Edge Animate CC :: Easy Way To Flip A Graphic / Symbol?
Feb 26, 2014Is there an easy way to flip a graphic/symbol? Without having to type in javascript?
View 7 RepliesIs there an easy way to flip a graphic/symbol? Without having to type in javascript?
View 7 RepliesI'm doing an animation where I have a 2d side scrolling concept.
I have a side scrolling world with road, and the user controls a car driving left or right from one area to the other. The user controls the direction of the car via keydown (arrow keys).
Now the problem is, if the user presses right, then it works fine and the car drives forward to where I want it to stop. But if the user presses left to go back to a previously visited area...the car reverses to the previous area.
The way the keydown events control the timeline is simply if the user presses the right arrow key I simply call sym.play(); and when the user presses the left arrow key I call sym.playReverse();
how I can manage to either swap the car symbol with another symbol...or flip the car symbol 180 degrees.
The desired effect is, if I call the play action the car must face right > and when I can the playReverse action the car must face left <
Is there a way to "eval" or dynamically set a symbol name that has been parsed from XML to build a symbol path? For example, I'm trying to dynamically set a variable to the path of a sysmbol already on the stage, but it's not working correctly:
var xmlSymName = $('symName', this).text(); // where symName = "sym4" from a parsed XML node
var whatPOI = sym.getComposition().getStage().getSymbol("sym1").getSymbol("sym2").getSymbol("sym3").getSymbol(xmlSymName).getSymbolElement();
Basically I have a lot of points on a map and I'd like to be able to name the points along with other data like tooltip callouts, etc populated via XML then loop through the XML to build the points of interest on the map. If I can get the above working I can place that variable path reference into an array and grab the data from it later. But the path is not working the way I have it.
Can I call a symbol from the symbol panel and place it on the stage?
View 2 Replies View RelatedThe scenario is this, I have a symbol(TitlePage) on my main timeline. Inside the symbol(TitlePage) there is a play button. How can i set a click event on this symbol that access the main timeline(stage) labels?
View 6 Replies View Related I have the following
STAGE
SYMBOL_1
DIV_PLAY
MOUSEUP(COMMAND)
DIV_STOP
MOUSEUP (COMMAND)
[Code]...
I would like to do the following:
play "SYMBOL_2" - "DIV_ANIMATION_1" - "ANIMATION_1_START" from within "SYMBOL1" - "DIV_PLAY" with the mouseup command
URL....I know that i can sym.getComposition().getStage().getSymbol("div_animation_1").play(); from within "div_play" but how do i access a point on the timeline and play from there...
i just made an animation. basicly it works like an flip book. i have 30picture laying on top of each other and turn them on after each other( it´s in a symbol).
my problem is that it run not smoth enougt. it seems like it´s too much datasize for edge. sometimes it just stops an one picture for a moment and it seems like the stage has to load the other pictures before continuing.
is there a code to preload the animation? or is there anyway to get it smooth?
I have an animation that shows a briefcase with a combination lock as shown. I created a vertical png graphic of the numbers 0 thru 9. I then attached two more copies of the graphic end to end to each other to make one long strip of repeating numbers 0 thru 9. I then grouped the graphic as a single object and named it NumFirst and positioned it for the first tumbler of the lock. I did this two more times (NumSecond, NumThird) for the other two tumblers. I then created a graphic mask and positioned it so only three of the numbers are visible (as shown) giving the illusion of the tumblers. Using jquery draggable and restricting the drag along the y-axis, I can drag the individual tumblers up and down as though I was setting the combination. I did this in Edge Animate and the interactive animation looks great! However, I'm limited to how far I can drag the graphic because eventually I reach the end of it. My coding skills with jquery and javascript are growing, but I have hit a snag. How can I get the number graphic to repeat itself (either up or down) after it is dragged for a certain length, giving the illusion that the tumbler is going around and around. Here is my code so far which is in the creationComplete of my edge file:
yepnope({nope:['js/jquery-ui.min.js','js/jquery.ui.touch-punch.min.js' ], complete: init});
function init(){
sym.$('NumFirst').draggable({ axis: "y" });[code].......
What is the syntax for retrieving the name of the symbol that has been clicked on?
$sym.symbolName
$sym.name
$sym.getAttribute("name");
e.target.name
e.target.symbolName
I can get e.target.id fine, but it's a mixture of Edge generated identifiers and my symbol name.
I have some codes like this:
function myFunc(name) {
var $symbol = sym.$(name);
//I want to do something with $symbol depending on their id, for example
//$item.appendTo($symbol);
//so $item will append to the corresponding symbol
}
[Code]...
I tried .attr('id') and it seems not the id I want.
EDIT: indeed I want to get the selector inside myFunc
In my Composition there some cases I have to play one symbol. In a few cases it is necessary two play sequential e.g. symbol A an then symbol B. It have to look like one animation. Is there an easy way of calling?
View 19 Replies View RelatedI start with several items on the stage, each an iteration of the same symbol. When I click on one, it performs an opening animation, then pauses. When I click on another, the first symbol un-pauses on its timeline, animating back to original position, while the second one I clicked plays its opening animation till its pause. Each of the symbols can tell the already deployed symbol to "play itself off."I'm sure this was done in Flash all the time, and there's a Javascript solution.
View 3 Replies View RelatedHow to create two instances of the same symbol and change the texts and images inside the instances to have different texts (so I mean different from the other instance)?
Somehow, instead of using dynamic creation by using code, I can't manage this. Everytime I change a text inside A (instance of symbol1), the text of B (instance of the same symbol1) is also changed. The same with images. I can't figure out what I'm doing wrong here. I can't imagine symbols are always reference types, 'cause what's the meaning of having symbols then?
I have a symbol called "A." I needed 2 copies of it, so I duplicated A and renamed the new symbol to B. I now have A and B, identical copies of each other.
I navigated inside symbol A where I entered another symbol, "A1." Inside A > A1, I removed an image and added another image. No problem so far.
Then, I returned to the stage and navigated into symbol B > B1. To my surprise, the same image change I made in A > A1 already appeared in B > B1 (even though I duplicated A **before** making this change).
When I change the image inside B > B1, that same change is now present back in A > A1.
It's as if these two symbols, A and B, are mirrors of each other, even after being modified. Trouble is, I don't want mirrors. I need them to be slightly different.
I thought the Duplicate step might be my problem. I started over (both by undoing several steps and by closing and creating a new document entirely). This time, I copied A and pasted it onto the stage. I ran into the same problems.
Ok, next guess: this time, I entered symbol A and copied its elements/sub-symbols. I went back to the stage and pasted them there. Selected these elements/symbols and converted to a new symbol. Same problem!
how to apply CSS all elements of a symbol?
For example, I want to put a border around every image in a certain symbol.
I want to create on the symbol an mouse over event that address the same symbol.
i've tried
this.css("display","none");
with no success..
It is possible take action label before?
example:
Stage01, label 'home'.
Symbol01, click on Retangle01 action: Play ('home') in Stage01.
When I try to add a click event on a symbol, I can't access to the symbol, only to the parent. For example, if on the event click on a specific symbol A I add the code
var symbolElement = sym.getSymbolElement();
symbolElement.hide();
It will hide the parent of A, instead of hiding A. How do I access to A?
I'd like to use the opacity of a symbol in an if-statement. How to ask for it?
View 5 Replies View RelatedI have a crosshair like in a lightgun style game at an arcade. What code would I use to have the symbol follow the mouse, and if at all possible, could the symbol's origin be in the middle of the symbol and not in top left corner of the symbol?
View 15 Replies View RelatedI need to hide a symbol on my main stage dynamically, ie without hardcoding it on the timeline. So I tried this within an IF ELSE statement:
sym.getComposition().getStage().getSymbol("Box_Symbol").hide();
I also tried this:
sym.getComposition().getStage().getSymbol("Box_Symbol").css({"display","none"});
Clearly these are not working..
I have a keyframe where I must to upload a random series of symbols, and I do it with the script:
var myVar = Math.floor((Math.random()*6)+1);
var stage = sym.$("Stage");
var myAni = sym.createChildSymbol("Symbol_" + myVar, "stage");
myAni.appendTo(stage);
The script works fine, but, at NEXT keyframe I must load another series. The problem is that the symbol loaded in the previous keyframe is still present and the new symbol overlaps it.How can I unload or discard the previous symbol?
I'm simply trying to animate the y axis of a symbol with code. When I rollover one symbol, I'd like it to move the symbol it's inside a certain distance. Never seems to work. I've tried looking up the simple jquery syntax to change an image's y position, but it's hard to find!
This is what I have so far:
sym.$("grouped_image").animate({"top" : "+=50px"}, 500);
I'm building an animated menu in the latest version of Adobe Animate. There are 5 different animations that happen within the same box on the main stage. I have made each animation it's own symbol. I want to trigger the animations from text boxes to the left of the box where the main animation takes place. The text boxes are not apart of any of the symbols, but are just on the main stage.
When someone scrolls over any of the individual text boxes i need to play one symbol's timeline AND hide all of the other symbols from the stage.
How do I reference `this` when a symbol is clicked? I have a click event on 'alien' on the stage. In the handler, sym appears to be stage and not 'this'.
I want it to play itself (amoung other things) when clicked.
e.target gets me the element, but not the edge symbol so I can play itself.
I have several animations converted to symbols and I want the composition to call one at random on load. These will be page header animations and my intension is use the same composition on each page that pulls an animated header at random when the page loads. I've done this with Flash using Actionscript but not sure how to code it out in Edge.
View 14 Replies View RelatedI have facing some problem in symbol. i;e In a symbol have created three rectangular boxes (rect-1, rect-2 & rect-3)& in main-time line there is three lavel (label 1, label 2 & label 3).
i want to create functionality that is, when i click rect-1 box, i should be play "label 1", when i click rect-2, it should play "label 2" & when i click rect-3 it shuld play "label 3".
Is it possible or not
I've migrated across various platforms over the years but Edge is definitely a tool I will use as a core authoring tool. Keep the updates coming!
Ok I've read about 8 articles on this forum on Youtube videos and stopping sound using the
sym.$("blah").empty();
BUT, once I've emptied the container, I want to be able to access it again and play the symbol. I don't know how to load the container once it's been emptied. I tried
sym.$("blah").empty().append (youtube);
but doesnt work.
I just need the video to load again from the beginning, I dont need youtube API integration for remembering where it stopped, I just want to reload the symbol "blah" after its been emptied.
Check out the work in progress...
Page 1 - had no video
Page 2 - has video bg, ignore that, the two videos behind the slider have no empty commands and keep playing in background
Page 3 - on the page that says 'Nadi', behind teh slider is the video that has the empty and I just want to reload it after its been closed
I'm new to Edge, Javascript and HTML5 (coming from Director/Flash/After Effects background) I'm wondering if there's a way to target a nested symbol from a button. I would like to make a simple Pause/Play toggle button that stops a nested symbol is it's playing and plays it if is stopped. In software's I'm familitar with, this can be done with a simple target path and if/else conditional statement, but I can't find any examples that don't seem much more complicated.
View 15 Replies View RelatedI am trying to move a symbol around based on it's x and y coordinates, without using keyframes to actually animate any movement.
Basically what I want to do is have a largish map image inside a symbol, most of which is off stage, with right,left, up and down buttons that slide the map in and out as you mouseover them, thus allowing the user to navigate east, west, north and south, if you see what I mean.
The buttons would move the map symbol around in increments of perhaps 10 or 20 pixels at a time, but it would freeze where it was when you moused out of the button, and begin moving again when you mouseover.
Of course it would be important to fix limits to how far the map symbol could be pushed so that you could only see as far as the edges of the map, and not beyond the limits of the map.
I'm running into a problem with my symbols, they seem to be going out of sync in my animation. I'm using multiple instances of the same symbol. See below link for the .html file for example of what I mean. The wings go out of sync after awhile, even though they're the same symbol.
[URL]