I'm using Xfrog trees (first time, and quite new to 3ds max design 2011).
The leaves are images laid onto planes. The leaf has a white background and is precreated to be transparent etc.....
In theory i should be able to import the tree, render and everything should work. it's not working. The tree renders with the white background to the leaves
Is there a setting i'm missing, maybe in the render setup?
AutoCAD Certified Professional
Win 7 Pro 64bit, Dell Precision M6500
I have a B&W images. It's actually in RGB but all shades are gray. I would like to create an alpha channel whose values equal the brightness of each pixel. How do I do that?
Thought I'd try Gimp on my new laptop instead of Photoshop. I'm making graphics for a game.
I needed to add an alpha channel to an image and edit it, including pasting into the alpha channel from the clipboard. Easiest thing in the world on Photoshop, but seems utterly impossible on Gimp.
I've looked at a few threads that discuss editing the alpha channel, and they make it sound like rocket science. Notable, most seem to involve juggline multiple other images and then following convoluted pasting operations to get anything down. Or using layer "Masks" which, as best I can see, are impossible to paste into (and I couldn't find how to convert these masks to alpha channels either.)
As it stands, I've failed to get anything onto an alpha channel at all, except some scribble that showed up in the tiny side icon but couldn't be seen in the main image.
I'm new to Gimp, and I'm hoping I've just missed something. What is the straight forward way to edit the alpha channel (drawing on it, pasting into it from the clipboard), and seeing the results at the same time. I've tried everything intuitive and nothing works.
How do I take say the black and white version of an image and use the final grey scale value as the alpha value for that pixel on the original? Is this possible to do easily?
I was simply wondering the best means in Paint.Net to use a black and white image and use it as the alpha channel of my image, with white being opaque and black being fully transparent. I looked through the plugins on the site and didn't see anything that seemed to resemble what I was after.
I have an image and i'd like to turn that into a transparent gif/png file for a website (has a changing bg color at random). The thing is i don't know how do this, and could use some help. What I tried so far is that I add to the original image an alpha channel which is the original image inverted, but that did not show me the checkered bg.
Anyway I added a faked impression of what i want to achieve. Thanks for any tips on how to make this work.
I already have an image file in png format..which I want to use as an application launcher icon for my android application.
The android specifies image with following properties for the launcher icon(Will need 4 different image to support different screen size in mobile devices)
Launcher icons should be 32-bit PNGs with an alpha channel for transparency. The finished launcher icon dimensions corresponding to a given generalized
Screen density are shown in the table below. 1. 36 * 36 px 2. 48 * 48 px 3. 72 * 72 px 4. 96 * 96 px
I would like to create 4 png files(with specifications mentioned above) from the already existing image file. How do I do that in GIMP.
I am completely novice to image editing(Never touched any image editing software before) and not sure how to achieve this in GIMP.
In short, I have two images open in Gimp. I need to add one the images to the alpha channel of the other image. How do I go about doing this? I was able to add an alpha channel but beyond that I am lost.
This bit will only make sense to 3D modelers. I have 3D model that I'm importing into a the Unity 3D game engine. One of the material shaders makes use of specularity maps. Normally the specularity map would reside in the alpha channel of the RGBA diffuse image, but due to file sizes, all these are released as separate jpegs. The idea is to make some parts of the 3D model more glossy as far as I know. The only way to do this is to add this specular image to the alpha channel of the diffuse image, and then the game engine can work its magic, making the skin look realistic.
There seems to be tons of threads on how to make a transparent image, but I haven't been able to fine one to do one specific thing.
How do I set the alpha channel to be black? I want to have a black background on a png file, but I need the black to be transparent to things behind it on a webpage.
can someone tell me the easiers way to make an alpha tga file? Photoshop 7 can done alpha when i save to tga 32 bits, but in CS we have to do it manually...
any difference between alpha layer and alpha channel? I mean has to be right? I just don't know what exactly that would be if there is. I'm trying to figure out some more stable uses for computer graphics when building textures with alpha layer or alpha channels. So far I get a flicker from opengl bug when using alphas. So I'm wondering if I use Alpha layer and something with a solid color underneath the geometry if I could achieve a more stable result where alpha sorting. Possibly clearing it up where my alpha layered geometry stays on top vs bleeding through at times it seems.
I have created two masks with channels to use on an image. Now I want to combine the two channel masks into one to use. I made a new layer in channels of the composite masks which gave me an Alpha channel. The Alpha channels show the solid black paint lines where I filled in the selection voids. These solid lines affected the adjustment layers so I ended up doing some erasing at 50%. Not the shortest workflow direction. How can I combine two channel masks (selections) into a common selection and save as a new Channel?
I created an alpha channel with marquee tool on a colored backgound, by using "select > save selection", the alpha channel appeared at the bottom of the channel palette. I know the white part should represents transparency and the black part is opaque. But when I import this into the Adobe premiere6.5, the thing is reversed, I have to use "alpha channel" plus "reverse" option to get what I want - see through the "white" part. I heard there is an option in the photoshop with which you can define whether you want "white" is transparent,black is opaque or vice versa,
I have an image that I want to have an alpha channel even though it isn't used at all. Even if I save the image with transparency flag in "Save for web" (as PNG), Photoshop doesn't include the alpha channel with image because it's not been used. Is there a way I can overcome this (other than adding a single transparent pixel to image or using another program)?
I have a 24bit PNG image to be used as a texture in my little game. I want to blend this texture with other colors which require it to have an extra alpha channel. I did some search online and tried some methods including add another layer and add transparency to the image, but neither worked(after I exported the image to png and reopened it, it still only contains 24 bits for every pixel).
Once I create an alpha channel, how do I edit it? I have tried selecting and clicking the alpha channel, and then using the paintbrush tool. I understand that if I have a white foreground, painting should remove some of the mask, while a black background should result in the painting adding to the mask. But often nothing seems to happen when I paint. Or, at other times, the painting results in paint marks on my image but doesn't affect the "marching ants" and therefore doesn't affect the mask. I have already checked that my K setting in Color is at 0 for white and 100 for black. Using CS5 version 13.0 x64 with Windows 7.
I can't seem to find a way to edit (or at least delete) the alpha channel of an image with transparency in Photoshop.
Ctrl-clicking the thumbnail of the layer and editing it in the channels tab is not what I mean...
Take a gradient, from Red 100% Opacity to Blue 0% Opacity. After I saved the gradient as a PNG, how can I for example use the levels adjustment on the PNG's alpha channel?
If I open the image in After Effects there is an option to control the alpha channel. That's quite embarrassing if a video software can edit the alpha channel and an image software can't...
I've attached screenshots to demonstrate what I mean.
I am trying to select the aplha channel (and make it a selcetion ) by using the command +mouse click but I only get the black selected not the white. So i have to invert selection, which is annoying. Am i missing something? this worked 2 weeks ago and now it has changed.
I am using X4 and am familiar with chroma keying and setting backgrounds but I am trying to export the video with the alpha channel so I can create a flash file with transparency to use for walk on video (where the person appears in the foreground of the site with wmode set to transparent).
I have Corel Motion 3D and some of the kbase was suggesting I needed to use that to export with the alpha channel but it would be a lot simpler to be able to push it out from X4. Even if I can do it as non-flash file I can take it to something like Ijoysoft and convert to flash.
I've seen instructions to use this but I'm not sure what its core purpose is and I can't seem to find a definition in the user manual, online or in this forum.
I need to output xparent alpha backgrounds in .png image sequences can X6 do this? Other formats are fine but preferably I'd like to use image sequences.
I'm developing a tile based game, I have basic ground tiles, and above these tiles can be objects. My game engine supports objects with an alpha channel, where the alpha channel is used for transparency:
alphachannel 0 = completely invisible pixel alphachannel 255 = opaque pixel alphachannel between 0 and 255 means the object and the background tile below that are blended, like semi-transparency.
This is useful to give the objects soft edges, and for semi-transparant fire, ghosts, and other nice looking effects. Code:
I have an image that I created in Photoshop CS3 with a drop shadow on it and transparency around it. I need to save it as a 32-bit TARGA file with an embedded alpha, so that the transparency and drop shadow work when I bring it into my video editing software, but when I save it out as a 32-bit .tga it doesn't save an alpha with it. I seem to remember Photoshop automatically creating an alpha from your transparency when you save out a 32-bit .tga. What am I doing wrong?