Photoshop :: Alpha Channel Issue For Making Transparent Image
Jul 2, 2005
I have an image and i'd like to turn that into a transparent gif/png file for a website (has a changing bg color at random). The thing is i don't know how do this, and could use some help. What I tried so far is that I add to the original image an alpha channel which is the original image inverted, but that did not show me the checkered bg.
Anyway I added a faked impression of what i want to achieve. Thanks for any tips on how to make this work.
There seems to be tons of threads on how to make a transparent image, but I haven't been able to fine one to do one specific thing.
How do I set the alpha channel to be black? I want to have a black background on a png file, but I need the black to be transparent to things behind it on a webpage.
what I have been doing to work with transparency: bring up GIMP to add an alpha channel and set part of an image to transparent. Save and use in Paint.net.Today, for example, I wanted to create a M + W logo, and the result looked like this:I set the font to Engravers MT, put a red W on an image.Selected "All", copied to clipboard, then pasted to a new image.Vertically flipped the new image, making it an M, changed color to blue using Recolor tool. Saved it as PNG, closed image.Started GIMP, opened the blue M image.On GIMP menu, selected Layer --> Transparency --> Add Alpha ChannelUsed Fuzzy Select Tool to select the area outside the blue MHit delete key to remove color of fuzzy selection (converting it to transparent)Save image as PNG and exit GIMP.Back in Paint.net, open the M image.Select All of Image, copy to clipboard.Paste into New Layer of W image.Adjust position of this transparent selection layer to achieve desired resutl as above.Save the completed image.I find GIMP to be very hard to work with, and prefer working with Paint.net. It would be so nice to be able to create an alpha channel and make a transparent area of an image inside of Paint.net.
I'm using Xfrog trees (first time, and quite new to 3ds max design 2011).
The leaves are images laid onto planes. The leaf has a white background and is precreated to be transparent etc.....
In theory i should be able to import the tree, render and everything should work. it's not working. The tree renders with the white background to the leaves
Is there a setting i'm missing, maybe in the render setup?
AutoCAD Certified Professional Win 7 Pro 64bit, Dell Precision M6500
I have a B&W images. It's actually in RGB but all shades are gray. I would like to create an alpha channel whose values equal the brightness of each pixel. How do I do that?
Thought I'd try Gimp on my new laptop instead of Photoshop. I'm making graphics for a game.
I needed to add an alpha channel to an image and edit it, including pasting into the alpha channel from the clipboard. Easiest thing in the world on Photoshop, but seems utterly impossible on Gimp.
I've looked at a few threads that discuss editing the alpha channel, and they make it sound like rocket science. Notable, most seem to involve juggline multiple other images and then following convoluted pasting operations to get anything down. Or using layer "Masks" which, as best I can see, are impossible to paste into (and I couldn't find how to convert these masks to alpha channels either.)
As it stands, I've failed to get anything onto an alpha channel at all, except some scribble that showed up in the tiny side icon but couldn't be seen in the main image.
I'm new to Gimp, and I'm hoping I've just missed something. What is the straight forward way to edit the alpha channel (drawing on it, pasting into it from the clipboard), and seeing the results at the same time. I've tried everything intuitive and nothing works.
How do I take say the black and white version of an image and use the final grey scale value as the alpha value for that pixel on the original? Is this possible to do easily?
I was simply wondering the best means in Paint.Net to use a black and white image and use it as the alpha channel of my image, with white being opaque and black being fully transparent. I looked through the plugins on the site and didn't see anything that seemed to resemble what I was after.
can someone tell me the easiers way to make an alpha tga file? Photoshop 7 can done alpha when i save to tga 32 bits, but in CS we have to do it manually...
I already have an image file in png format..which I want to use as an application launcher icon for my android application.
The android specifies image with following properties for the launcher icon(Will need 4 different image to support different screen size in mobile devices)
Launcher icons should be 32-bit PNGs with an alpha channel for transparency. The finished launcher icon dimensions corresponding to a given generalized
Screen density are shown in the table below. 1. 36 * 36 px 2. 48 * 48 px 3. 72 * 72 px 4. 96 * 96 px
I would like to create 4 png files(with specifications mentioned above) from the already existing image file. How do I do that in GIMP.
I am completely novice to image editing(Never touched any image editing software before) and not sure how to achieve this in GIMP.
In short, I have two images open in Gimp. I need to add one the images to the alpha channel of the other image. How do I go about doing this? I was able to add an alpha channel but beyond that I am lost.
This bit will only make sense to 3D modelers. I have 3D model that I'm importing into a the Unity 3D game engine. One of the material shaders makes use of specularity maps. Normally the specularity map would reside in the alpha channel of the RGBA diffuse image, but due to file sizes, all these are released as separate jpegs. The idea is to make some parts of the 3D model more glossy as far as I know. The only way to do this is to add this specular image to the alpha channel of the diffuse image, and then the game engine can work its magic, making the skin look realistic.
any difference between alpha layer and alpha channel? I mean has to be right? I just don't know what exactly that would be if there is. I'm trying to figure out some more stable uses for computer graphics when building textures with alpha layer or alpha channels. So far I get a flicker from opengl bug when using alphas. So I'm wondering if I use Alpha layer and something with a solid color underneath the geometry if I could achieve a more stable result where alpha sorting. Possibly clearing it up where my alpha layered geometry stays on top vs bleeding through at times it seems.
I make banners for our company newsletter that we do every month and they vary from month to month in design. I am working a few months ahead and creating a banner for our March newsletter, which I'm doing a Saint Patrick's Day design.
To do this, I am using a JPG of a four leaf clover that I want to remove the white space behind it and then set it to different opacities to add to a plain, green banner.
I do these steps:
1. Open the file.
2. Create a new layer.
3. Drag the new layer under the original file.
4. Use the magic tool, set to appropriate tolerance and select all the white space. It does the moving dotted lines around all the space I want removed.
5. Press "Delete" to remove the white space.
I did the same procedure yesterday and it worked fine. Today, it won't delete the white space. Is it because this image is a JPG?
Can anyone tell me if it's possible to make a completely transparent and colored image? I'm intending to use it for a webpage and placing links and other stuff on a table, in which i want to have a colored and transparent background, so i can view the page background.
I need help making the background of several images transparent using Photo Shop. For instance, I have a picture of a flower that appears to be floating on a white background, but when you try to insert the picture on a page with a color background, the white shows up too. I would just like for the flower to appear directly on the color background of the page. I hope this makes sense. I just want to make the background of the picture itself completely transparent. How can I do this using Photo Shop?
I'm trying to make an image bg transparent and ensure the bg layer is named by double clicking on it(I give it the default name of level 0) then use the magic wand to get rid of the bg and save it as a PNG (I tried with a if too) but it still isn't working.The 3 images I tried are on this page: URL....
I have created two masks with channels to use on an image. Now I want to combine the two channel masks into one to use. I made a new layer in channels of the composite masks which gave me an Alpha channel. The Alpha channels show the solid black paint lines where I filled in the selection voids. These solid lines affected the adjustment layers so I ended up doing some erasing at 50%. Not the shortest workflow direction. How can I combine two channel masks (selections) into a common selection and save as a new Channel?
I created an alpha channel with marquee tool on a colored backgound, by using "select > save selection", the alpha channel appeared at the bottom of the channel palette. I know the white part should represents transparency and the black part is opaque. But when I import this into the Adobe premiere6.5, the thing is reversed, I have to use "alpha channel" plus "reverse" option to get what I want - see through the "white" part. I heard there is an option in the photoshop with which you can define whether you want "white" is transparent,black is opaque or vice versa,
I have an image that I want to have an alpha channel even though it isn't used at all. Even if I save the image with transparency flag in "Save for web" (as PNG), Photoshop doesn't include the alpha channel with image because it's not been used. Is there a way I can overcome this (other than adding a single transparent pixel to image or using another program)?
Once I create an alpha channel, how do I edit it? I have tried selecting and clicking the alpha channel, and then using the paintbrush tool. I understand that if I have a white foreground, painting should remove some of the mask, while a black background should result in the painting adding to the mask. But often nothing seems to happen when I paint. Or, at other times, the painting results in paint marks on my image but doesn't affect the "marching ants" and therefore doesn't affect the mask. I have already checked that my K setting in Color is at 0 for white and 100 for black. Using CS5 version 13.0 x64 with Windows 7.
I can't seem to find a way to edit (or at least delete) the alpha channel of an image with transparency in Photoshop.
Ctrl-clicking the thumbnail of the layer and editing it in the channels tab is not what I mean...
Take a gradient, from Red 100% Opacity to Blue 0% Opacity. After I saved the gradient as a PNG, how can I for example use the levels adjustment on the PNG's alpha channel?
If I open the image in After Effects there is an option to control the alpha channel. That's quite embarrassing if a video software can edit the alpha channel and an image software can't...
I've attached screenshots to demonstrate what I mean.
I am trying to select the aplha channel (and make it a selcetion ) by using the command +mouse click but I only get the black selected not the white. So i have to invert selection, which is annoying. Am i missing something? this worked 2 weeks ago and now it has changed.
I'm developing a tile based game, I have basic ground tiles, and above these tiles can be objects. My game engine supports objects with an alpha channel, where the alpha channel is used for transparency:
alphachannel 0 = completely invisible pixel alphachannel 255 = opaque pixel alphachannel between 0 and 255 means the object and the background tile below that are blended, like semi-transparency.
This is useful to give the objects soft edges, and for semi-transparant fire, ghosts, and other nice looking effects. Code: