3ds Max Animation :: Video Cleans Up To 1.0 Gb?

Nov 7, 2013

I've a problem with rendering an animated video. The animation takes 1800 frames (1:00 min), but after clean-up, the maximum file-size is 1.0 Gb. Depending on the resolution I rendered in, it results in a 11 second video.

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Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:

Position Style Opacity
 
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.

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3ds Max Animation :: Rotating The Video That Plays?

Aug 5, 2011

I have a video that I need to set in the background of my animation but it needs to be turned 90 degrees. Right now its is side ways. Is there a way to do that within max 20111? I currently have in my environment map and Effect menu common parameter tab my movie. I then have an instance of it in my materials area. Within materials area I can change my W: Angle to rotate that diffuse map where my video is listed and it rotates with materials menue but just not in my animation background. Can I rotate the video that is in the background of my animation?

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Photoshop :: Export Video Of Simple Animation

Feb 22, 2012

I am trying to export a video of a simple animation but I can't select Quicktime export I can only do image sequence, how do I activate the Qick time export button to get other options? Clicking on it doesn't work. My Doc size is 500 x500 Just a heart progressing across the screen and bouncing on ground.

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Photoshop :: Animation With CC - No Video Layer Menu

Jul 19, 2013

I've just downloaded the Photoshop CC trial version and I'd like to make an animation. To animate you need to create a new blank video layer (Layers>video layer>new blank video layer)

I can't do that, since there is no video layer menu (not even greyed out). It was in the PS CS6 extended version, did they remove it in CC? What should I do?

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GIMP :: Make Animation / Video Of Drawing

Nov 4, 2011

How do I make a video or animation of me drawing with gimp? basically I want a video of me drawing. I would just videotape me doing it but that wouldn't be good enough quality. basically I want a video of what I see on the screen while I am drawing.

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GIMP :: Convert XCF File To Video Or Animation?

Jul 3, 2012

Any way to convert a .xcf file to a video or animation that shows all the things you did to the image from beginning to end. I want to show a friend how I drew this picture, but I'm already done and only have the .xcf of the completed drawing.

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GIMP :: Providing Drawings To Video Animation?

Dec 28, 2011

I would like to try creating an animation like this ([URL] - originally made through Apple Keynote Animation).

a) Inform if Gimp is able to give me tools to create similar still drawings/images? Could other software as Inkscape be better to this kind of drawing ? (I am not familiarized with both yet).

b) If yes, any tutorial that approaches more directly this style of drawings/images?

c) From sequence of still images created in Gimp I intend to use video editing software (Sony Vegas) to animate them. Actually I don’t know whether it is the best way to animate the images.

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Photoshop :: Can't Choose Between Video Timeline And Frame Animation

Nov 21, 2013

Running Photoshop CS6 Extended 64-bit.
 
For some reason I cannot choose between Video Timeline & Frame Animation in the Timeline window. I do not know why, I've looked in the Timeline panel options, still nothing.

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Photoshop :: How To Switch To Video Timeline From Frame Animation

Oct 31, 2013

How do I switch to video timeline from frame animation?

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VideoStudio :: Video Capture Drivers For Stop-Animation?

Nov 1, 2011

I have a Nikon D3100 camera and I am trying to use it to make stop animation movies. When I plug it in via USB I can import videos/photos to my computer, etc...so it is recognized. However, when I try to use it in VideoStudio X4 the only option I get is a webcam. Are there any special drivers I need to make this work? I have searched google a bit, but maybe I am missing something. I am using the trial version of the program to try and get things worked out before I actually purchase it. The software looks wonderful for stop animation so I really want to make this work.

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After Effects :: Overlaying Cartoon Animation Onto Live Video

Apr 1, 2014

I've been using Illustrator to draw up some 2D cartoons and then learning how to animate them and incorporate them into music videos.  Small stuff like cute flying birds, suns, flowers, small characters, etc.
 
I have tons of Q's so maybe it's best to ask this question first ... are their good tutorials online regarding this subject (creating, drawing, animating cartoons to use as stand alone cartoons and also to embed over live footage)?  I'm aware of Lynda.com but wasn't sure if they have this sort of tutorial.
 
If I've illustrated and animated a character (flower, or bird, or cartoon person dancing) ... what's the best way to incorporate that into my live clip?  Let's say i have a girl singing and want the bird to fly across the screen, or onto her shoulder.  Would I do this in After Effects? Or would I export from After Effects and then do the overlaying in Final Cut Pro (which I'm using to edit my videos)? 
 
I exported a 10 second cartoon I made of flowers lip syncing to the audio track that I'm doing the video for and when I rendered, the background was white.  I wasn't sure how to composite that onto my FCP video and so here I am....

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Maya Animation :: Why Video Plays Faster Than Set Animated Sequence

Oct 5, 2011

why my video plays faster than the set animated sequence i have saved in the playback preferences. I have a camera on a motion path and have slow the playback speed to 3fps yet when i play the avi video in quicktime after it's rendered it plays much faster.

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Edge Animate CC :: Convert Animation Output To Video Format?

Aug 14, 2013

I have received a request to convert an Adobe Edge Animate animation output to a video format such as .mov

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Edge Animate CC :: How To Make An Animation That Triggers Audio Or Video In IBooks Author / IPad Ebook

May 8, 2013

I'm trying to create animations to use with iBooks Author for an ebook. Unfortunately I am not a coder. Is there a way to make an animation in Edge that, when clicked, it plays a song? Or a video? I don't know how to connect Edge and Author in this way. How can I do something in Edge that references something in author?

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Maya Animation :: Unlock The Scaling Attribute In Walk Cycle Animation File?

Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

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3ds Max Animation :: Remove Blues Eye Lines And Text When Creating Animation Preview?

Nov 18, 2011

How do I remove the blues eye lines and text when creating a animation preview?

[URL]

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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Maya Animation :: Setting Up A Rope For Animation Based On Control Panel

Jan 20, 2011

I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:

1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated

Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.

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3ds Max Animation :: Loop Animation - Distance Of Stripes Controlled By Curve

Aug 3, 2012

i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?

quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.

[URL] ....

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3ds Max Animation :: Motion Capture - Hands Closed On Biped Animation

Nov 18, 2013

I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.

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Maya Animation :: Additive Layer Animation For Rapid Prototyping

Dec 11, 2010

I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.

As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.

This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?

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Maya Animation :: Expression To Automate Animation Of Wheels

Oct 10, 2012

I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.

My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation

It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.

I have attached an MB (Maya 2013) so you can see the

problem.mudboxcar_maya_2plusexpression.mb.zip

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Maya Animation :: Blendshape Animation From Motion Capture?

Mar 6, 2012

translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...

Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me

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Maya Animation :: Baking Parts Of Animation Deletes Others

Apr 3, 2011

How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?

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Maya Animation :: ATOM Animation Transfer Between Different Characters

Oct 23, 2012

I have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.

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Maya Animation :: Bicycle Type Chain Animation?

Dec 22, 2010

For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.

In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!

Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?

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3ds Max Animation :: No Real Time HD 720p Animation In Background

Feb 28, 2012

I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.

It is pretty difficult to get the timing right on the foreground biped animation without a real time background reference. I also tried a lower res version of the background video (standard 720 x 480 DV), but that also does not play in real time. Is there any way to get max to play the background video in sync i.e., updating the frames in real time? Is there a way to improve max performance (ideal settings?)for a background video? Would a Tiff sequence play quicker than a .mpg or .mov files? If so how do set up an .ifl for playing an image sequence?

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Maya Animation :: How To Get Random Motion In Camera Animation

Nov 29, 2010

Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.

I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?

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Maya Animation :: Hide / Show Components Within Animation?

Jan 20, 2011

I have made a 3d Spectrum analyser , its made of rectangular boxes 16 rows and 16 boxes in each row.

So i have made my cam from Bottom Left corner to Top Right over 96 Frames.

What i need to do, is make some of the blocks disappear and re appear as the cam pans across.

In sketchup i did it by HIDEING the component (block), make new scene, then un hide it..

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Maya Animation :: Smoothing Key Frame Animation

Dec 29, 2010

I want to key frame animate something to go in a straight line but it seems to start out slowly, speed up, and then slow down again at the end. Is there a way to make it so the object moves the same speed throughout?

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