AutoDesk Smoke :: How To Work With Wireframe Icons
Feb 28, 2014
I have posted a 3 minute video showing how to work with the wireframe icons.Shortcuts to turn the wireframes on and off as well as the preferences to adjust the transparency and choose between showing all wireframes or a selected wireframe icon.
You can check all of this out on the Smoke Learning Channel..Or you can download the videos via iTunes
Is there an option to turn off the Axis Icon while in the 2d transform? I'm setting a context view on a stereo node and then adjust the convergence in the 2d transform, and the axis icon Is driving me crazy. There doesn't seem to be any options to turn it off.
Often when I go back to previously saved source areas from previous projects (like I just saved yesterday) my source clip icons are squished forcing me to re adjusts.
1) Is there a way to hide all axis icons in Action apart from selected ones? Even though they turn grey it's often very hard to see the selected one in big comps.
2) In HD text module how can I see the full picture? While postioning text I can't see the bottom of the picture on either the preview monitor or the broadcast monitor.
Bug in CW in Connect FX, when i try to do color balance a shot. so i plot the white color and try to change it via Highlight it does not move the color in color space view. Same happens when it done with shadow color wheel.
i am trying to understand how to work in the connect fx mode, but one thing that seems to be completely eluding me is why the output going to my broadcast monitor (via Kona3) is showing only the output from the left window when in CFX (currently Connect FX schematic), and not the final video.
My mac screen has a 2 up view showing the CFX Schematic on the left and the CFX Result on the right.
Is there any way that i can use the two windows on the mac screen without affecting what is feeding the broadcast monitor? I really want a system that always shows me the final output on the broadcast monitor, with everything else happening on the mac screen.
how LUT storage should work with Smoke 2013, but I think I'm seeing a bug.
I'm loading a LUT, able to using it as a monitor LUT and apply it to a clip, but when I reload the project, it loses the LUT path and I have to reload it. I've tried storing it on a network, and locally in the discreet folder. Is this a bug.
Any tips on making the shadow cast work? I have a background piped into action and some 3d text with a light. I add the shadow cast to the light and there's no shadow. Will the shadow cast on a backgorund or does a shadow need other media (not a background) to cast on?
Having cut together a short commercial recently, I have been unable to export my sequence/ work. There are no error messages, only incomplete exported versions of the sequence (sometimes 1 second, sometimes 8 seconds!) or nothing at all. It will go through the motions and not generate an exported file.
I have attempted to export my sequence multiple ways - from the timeline, from the media library and from the mediahub - with identical results. I'm totally at a loss. I've also gone back to a sequence which I was able to export successfully one month ago and now I get the same problem - either no result or some fractional piece of the edit - never more than a few seconds. My finished edit, by the way, is a 30-second spot.
For example, here's one way I've attempted to export:
1. I select my sequence from the media library and right-click for export. 2. I select movie, choose my destination, and select a format preset (I've tried just about every preset, hoping it was a preset error of some kind), and 3. I hit export.
Instead of the spinning prompt in the lower left corner, showing me a percentage countdown (or count-up) - which was present a month ago when I was las exporting a show -I get a quick audio mixdown prompt in the lower left then nothing. It all happens in less than 1 second from the time I press "export".
I've copied the console log for your review. This particular effort/ screenshot resulted in an 8-second clip, which is the longest one (still incomplete) I've been able to generate since I attempted to export starting yesterday. Again, my sequence is 30 seconds, and it either does nothing, generates an empty file (45k in size) or creates an incomplete movie file (usually 1 or 2 seconds).
The overlay of free guide and working area in the viewer don't work. I can't see any of these overlay indicator in the viewer. Is this a bug or do i miss something ?
I have rebooted several times, but no luck. I’m not a programmer, but as far as I understand, the problem is on a framestore. Funny thing is, the last saved version is still available in Smoke, everything is in place, and it plays normally, just when it comes to saving or exporting, it crashes, or refuses to export.
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
Does Smoke have selection functionality similar to that of Combustion? As an example, you might want to selectively blur part of an image. In Combustion, you would draw a selection and then apply an operator above the selection to achieve this. I don't see a similar selection tool function in Smoke, but I imagine you could achieve the same effect by duplicating a layer and using a Gmask via the Wipe timeline FX.does Smoke not have a selection tool similar to Combustion?
I am currently trying to edit some graphics for a newsletter, using GIMP 2.6. However, I can't get the icons in the Toolbox to make any changes on the graphics. These include the Selection, Pencil and Paintbrush icons.
I have tried saving the graphic in several formats, including GIMP's .xcf format, but that doesn't work.
Whats the dealing with importing TWs to Smoke? I have a show that's 70% keyframed with timewarps and need a way other then baking the effect to bring it into Smoke. It's comming from FCP7 and we have Automatic Duck but neither the XMLs or AAF bring anything other then the first speed of the clip. Any way to retain the keyframes?
I have RED footage which I exported as EXR. When I import them back in, they look exactly like the RED footage. But when I import the EXR in Fusion, export it back out, and then import that EXR into Smoke, it looks brighter, although I didn't change anything in Fusion. (when I compare the EXR from Smoke and the EXR from fusion in my finder on my desktop, they look exactly the same). So what is Smoke doing with the "foreign" exr on import?I was also playing with the LUT settings. I get a result which is close, but I need to be exact.
When I export a XML from FCP 7 all of my files come over and link but there is no video with my HDV files (1440 x 1080) all of my other files (Canon FX etc) come over fine.
I converted the h.264 files to uncompressed 10bit. Bringing in the footage and XML was fine, but as soon as I resize to PAL (the timeline was changed to PAL, as was the output on the AJA) the picture starts anti aliasing in detail areas. I have processed this with every filter in Smoke with no satisfactory result.
I am having issues for a long time regarding importing XML into smoke 2013. Will try and explain you in breif.
First When we try an import XML into smoke it just doesnt do anything, in the message history box it comes up saying FOUND 0 SOURCES.
Nothing gets imported at all. No footage is imported, nothing is shown in timeline as well.
Second For a different project when the XML does get imported, the videos get imported but then again nothing is coming up in the timeline and in the message history box we get the following error.
XML Validation Failed.
Cannot process unliked media.
we have checked all the import options to make this work, including max up level and the rest but nothing is working.
I must have changed a setting because today my interactivity in CFX has taken a hit, specifically when making Axis moves. The move doesnt register until after I have made a change in the Axis field.
I know there is a setting for this but cannot remember. Am not having the same issue grabbing Axis in viewer.
I'm currently trying to conform an XML from FCP 7 into Smoke 2012 (Linux). The issue I have is that the files I want to conform with are MFX, however the files used in the FCP timeline are PRORES, therefore have a '.mov' extension. This means the Smoke is not seeing the MXF files due to the extension & the only way around it I have found, is to edit all of the '.mov' extensions to '.mxf' extensions in the actual XML. This works well, but is a complete nightmare, particularly as I'll have to do this for 13 half hour episodes!!!!
I have tried all the different combinations of Filename, Timecode, Tape, etc, but none work due to other metadata issues from the filming of the footage to it being delivered to our edit suites!!!!
Any way of making the Smoke ignore the file extension?