3ds Max :: Constraining Elements In Technical Animation

Aug 24, 2012

I'm using 3Ds max design 2013. I've imported a model of a dwell mechanism from Inventor CAD. I want to animate the operation of the mechanism. I'm not that experienced with animation in 3Ds max. I've managed to do it by linking parts appropriately, then physically rotating parts and setting keyframes. This works, but the result is not very accurate and not very smooth.

I was hoping to use a better technique to do this. I understand the principles of IK and bones, but have never really used them. I've had a quick look at massFX, hoping that I could constrain parts to each other and then let the physics take over.

I've attached a youtube link of the mechanism. There are hinged joints, rolling joints (the roller on the cam) and sliding joints. Can these be defined as constraints within 3Ds max?

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