Photoshop :: Quick Question Of Animation

Feb 11, 2006

How do you use the Animation Feature on Adobe Photoshop CS 2?

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3ds Max Animation :: How To Get Radial Animation For Quick Freeze

Mar 5, 2014

I want to incorporate a 'quick freeze' effect and have been playing around with various mods and settings but am having some trouble getting it to behave the way I want.
 
The scene is a woodland with a small body of water in it, I want a character to fly down into the pond and touch it, causing a 'wave' to come out from the point it is touched and freeze everything it passes. I can animate the 'freeze' fine (just changing the color/density/etc on the hair mod for the grass and textures on the other objects). the problem is that it all happens simultaneously. How to get a 'radial' animation for the 'quick freeze'? It's not set in stone that I need to do this, but I'd really like to.

I'm using simple textures for the water, ground and trees with a 'falloff' material and the hair mod for the grass. 

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Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:

Position Style Opacity
 
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.

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Maya Animation :: Unlock The Scaling Attribute In Walk Cycle Animation File?

Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

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3ds Max Animation :: Remove Blues Eye Lines And Text When Creating Animation Preview?

Nov 18, 2011

How do I remove the blues eye lines and text when creating a animation preview?

[URL]

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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Maya Animation :: Setting Up A Rope For Animation Based On Control Panel

Jan 20, 2011

I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:

1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated

Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.

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3ds Max Animation :: Loop Animation - Distance Of Stripes Controlled By Curve

Aug 3, 2012

i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?

quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.

[URL] ....

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3ds Max Animation :: Motion Capture - Hands Closed On Biped Animation

Nov 18, 2013

I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.

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Maya Animation :: Additive Layer Animation For Rapid Prototyping

Dec 11, 2010

I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.

As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.

This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?

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Maya Animation :: Expression To Automate Animation Of Wheels

Oct 10, 2012

I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.

My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation

It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.

I have attached an MB (Maya 2013) so you can see the

problem.mudboxcar_maya_2plusexpression.mb.zip

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Maya Animation :: Blendshape Animation From Motion Capture?

Mar 6, 2012

translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...

Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me

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Maya Animation :: Baking Parts Of Animation Deletes Others

Apr 3, 2011

How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?

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Maya Animation :: ATOM Animation Transfer Between Different Characters

Oct 23, 2012

I have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.

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Maya Animation :: Bicycle Type Chain Animation?

Dec 22, 2010

For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.

In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!

Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?

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3ds Max Animation :: No Real Time HD 720p Animation In Background

Feb 28, 2012

I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.

It is pretty difficult to get the timing right on the foreground biped animation without a real time background reference. I also tried a lower res version of the background video (standard 720 x 480 DV), but that also does not play in real time. Is there any way to get max to play the background video in sync i.e., updating the frames in real time? Is there a way to improve max performance (ideal settings?)for a background video? Would a Tiff sequence play quicker than a .mpg or .mov files? If so how do set up an .ifl for playing an image sequence?

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Maya Animation :: How To Get Random Motion In Camera Animation

Nov 29, 2010

Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.

I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?

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Maya Animation :: Hide / Show Components Within Animation?

Jan 20, 2011

I have made a 3d Spectrum analyser , its made of rectangular boxes 16 rows and 16 boxes in each row.

So i have made my cam from Bottom Left corner to Top Right over 96 Frames.

What i need to do, is make some of the blocks disappear and re appear as the cam pans across.

In sketchup i did it by HIDEING the component (block), make new scene, then un hide it..

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Photoshop :: Quick Mask Bug In CS6 / Mac OS X?

Jan 6, 2013

I have the latest version of CS6 on my Mac, OS X 10.8.x.   I have found a bug where Quick Mask is not always activated when you select it.  Meaning, you select Quick Mask and the proper pen, color, etc., and it won't paint in the mask (default = red).   It also doesn't appear to be actually /doing/ a mask either, so I don't think this is a display/driver issue.

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Photoshop :: Quick Editing

Jun 29, 2006

I'm currently looking for techniques to edit unwanted objects out of my pictures without destroying the entire picture. What i mean, currently I am a realtor taking pictures of homes that I am showing. Many times (usually everytime), there is a sign of the home builder advertising who built the home. I am wanting to know how i can edit/crop the sign out of the photograph when i take a frontal picture of the house with the sign in the picture.

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Photoshop :: Quick Mask

Dec 8, 2003

I select edit in quick mask mode and start painting away, I switch back to standard mode and hit delete to leave me with the image I want..and all the rest dissapears...as it should. But the image I have left starts to go transparent.

Can anyone help with this as its starting to drive me mad..I have even uninstalled and reinstalled photoshop but I still have the same problem. How can I have the image remain in all its glory and not transparent?

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Photoshop :: Quick Question

Oct 22, 2004

I am fairly new to photoshop and imageready. I saw some tutorials on animation and have one made the one attached.

The question I had was is there a way to make the letters dissolve or do other actions like those on powerpoint. Where the letter slowly fades away or something to that extent.

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Photoshop :: Quick Mask

Oct 23, 2004

How do you change the red color of the quick mask to another color. Im editing a photo and the background has a lot of yellow in it. Its hard to tell whats been masked and what hasnt. I would like to change the masking color to black or blue.

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Photoshop :: Quick Mask?

Mar 12, 2009

I've clicked that mysterious and hidden button that gets me every time.

Been editing all morning by selecting quick mask using thebrush tool , then deselecting quick mask etc etc.

Now when I select quick mask and just paint in even just a dot when I exit quick mask the whole image is selected.

I've reset all tools, hunted the web,

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Photoshop :: & Quick Mask

Jun 27, 2009

I have recently purchased my first Photoshop editing program I am a novice to both
As I enjoy my photography I also love playing with the editing side of my hobby, so I recently purchased Photoshop Elents 6 and ditched my old built-in editing program. I have just started playing with changing the background to studio portrait photos, no I am not a pro just a simple amateur, although I am hoping to do some portrait photography as a pastime (I used to dabble a bit in that field with weddings many many years ago). I have been scouring the tutorials on the web for assistance and come across mention of 'Quick mask'. This would be very helpful to me with my photo background changing, but I don't seem to have it in my program Looking into it further, I am wondering if I have purchased the wrong Photoshop program. The mention of 'Quick mask' refers to Photoshop 6, which I thought I had, but can someone explain to me the differences between the various Photoshop programs as I am confused as to why my later version has not got what the earlier Photoshop 4 has.

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Photoshop :: Quick Resampling

Apr 12, 2005

I take digital images in RAW format, usually quite large, and then open and save the image as a large format Tiff file. At that point, I have to resize the image for the purpose at hand. Here goes...

I normally take the image down to roughly 4x6 inches (I keep the "Constrain Proportions" box checked) and desire a final resolution of 300dpi. Because I'm starting with a much larger image also at 300dpi or higher, this isn't a problem. However, I'm unsure about checking the "resample image" box.

My question is, should I check this box? I'm going to insert my desired resolution dpi regardless, so is it necessary to check the box or should I leave it unchecked? I'm starting to think that the purpose of leaving it checked is to perform roughly the same function as the "constrain proportions" box - to allow the software to automatically resample the image based on the resizing I do. But again, I have a particular resolution in mind and so I'm wondering if it's okay to just uncheck the box and insert my desired resolution. Or, even leave it checked but just go ahead and insert my desired dpi resolution as planned.

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Photoshop :: How To Disable Quick Selection

Mar 10, 2013

i can only find the quick selection tool. What i really need is the selection tool that only selects what you want it to and not everything around it. where can i find this?

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Photoshop :: Quick Selection Size Too Big?

Dec 26, 2012

I'm trying to use the quick selection tool to take part of an image out and combine it with another but when i click to make the first selection a "Could not use the Quick Selection because the result would be too big." message shows up. I havent even made a selection so how would it determine if it's too big? I just don't get it.

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Photoshop :: CS6 Quick Selection Tool?

Aug 29, 2013

After using this tool, the image is left with horizontal bands running throug the entire image from top to bottom.  In between the bands the image is clear.

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Photoshop :: CS5 Or CS6 - Where Is Quick Selection Tool Gone

Nov 9, 2013

I'm using cs6 or cs5 and all I have is the magic wand. I'm also on windows. I've tried to select the magic wand then shift+w but it doesn't change.

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Photoshop :: Quick Mask Not Working

Nov 24, 2008

This issue has been around for the last 4 versions at least, Quick Mask stops working, I am getting fed up with having tio reset photoshop to its defaults, because this means that it takes me a good 30 min to reset all of my settings again, and as this has now happened 4 times today, it is costing me money, at least CS3 was a little bit more reliable than CS4, I certainly will not be upgrading our copies of Photoshop.

Has anyone got a simple way to get Quick Mask working again without loosing the other settings from Photoshop...

Or does anyone know why this happens? My system is 4 x Quad Core CPU, running 16Gb RAM and 2 x 8800 Video Cards on x64 Windows XP, so it cannot be down to memory.

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