GIMP :: How To Put Symbol On Back Of A Piece Of Armor
Jun 6, 2012
I'm modding a game at present and wanted to put a symbol on the back of a piece of armor.
I created the armor and symbol in seperate files, then opened the armor file, then did an "open as new layer" for the symbol I wish to paint on the back of the armor.
I'm obviously having some kind of context issue, every time I click the image to move it around the "Adjust Color Balance" menu pops up instead of allowing me to move the symbol around.
I'm trying to find a way to add armor to something's body, then make it look as though it was meant to be there. It's turning out a lot more difficult than I expected.
I was editing my largest project to date (I'm still well a novice) and once I needed to remove a middle portion I realized how in the heck can I slide the remainder entire timeline to fit the gap? I tried the slide tools, hand tool, and the track select tool. I know host to highlight the remainder of the timeline.
Ive been working on a piece of art for about a week when suddenly i was having some computer issues. I restart my computer and open up my gimp file and a file that previously had three layers now has one layer. The other layers where seemingly deleted, and i don't know why. Ive read another thread on here that was dealing with the same issue yet none of problems or solutions applied to my problem. This did happen one time before and all the layers were deleted, but i just started the project over again. The art i lost was being licensed, and I'm sort of freaking out.
What I'm trying to achieve is.......... i want to create a piece of work I am doing and track my movements when creating it, but thing is i dont want to use a screen recorder for it as i could make mistakes , plus i may get tired and carry on the next day and so on.......... but will use a screen recorder once its finished.
is this possible as this is for a tutorial. I suppose what im looking for is something like a undo button but save the undo button stages for when i want to carry on with my project.
I am trying to make a peice of text glow by going to Filters>Alpha to Logo>Neon, but after I do that The rest of it goes away (including the black backround) and on the right, the layers are no longer the normal rectangle, they are very short and long rectangles.
I want to design a t-shirt and my aim is to reduce a photograph to a two-colour image, more like a symbol, with bold lines and few details. A little bit like this one, taking this one into GIMP. I have been using the software quite a while for private photos, but I have never attempted something like this...
So far I have managed to remove all content except for "the edges" of the car, but I am a bit lost how I can make those edges smooth, because now I can see that the masks I used were not "straight". how to progress making a symbol out of a photo?
I want to design a t-shirt and my aim is to reduce a photograph to a two-colour image, more like a symbol, with bold lines and few details. A little bit like this one, taking this one into GIMP. I have been using the software quite a while for private photos, but I have never attempted something like this...
So far I have managed to remove all content except for "the edges" of the car, but I am a bit lost on how I can make those edges smooth, because now I can see that the masks I used were not "straight"; the photo is reduced to monochrome. Well, what I am asking is: How to progress making a symbol out of a photo, from scratch?
I've been messing around with this shape, mostly based on ideas from the skull medallion tutorial over at Gimp users, and was wondering what is causing the white jagged line that appears along the bottom of the wing and also to the outer edges. It only appears after I have run the Lighting Effects filter.It's not too obvious on the full size image of the batman type symbol, but becomes quite noticeable when a section is enlarged.
I made the background of an object (single color symbol) transparent, then re-sized it. I then added a transparent layer to another image, with the idea of placing the symbol onto that layer. I tried to move the symbol, but that didn't work. I copied the symbol image and tried to paste it onto the layer. It pasted, but all I got was a transparent rectangle that matched the size of the symbol image.
I am having problems copying/pasting an image into Gimp. Instead of the image itself being pasted, it pastes the mac symbol for Jpeg (the photo of the little Asian boy by the sea with the camera lens on top). The same happens pasting an EPS file. I don't understand as I have managed to paste an image before. I have tried pasting into selection/pasting as new image/pasting as new layer. All the same. Neither will Gimp let me drag an image into it from finder or the desktop. I've tried opening a new file from scratch too. Same problem.
These are the reasons why I went back from GIMP 2.8 to GIMP 2.6.x:
1.) The free text field in the "Open file" view has been removed, or at least I couldn't find it. A frequent use case for me is to copy a fully qualified file name (i.e. including the path) of an image and to paste it to the "open file" view of GIMP... Not possible anymore? Why? Progress IMHO is if possibilities grow, not if they disappear.
2.) I open a JPEG and I want to save(!) it as JPEG. Why is GIMP starting to domineer over the user now (like e.g. MS Windows has been doing all the time) by changing the file type to XCF and forcing the user to "export" the image (that was opened as a JPEG!) if he wants to save it as a JPEG again? Progress IMHO is if things get easier, not if they get more complicated.
3.) The calculation of the image size of JPEGs when saving in preview mode is buggy, i.e. the size is way too high (GBs instead if MBs). Of course, this is only a minor bug which will be fixed soon (if it isn't already). I just wanted to note it.
I've downloaded gimp 2.6 recently and everything about it is great besides the fact that I dont have a layer box. I've tried all the tricks that people say, press ctrl + L or go to windows>recently closed docs.... When I tried recently closed docs it says empty.
[URL]
I downloaded it from ---> [URL]
When i open gimp up at the top of the window it says GNU image manipulation program.
But imagine the huge dismay felt when this dedicated user updated GIMP to 2.8.6 and found there was no maximise button any more! Is there anyway to get this button back??
I use it regularly as part of my work-flow, and now I find this once fantastic app pretty much rendered useless to me.
Not having the maximise button also doesn't allow me to see the bottom part of the program's window, so the bottom slider is useless to me.
Not having this pretty much puts my budding photography on-hold, as I resent having to pay an extortionate amount for Gimp's closest 'worthy' competition. That, and photosh*t doesn't play nice with Linux anyway.
Also, I don't have the ready cash to rush out and buy a larger monitor (for a laptop thats screen size works well for all other apps) just to use Gimp.
I don't know if this is the right name, but my options for cropping, moving, my wand, etc, have disappeared on me by accident. I don't know how to get them back in their original place. Here's a screen shot of what it looks like now. (It's the window that usually stays on the left of the screen, I think for most people. )
[URL]........
Everything , my options, are gone and replaced only by the airbrush tool.
I mistakenly installed CorelDRAW and found out not what I hoped for, uninstalled, but now a bunch of Gimp file associations are gone!! like patterns and gradients and other things are no longer associated with Gimp! how do I get those file association back for Gimp?
I have an image green leaf with a total white background. I use "add color to alpha".The image is great but slightly transparent because the white channel is missing.
How can I get the white back to the cutout leaf, so it has no transparency and is a nice crisp image?
I want to create an effect on my image where the image is ripped from behind and the ripped pieces are turned to the front like the power that ripped the material came from behind.
An example would be AC/DC Razors Edge album cover.
I found some tutorials but they are just for ripped paper. I want to be able to turn those ripped edges anywhere I want like real paper or some other material in real life.
The attached picture is me trying to balloon a part. I would like to just add some notes to the balloon so that I can update them manually but all I can find is to have a symbol. So I created a symbol, the insertion point for the symbol is shown. For some reason I get an extra number and the symbol offcenter. Why is this happening? What I'm really looking for is a balloon that is fully customizable so that I can just add text to the top and bottom and fill out the details.
Is there a way to "eval" or dynamically set a symbol name that has been parsed from XML to build a symbol path? For example, I'm trying to dynamically set a variable to the path of a sysmbol already on the stage, but it's not working correctly:
var xmlSymName = $('symName', this).text(); // where symName = "sym4" from a parsed XML node var whatPOI = sym.getComposition().getStage().getSymbol("sym1").getSymbol("sym2").getSymbol("sym3").getSymbol(xmlSymName).getSymbolElement();
Basically I have a lot of points on a map and I'd like to be able to name the points along with other data like tooltip callouts, etc populated via XML then loop through the XML to build the points of interest on the map. If I can get the above working I can place that variable path reference into an array and grab the data from it later. But the path is not working the way I have it.
The scenario is this, I have a symbol(TitlePage) on my main timeline. Inside the symbol(TitlePage) there is a play button. How can i set a click event on this symbol that access the main timeline(stage) labels?
play "SYMBOL_2" - "DIV_ANIMATION_1" - "ANIMATION_1_START" from within "SYMBOL1" - "DIV_PLAY" with the mouseup command
URL....I know that i can sym.getComposition().getStage().getSymbol("div_animation_1").play(); from within "div_play" but how do i access a point on the timeline and play from there...