I just happened to import a FBX object into 3ds max and I am not able to put a bitmap on it. Please take a look at the following image:
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The cube on the left is the imported FBX object and the one on the right is a native primitive created in 3Ds max. They both are using the same material and as you can see the one on the left(imported FBX object) doesn not have bitmap on it but the one on the right is just fine. Same thing happens when i do a final render.
I'm using DPro7 and am having trouble making a bitmap copy of an object, with a 3 colour linear fill, each time I get a serious error message box.It works OK with a 2 colour fill,
I used to copy vectors from illustrator to softwares like Axure, with cmd+c and cmd+v. It worked pretty well until CC.
Illustrator CC only copies vectors as SVG objects. So when you're in Axure, it copies the SVG code and not the bitmap object !! I understand the need for such a thing in HTML (even if I doubt that it will be often used), but I didn't find any turnaround to be able to copy this vector inside Axure, which is, in my opinion, the biggest use of the copy feature from illustrator to any other software (like Word for example, which also copies the SVG code and not the bitmap object)....
Is there a way to copy the bitmap object instead of the SVG code ?
I need to remove a background from an object which I have imported into Photo Paint and by using the Wand have removed the white background. But when I go to export it and save it as a png file it puts the white background back in with the saved file. I need the object to have a transparent background so that I can place it overtop other objects and not see the white of the background.
I need to remove a background from an object which I have imported into Photo Paint and by using the Wand have removed the white background. But when I go to export it and save it as a png file it puts the white background back in with the saved file.
I need the object to have a transparent background so that I can place it over top other objects and not see the white of the background.
is there a quick way to fill a circle/ellipse/polygon object with a bitmap image/ photo? I have a bunch of photos i would like to put into these objects and would like to have them filled/fitted into the objects and clipped by the outer extent. I guess a picture fill of some sort? Or a mask?
When I try to convert any object to a bitmap, the resolution is highlighted but doesn't workif I want to change the existing resolution. I have to RESELECT the numbers to export to another resolution as if the resoltion WASN'T highlighted.
I am currently using this method, creating a 1-bit bitmap from a grayscale "distress" texture bitmap, choosing transparent fill or outline depending on which area i need trasparent and powerclip it in text or other vector object.
Is there a way to achieve the same distress effect with transparency with FILL ? pattern fill maybe? eg can i save in some format this bitmap to use it maybe as a pattern in pattern fill and retain transparency ?
I have a screenshot, which I have cropped to a specific area to show a specific part of a window: a shape with a bitmap fill, or a cropped bitmap whichever way you consider it.
Next I have another screenshot, of exactly the same dimensions, showing the same window - but showing that window in a different state.
Both screenshots are bitmaps in my document, both appear in the Bitmap Gallery.
I'm not sure if something changed in recent versions of Xara, or I have forgotten the drag+key combination, but how can I drag the second bitmap onto a copy of the first bitmap-filled shape so that the SAME part of the bitmap is shown?
Using different combinations of SHIFT and CTRL I seem to be able to replace all instances of the first bitmap with the second: It is scary that a shape with a bitmap fill offscreen or on another page can be changed unwittingly!
I scanned a black and white painting of bamboo leaves on an Epson scanner as a black and white (bitmap) image, saving it as a TIF file. The painting was compose of solid black leaves on white paper background. If I Place that image directly into an InDesign document I am working on, the white background of the image is automatically made transparent — which is exactly what I need in this case. If, however, I open the image in Photoshop to manipulate it, the transparent background becomes solid white, and I have to change the file to grayscale to edit it and erase the white background. Is there a way to import the TIF into Photoshop with it's transparent background intact?
One of our tech writers has a handful of screenshots (mostly JPEGs and TIFFs) that he wants to use in a manual. However, the customer requires that the graphics provided to them be in .cgm format.
Despite all of my attempts (using CorelDraw X5) to import the bitmaps and then save as or export to .cgm, the customer says the files are "blank" and unusable. When I try and open the .cgm files I created using a web-based file viewer, the graphics show up as completely black. I have opened known good .cgm files with this same viewer, and the graphics show up as expected.
I have tried all of the different options avaialble to me (to the best of my knowledge; to call me a novice with Corel would be an understatement), with no success. Am I missing something? Or is there some other way I should try and accomplish this?
I might be missing something when searching for macros that allow you to do this but I thought I'd give this a shot.
Is there a way to copy a graphic from Photoshop using Cntrl+C and then use Cntrl+V to paste it into CorelDraw as an actual Bitmap and not a Photoshop object that I will have to then use the Convert to Bitmap?
Is there a way to set the "convert to bitmap" defaults? Specifically, in X5 I find it defaults to "transparent background" checked and I'd like it to default to no transparent background by default.
I am creating a backdrop in CorelDraw XV from a 9" 600 mb tiff. I need to have a finished product at 240" wide, 60" tall, so it can be blown up to 40'X10'. The largest that it seems I can go is 50" wide.
I Am Working On A Design For A T-shirt. I Need To Change My Grpahics To Vectorized Bitmap Images. Can I Do This On Photoshop. If So How. I Don't Have Adobe Illustrator, I Have Photoshop 6 , Adobe Image Ready And Quark.
At home I use either CS2 or CS3 of which I am able to save the artwork I have created or edited easily as a JPEG or BITMAP, however when I am in College and use the CS2 they have there I can't, the file I save is corrupted and I've tried every computer. What am I supposed to do when I want to do work at school?
I always thought that the pixel size of a bitmap image was driven by the resolution of the file. I have recently found that this isn't so.
Here is my situation:
I have an existing bitmap that when I zoom in to 1600% and measure the pixel size is .003". I don't have access to the original greyscale the bitmap was created from, and going back to greyscale, blurring, re-rezzing and converting back to bitmap is not prefered.
What I am looking for is any suggestions on how to change the pixel size of an existing bitmap. I am re-sizing several so they are all placed at the same size and I want all of the pixels or spots to be the same size.
Whenever i try to render animation sequence, the bitmap maps on the objects starts to flicker. What should i do to prevent this?
I tried "project points from positions...." in Final Gather. But, that's not the answer, the flickering does not occur because of animation. It is somehow related with JPEG and bitmap rendering.
For example; with no camera movements in the scene, in my animation the JPEG material on the box still flickers.
from 2012 to 2013 im having a hard time of getting my bitmaps to show on my planes. I add the image to the difuse in material editor. I've clicked the apply and the show material on map.. yet im still seeing a grey image on my plane and not the bitmap..
The company I am working for want me to send my scanned black and white pages in bitmap mode instead of grayscale. The problem I am having is my line work is becoming very pixelated when converting to bitmap.
What happened to the transparency in eps bitmap images? I used to be able to create a duotone with transparency in earlier versions of Photoshop. I would save a black & white image, as bitmap eps file. I could import/place it into a psd file to create a transparent dutone image. Now when I place into a PSD/photoshop inside the image is white and no transparency. I'm using CS6.
I often have 20-30 bitmap photos that I need to convert to high-quality JPEGs. Is there a way, perhaps in BRIDGE, that I can batch convert them all to Quality 12 JPEGs ? I am using Photoshop CS5 with a fast Windows 7 desktop.
I'm currently working on some banners which have to be printed on 4m94 x 1m05. I have a wood texture background and the foreground will consist of images that have been cutout in Photoshop.
The banners will be exported from InDesign to PDF. Now I wonder what's best: importing the background texture in InDesign and placing the other images on top of it (which means that I need hires bitmaps with transparent backgrounds), or should I create the banners in Photoshop (whole composition) and save them to hires bitmaps?
how can I save a hires bitmap in Photoshop? Or what is the definition, the settings etc. of a hires bitmap?
I have a bunch of objects on a CorelDraw page that together make up a button for a web page. I select all the objects: the toolbar tells me that the selection is 281px x 59px.
I press Export, selected only, the preview comes up. My button suddenly is 283px x 61px. Looking closely I can see a faint border around the actual button image.
What setting do I have to change to make it export what I tell him and not what he thinks?
I recently jumped from C-12 to X5, and now I simply can not work properly.
After creating an image and converting it to a bitmap, if it is converted to RGB I get the "failed to launch server application" error, while in CMYK everything works fine.