I want to sample part of an image and clone it at the same point on the horizontal axis but further along. Holding down shift doesn't seem to work for constraining any of the brushes along an axis. Is there a way to do this?
Could not use the clone stamp tool because the area to clone has not been defined (option-click to define a source point). this is what shows up in the command box when ever I click to start to pick the spot i want to use as the clone. makes my cloning tool useless. I have reset the tools restrted my computer.
I wonder if anyone can help me out with this. When I try to transform something I use the shift key while transforming to constrain the proportions but for some reason it has stopped working and I can not figure out why and how to fix it.
I would like to mirror a car, to look into the other direction, but i realsied when i flip horizontally, that the steering wheel also flips and goes to the other side Its the same with the texts and graphics on the car... I tried to replace it with the original and free transform it to the right position but is doesnt works. I also tried the perspective and the warp transform tools but without success...
Is there a simple way to constrain a crop to a certain aspect ratio? I have a bunch of cropping to do and the results all need to be 5:3. It's not that difficult to use the info palette and get the aspect ratio right but it would be way quicker if I could just constrain the crop tool to those proportions.
I'm trying to use the clone tool to erase creases around an eye.
I have the layer with the eye in it active, I choose the clone tool, I hit CTRL and click the area of flesh around the eye I want to copy, I see a moving outline of the flesh that's being copied, It works spiffingly! I change brush size to work in a smaller area, I hit CTRL and click the area of flesh I want to copy, I see a moving outline of the flesh I want to copy, But nothing! My cursor moves, but no cloning going on.
This has been plaguing me for a while but I've had projects going that I didn't want to interrupt. It's gotten to the point that I just can't take it anymore. I really need the clone tool for this phase of this project
I have created a path, which I want to copy, then flip the copy in the vertical axis, then join it onto the original, yeilding a path that is vertically symmetrical.
I can create the path OK, and I've figured out how to copy it.
BUT .... when I go to Edit > Transform Path ... the flip vertical and flip horizontal options are greyed out.
I use tile on 95% of my jobs. It is a waste of space when I tile all vertical pictures because I do not have the choice of Tile Vertically or Tile Horizontally as on previous version of Photoshop.
I tried the different choices offered on "arrange document" and there is non with the vertical choice, unless you choose one that displays my photos some on one size and the remaining or two or three remaining, a different size to fill up the screen.
Images saved in Photoshop appear with distortion horizontally across - like a faint line. It happens in all formats I try such as JPEG, TIFF, PDF and PSD files.
It looks like broken pixel lines across and if it runs through a word or logo can break it up.
I'm using 3Ds max design 2013. I've imported a model of a dwell mechanism from Inventor CAD. I want to animate the operation of the mechanism. I'm not that experienced with animation in 3Ds max. I've managed to do it by linking parts appropriately, then physically rotating parts and setting keyframes. This works, but the result is not very accurate and not very smooth.
I was hoping to use a better technique to do this. I understand the principles of IK and bones, but have never really used them. I've had a quick look at massFX, hoping that I could constrain parts to each other and then let the physics take over.
I've attached a youtube link of the mechanism. There are hinged joints, rolling joints (the roller on the cam) and sliding joints. Can these be defined as constraints within 3Ds max?
When I rotate the drive shaft gear very slowly, the assembly follows the the correct motion path, (figure 1), however, when I rotate it quickly, the assembly snaps the linkages to an orientation that is not physically possible, but satisfies the geometrical constraints (figure 2). I can't use contact solver because I am using the adaptive function for my sub-assembly to avoid having to re-constrain many parts.
Is there a way to do this? 2 parts, 1 has a hole in it and the other has a slot. I want to constrain the center of the hole to the center of the slot. How do I do this?
I'm just getting started using the Tube and Pipe environment for some of my work, and I've got what I'm hoping is a simple question with a simple answer. In the picture attached I've got a 1" pipe dropping down into a 8" pipe which I've disabled because it's a standard part right now and I want to replace it with a tube & pipe run. The thing I seem to have the hardest time doing when routing my pipes is aligning/offsetting my nodes with existing geometry in the assembly. In this case I want the end of the 8" pipe to be 12" offset from the centerline of the 1" pipe, and for the 8" pipe's centerline to be 12" below the bottom of the mezzanine's I-beam (as the standard part it is now). What's the best way to do this in the Tube and Pipe environment?
I tried "Include Geometry" from the "Create" panel but that only lets me create planes, which won't work with offsetting from the 1" centerline. However, SOMETIMES (it's a big sometimes) ALL of the options in the "3D Sketch" tab are available. When that's the case, I can go to the "3D Model" tab and create workpoints, axes, and planes. Sometimes, though, they're not all available, and I'm not able to place anything but planes. How I can change it so I can always use all the geometry of my assembly?
Also I'd like to know if constraing fittings and point-snapping routes to my assembly geometry in this way is the best way to do Tube and Pipe routes. Will doing this allow my routes to update if the assembly changes?
I am assembling a weldment and need to place a looped bar onto a tubular stanchion 50mm below the top of the stanchion. I have made axis at each point on the stanchion and the bar, but i cant figure out how to constrain the loop to the point I require. All I can get it to do it to constrain to the centre of the stanchion only.
I have a piece of steel that I need to flex. It is a piece of blue tempered spring steel pressed against the corner of a brass pressure transfer. The opposite end of the transfer is tangentlly constrained to a latching mechanism. When the latching mechanism is lifted, the transfer rotates slightly around a screw (made invisible) and the spring is flexed. When the latch is released, the spring returns the latch to the closed position. I have several other assemblies that use the same principal, but some with just a piece of mild steel used as a cover as well as a spring.
I am having trouble constraining the wire track in the attached picture. I want the track to move naturally when the sliding piece moves, however it folds over on itself and doesn't stay in line. I can't figure out anyway to make it look uniform and move they way it should, is it possible in inventor?
My goal is to let some wheels roll in a path which exist from 2 straight paths and a corner. I can constrain them to 1 path at a time but not to all of them so my wheel makes a corner. I
You can find the guide rail as attachment. There is a path in the sketch from which i sweeped my form but he divides it in the 3 parts so i can't constrain the center point of my wheel to this path.
is it possible to constrain an item twice to a base, because a task i'm doing requires a tank to be constrained to 2 completely different parts. What i've got so far is one end will go through the whole way.
I am trying to make a 3D sketch that is constrained to two different parts in an assembly. I want the sketch to be constrained to each of these parts so that if you move the parts relative to each other the sketch will adapt.
I have tried using work planes and project geometry but when I go to move the part the geometry won't always follow the part. I am using a spline for the 3D sketch so it should be able to adapt when the parts are moved but the problem is constraining it to something that follows the part.
Can Lightroom constrain images to a fixed pixel width regardless of height and orientation?
None of the options in the image sizing dialog seem to be suitable; for instance constraining the "long edge" would work for horizontal images but not for vertical ones.
I am trying to make a robot chassis in inventor using vex parts. I have a full library of vex parts. I have my basic chassis constrained but for some reason when i use the move command the parts still move, but then snap back into place.
Also, after giving up on the moving chassis i tried to move onto bearing flats. Bearing flats consist of 3 holes in a line that match up with the holes in the chassis rails. I constrain the face of the bearing flat to the face of the chassis rail. This constraint works and removes a degree of freedom. However, when i try to remove the other 2 degrees of freedom they dont seem to go away. I use the tangent constraint, constraining the hole of the bearing flat to the hole of the chassis rail(which is square) using an offset to make the hole centered. I constrain in both of my remaining degrees of freedom, but they bearing flat still moves.
I have a vector drawing of a logo, currently in adobe illustrator format. I'd like to create a 2D sketch in Autodesk Inventor and then insert this drawing into the sketch as a shape that can only be placed and scaled.
The way I'd expect this to work is essentially that I'd get a rectangle X enclosing vector object Y, and that I'd then be able to create a fully constrained Inventor sketch by simply constraining the corners of this rectangle X. Is it possible to do something along those lines, and if so what is the best practice for it?
What I tried, which failed, was this:
1. Converted the AI file to a .DWG file
2. Used the "Insert ACAD" command to place the file in Inventor with the Constrain End Points and Apply geometric constraints boxes checked (other boxes were unchecked)
3. Waited for a surprisingly long time for this operation to complete, maybe 30s on a 16GB 2.6GHz quad machine
The result of this operation is that I now see my imported geometry, BUT all vectors are treated as individual shapes and I have 2637 dimensions needed.