AutoCAD VB :: How To Use Animation In VBA Code
Feb 12, 2009How to use Animation, 3D orbit in VBA code ? Is there any equivalent method ?
View 1 RepliesHow to use Animation, 3D orbit in VBA code ? Is there any equivalent method ?
View 1 RepliesI am an ePub Producer. I want to find out if it is possible to export purely CSS Animation code from Edge Animate, in order to use in an Apple Fixed Layout ePub.
View 3 Replies View RelatedI have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
View 2 Replies View RelatedIn the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
How do I remove the blues eye lines and text when creating a animation preview?
[URL]
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
View 4 Replies View RelatedI'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
[URL] ....
I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.
View 2 Replies View RelatedI have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.
My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation
It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.
I have attached an MB (Maya 2013) so you can see the
problem.mudboxcar_maya_2plusexpression.mb.zip
translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me
How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?
View 2 Replies View RelatedI have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.
View 1 Replies View RelatedFor some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.
In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!
Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?
I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.
It is pretty difficult to get the timing right on the foreground biped animation without a real time background reference. I also tried a lower res version of the background video (standard 720 x 480 DV), but that also does not play in real time. Is there any way to get max to play the background video in sync i.e., updating the frames in real time? Is there a way to improve max performance (ideal settings?)for a background video? Would a Tiff sequence play quicker than a .mpg or .mov files? If so how do set up an .ifl for playing an image sequence?
Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.
I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?
I have made a 3d Spectrum analyser , its made of rectangular boxes 16 rows and 16 boxes in each row.
So i have made my cam from Bottom Left corner to Top Right over 96 Frames.
What i need to do, is make some of the blocks disappear and re appear as the cam pans across.
In sketchup i did it by HIDEING the component (block), make new scene, then un hide it..
Our app crashes with a certain dwg-file from a customer.I located the crash to an entity that contains a dxf-code 440.
The error is of course ours, we should be able to handle unknown dxf-codes.But where does it come from? It seems to represent the alpha-channel.
How can I create an entity that contains that dxf-code?And what does a polyline do with an alpha channel?
I'm doing a project for my paper and it would really save me some trouble if i could loft through vba..... the alternative is too boresome....
View 4 Replies View RelatedI am having trouble finding a reference for how to use field code. I am trying to create a custom fied in MTEXT that will only display the 1st 25 characters of a filename. I can't find any good resources to explain how field code in AutoCAD works on the web.
View 3 Replies View RelatedHow do I insert lisp code into vba?
View 1 Replies View RelatedAny QR code creator to use in IDW.
Explaining: having the internet address and putting it in the creator it creates the image code somewhere in the IDW.
I have a paletteset which contains multiple palettes. How can I set one of the palette on top through code?
It is something like set current tab in tab control
I am new to .Net and trying to do some C# programming. Where can I find some Autocad sample code for download?. Also where can I get the following namespaces?.
Autodesk.AutoCAD.ApplicationServices;
Autodesk.AutoCAD.DatabaseServices;
Autodesk.AutoCAD.EditorInput;
Autodesk.AutoCAD.Runtime;
Autodesk.AutoCAD.Geometry;
Autodesk.AutoCAD.GraphicsInterface
Because there is no way to tell the difference between minimize ("-") to close ("x") on palette set. I put a button on my user control to write my own code to close the Palette Set.
m_ps is the current PaletteSet, m_uc is my user control which has been loaded into m_ps.
what code I need to write inside my close button click event to unload m_uc , close m_ps and set both m_uc and m_ps to nothing?
How do I specify the code set to be used on subassemblies when creating an intersection? I want to specify this in a command setting so that the intersection is built correctly without me having to edit feature lines in the corridor properties for th intersection.
View 9 Replies View Relatedhow to show in the message box the assembly name or part name in the model browser without selecting it using vba?
View 7 Replies View RelatedI have this vba code that created in 2009 autocad 32 bit environment. I am fixing it so it will work for the 2013 autocad civil 3D 2013 64 bit environment.
The code work fine in the old vision but keep on crushing in the new one . I fixed the references and also move up the search path to the top, but it showing compile errors or runtime errors like the following.
if you ignore that error and run it agin it will go to the next step and show you another errors. after a few rerun it will give the result.I try fix it with an older vision library of autocad 2009 and 2012 both gives an run time error message.
I want to use some free CAM software to generate G-code for my 3D model (*.sat).
View 1 Replies View RelatedIs it possible to code a custom linetype, so that it only follow certain annotation scales (e.g. 1:100, 1:200 1:500) and so that it just appears as a continuous line below and above these certain scales?
The solution should work even when the drawing is used by others and apply to both modelpsace and paperspace (viewport).