Edge Animate CC :: How To Start And Turn On Symbols From Buttons On Main Timeline

Mar 5, 2014

1. I have my timline. There is a button. I have made a symbol. This symbol should not be visible at the start. If I click the button it should make the symbol visible and start it.
 
So... What is the code I should give my button? Should the sybol be on the timeline? Should it be turned off or should I just turn off autoplay?
 
What I have so far is:
 
The symbol is in the timeline. It is set "on" and I can make it play with:
 
sym.getSymbol("mySymbol").play(0);
 
So far so good. My problem now is that the symbol should be over my button. So it is not possible to press it. So logically the symbol should be turned "off" (then I can click the button under it) and when I click the button the symbol should turn on and then play. So actually what is the code to turn it "on"?
 
2. I have a button in a symbol. Can this button controll the main timeline. It should for example got to frame Number 30 on the main timeline. Is that possible? What is the code I have to give the button?
 
I tried so many stuff and it wont work. I am new to edge and java script etc.

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Edge Animate CC :: How To Play A Symbol Timeline From Main Timeline

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Ive created a box, turned it into a symbol called box,Inside box i have a left to right animation with auto play turned off.I then went back to the main stage, clicked the box, added action, on click to play, yet it does nothing.How do i Play the symbols timeline?

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if (sym.getPosition() == 0)
{
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}
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Jan 9, 2013

I have come across about a dozen similar discussions, but most have presented solutions that worked in earlier versions of Edge and no longer work.
 
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I can post code to show you an example.
 
Here's what I have inside of the stage code:
 
// insert code to be run when the composition is fully loaded here
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this.panelCount = 4;

[code]....
 
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function init(){
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[Code]....

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I have a symbol with an animation of a curtain closing (cortina) and another one with a roof lamp that gets on or off controlled by a button. When the button that turns the roof lamp the position of the "filmepreto" must be the same of the curtain. Both the curtain animation and the "filmepreto" animation have the same lenght.
 
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I am trying to move a symbol around based on it's x and y coordinates, without using keyframes to actually animate any movement.
 
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[Code].....
 
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I have a project in Edge with a couple of screens as symbols on layers in the main timeline. I've been trying to write a function in the global scope that I can call from all the buttons, to show and hide screens.
 
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