying to coordinate better with purchasing, by making sure that materials are specified in the same way in both departments.
In Photoshop CS6 extended,when exporting 3D file as an .obj (that has a material assigned to it), it does not create the material file - .mtl - only the .obj file is created.
Is there a setting I am missing?It works on another station, so I assume its a setting.
is there a way to specify a new construction material with a new material id number in the xml file so that when I construct a wall for example, I can pull that material into the wall layer? For example, I'd like to create a new insulation material that's currently not in the normal material library, but I don't know how to specify the material id number in the xml file...
I am running 2008 and am having a problem using Xrefs in my scene. When I change the material in the Xref file, the parent scene that references the xref doesn't update the material. If I change the Xref geometry it will update it.
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
I am in the samill building buisness. While designing I thought it would be nice to show logs on our equipment. Is there anyway to show bark on drawings to show the texture on the final drawing?
Any example code of creating material from image file including the setting of parameters like seen in the materials dialog. I need to set the rotation angle along with the U/V tile and U/V offsets at the same time. This example shows part but does not do rotation.
[URL].....
I am trying to make the image fit a rotated face that is usually of the same proportions as the image.
I have an SAT file that I inserted into a Conceptual Mass Family and then loaded into a Revit project. I have changed the name of the object in the Object Styles/Imported Objects dialog and assigned a unique material to it as well.
When I load it into the project its generally fine, sections/plans/elevations/section boxes work fine. When I try to update the material settings or the material it retains the original material settings. After the second attempt at assigning a new material: Crash Error Unexpected something or other Shut down.
I opened the original Mass famiily and updated the material shading once and it worked fine. I did it again and: Crash Error Unexpected something or other Shut down.
This is not my first time to use this process. Probably the fiftieth time. However it is the first time I've used it in 2014 with the new(really old) improved (fixed) materials dialog.
Is there a bug or known issue in 14 vs. 13. Am I missing a hotfix? It works on 13.
I upgraded to 3DsMax 2011 and still have some problems navigating the Slate Material Editor. I want to create a Mix material as the "first" material but I'm only able to double click on the Sample Slot to get a standard material in the "View1" as my "first" material. I am able to create a "Mix" node here, but it has to be connected to the "Standard" material and this makes it so that i can not drag the material in to the "Environment and Effects" tab as my "Environment Map".
When i go back to the "Compact Material Editor" (which waists time), I can select the Standard icon but "Maps" is not available in the "Material/Map Browser" when i right click on an open space.
Im on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message
"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script
macroScript clear_medit_slots enabledIn:#("MAX", "VIZ") category:"Medit Tools" internalCategory:"Medit Tools" ButtonText:"Reset Material Editor Slots" tooltip:"Reset Material Editor Slots" [code]....
I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.
I have a Revit file with over 1,000 materials and associated appearance assets. It was created in a previous version of Revit before library support. What I want to do is create libraries from them. However, the only instructions to add them one at a time using dragging and dropping. That will take me days to do. Is there a way to simply create an asset or material library out of multiple materials from a project file at one time without having to individually select them?
I am trying to export each sheet in an Excel file to an separateTXT files.
I currently have code to read each cell in a sheet, but unfortunately some of the Excel sheets have in excess of 5000 cells and it is taking too long to read. So I am switching to another method.
The program will check dates of TXT files and XLS file to make sure TXT files are current (if not, open and recreate TXT files).Then read the TXT files (much faster).
Where I am getting stuck is 2 places -
Get the names of each sheet in the excel file (not always a known name)
Save each sheet as separate TXT file.
Here is condensed code so far without error checking, etc -
I see that keyboard shortcuts in revit 2013 can be eported as xml and imported back from an xml? Is it possible to export the shorcut list as a simple txt file or excel file, for printing purpose. Some of the bim modellers in my office would like to print the shorcut and stick it on their desk.
I create short videos using the PS frame animation panel. I used to be able to FILE-export-render video- and choose MPEG-4 Video in the settings panel which would render my file into a small .mov file. Now in CS6 the new render video panel does not have that option. I tried the QT options in the export window and my file is hugh! The H.264 option gives me an .mp4. I put the .mp4 into my web page via Dreamweaver and my video does not play when uploaded into the sever. The video plays fine in Dreamweaver before I upload to the server. After I upload to the server I just get a Q and no video on my web page. If I render the same file in CS5 I am able to view it in my web page. ADOBE WHY DID YOU CHANGE YOUR EXPORT VIDEO RENDERING OPTIONS in CS6?
After finally getting X6 to be stable and usable I have two things I'd like to mention..
First, I've been using a 3rd party file manager called Ztree for years and one of its most wonderful capabilities is to copy paths to the clipboard which alleviates opening/saving frustrations with the typical Windoze Explorer dialogs. Anyway, one of the first problems I noticed with X6 is that Paste no longer works in the Open Drawing dialog, while it worked just fine in X5 and as far as I can remember, all previous versions. I sure would like to get that back.
My second complaint is the File/Export routine and specifically the presets. I do a lot of exporting to PNG and JPG and use multiple presets for fixed size/print resolution image output in both file formats. During the typical export session, I essentially export multiple different drawings all of which are exactly the same size/resolution in CD and in the past (X4 and prior as I recall,) was able to just hit <Enter> when the Export dialog appeared once the preset was set to the one I needed for that session.
In X6 though (and to some degree in X5,) even though the correct preset is listed, CD doesn't appear to recognize it, i.e., the math for the size/dpi conversion doesn't take place which forces me to waste time selecting "Original" or some other preset first, waiting for CD to render the new version, and THEN selecting the conversion preset that was pre-selected when I first opened the export dialog.
i have any problem about export point from dwg to *.txt file.i have point file *.dwg from my friend,,but i confused why that point can't export, show warning "No point were transferred from the source" point is in layer 0...I attach the dwg file.
I am wondering if there is a way to put the old save method back into the new gimp 2.7.3. I would like to be able to export to a new file format and automatically be using that file instead of the original file that I have just opened. If there is a plugin like this that would be great.
I have edited my video using after effects. I have been unable to export my file to youtube using a valid file name. All of the results have issues with sound and quality.
I'm working for to supply the work I've done as a PNG file that can be edited. I was told that a layered PSD file can be converted to a layered fireworks PNG file. I've tried all sorts of things but either ended up with a flattened image or each layer as a seperate file.
How can to export my SDF file to ESRI Shape file? In AutoCAD Map menu have a commands, but those works only for drawing objects. Have any way to export SDF to Shape?
I am having some issues in exporting a Revit 2013 file to gbXML file. I have already followed the instruction steps about how to do the gbXML export in Revit 2013 given by the Offical Revit website.
I can't change settings in order to lower quality for example who I can imagine can support, but for 8mn file, I have more than 1Go, impossible, can you show me where I can find the right way for setting. I precise, I've an evaluation serie, but I'll choose the serie only if I can work with it.
I've exported model from blender to .fbx file. I've opened it in Max 2013 by selecting import, link fbx. Now I'm trying to export it to .obj file and after pressing ok on the export dialog the dialog stays on the stage, "preparing normals for export" - I waited for over an hour and still there - model has 59k polys so it isn't big model.
I am trying to export my corel draw x6 file as a dxf or dwg file to import into sketchup. When I do this it drastically alters the lines in my drawing. It did not do this in x4. I know that it changes my curves into a bunch of line segments and I am okay with that. What I have a problem with is that it is changing my straight lines into line segments that are not straight. Any way to successfully import my corel drawing into sketchup?