3ds Max Animation :: How To Import FBX File

Sep 23, 2012

I am using the FBX Plugin to import an fbx file (created in Motion Builder) into 3ds Max. When I play the animation in Motion Builder under the perspective projection, it looks perfectly natural (I see a character performing some actions on her two feet). However, in 3ds Max, the character seems to be rotating about her axis. I would like to view this file so that it looks the same as it does in Motion Builder. Any tips on how I might do this? If I could do it with the Plugin, that would be preferable (since I am scripting this process with Max Script).

Here are some (possibly) relevant specifics:

- There are seven cameras in Motion Builder (Producer Perspective, Produce Front, ..., Producer Bottom).
- When I import into 3ds Max, I check the Include->Cameras checkbox.
- Once imported, I've tried Perspective, Orthographic, Top, Front, Back, etc.
- When I export the file as a .dae file and view it using a Collada loader, I see the same type of animation (rotated about its axis).

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Aug 5, 2013

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Apr 3, 2012

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0th 5th 10th 15th 20th
frame frame frame frame frame

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I have attached an image for reference.

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2-HD/Users/User/Library/Quicktime
3-HD/System/Library/Quicktime (empty, i don't know why)
 
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Process:     QuickTime Player 7 [1638]Path:        /Applications/Utilities/QuickTime Player 7.app/Contents/MacOS/QuickTime Player 7Identifier:  com.apple.quicktimeplayerVersion:     7.6.6 (7.6.6)Build Info:  QuickTimePlayer-17090000~1Code Type:   X86 (Native)Parent Process:  launchd [307]
User ID:     501 
Date/Time:   2013-08-09 12:33:11.002 -0300OS Version:  Mac OS X 10.8.4 (12E55)Report Version:  10
[code]....

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[URL] ......

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