We used references to run our project. And in these days, some files crashed when we saving it. Some file turned to be a 0Kb file. Some file dissapeared. And some file lost animation when we open it again. Is it the problem about our LAN evironment, hardware, software or anything else?
I have been having a persistent problem with a project I am working on. The project is a 3d animation, the objects in which were made in Maya 2011. When I started animating things in 2012 it was all working fine, but then one day it stopped saving my edits on some files.
On these uneditable files the objects cannot be deleted, saying they are parented. If I move something, save, then reopen the object will be in its original position.
New files, all done the same way with 2012 on the same computers are editing fine, but I still need to adjust some things in these old ones. Is there a way I can unlock these scenes so I can edit them? It would be lovely if I didn't have to do those frames all over again.
When I save, no error messages come up. However loading the files gives the log quite a bit to say.
I had my automatic save set up for every 10 minutes but files were not being saved regularly. I deleted files from the Temp folder thinking it was full and now there are no .sv$ saving at all. How can I make drawings save automatically every 10 minutes?
i have maya 2012 student down load. i have a fresh install of windown7 64 bit and all the latest downloads and drivers.i am running a intell 2 quad core @2.4 ghz with 8 gigs of ram. my paging file on my main harddrive is at 15085 to 30000 mb. i open the maya 12 program and it runs fine for a while up to an hour or more then it starts slowing down tell it locks up and shuts off and some times it would not have saved my lase save. i set the auto saves to every 5 min and went to work again it seems to be working fine for a bout 30 min or so and it is asking me to auto save and i do tell it crashes again i look to reopen the save file and find it did not save any fo my auto saves. i have been battling this problen eversence i downloaded it, i even download the auto desk hot fix and installed it. the computers at my school seem to handle it fine and thay have less ram to work with .is there a paging file or memory setting for maya to increased the proforamce or any other trick that might stop me from melting my computer down for srap >8( moooo!
We're having issues saving and importing skin weights, and mirroring these weights on our character meshes because our characters have some geometry that has been combined into their mesh (like eyebrows, fake spikey hair, eyelashes, etc)
Maya seems to take the UV's for all the combined meshes and stack layer them into the 0-1 space in the UV editor. When we save skin weights for the main mesh, the weighting maps are all messed up and useless for importing because they are based on UV's that are supposed to be clean and dedicated only to the main mesh.
how to save weights and mirror weights for meshes like ours?
I've painstakingly oriented all the joints in my human ik skeleton and then saved the file out as a backup. When I reload the file and go to component mode to view the joint orientations they are all messed up again. I've gone through this process twice with the same results.
Deleting files and saving files brings up an error message. Files can't be deleted from lightroom which makes editing a nightmare. Also Saving Files (raw of jpeg), brings up an error message everytime.
i have 3dsImport.mll installed and active in the plug-in manager, but 3ds files are not importing. a transform node shows in the outliner, but there isnt actually any data/geometry to see or select or scale etc etc. i am working with Maya 2100 x64 MAC.
My friend told me that in Autodesk Edition 2013, we can save files that are worked in Max as Maya and vice-versa. Since I find it easy to Model in Maya and texturing in Max easy, i got both Maya and Max 2013. I found how to save Max files to Maya. but I can't find maya's "Send To".
i want to export my maya files to STL for rapid prototyping. I googled and found out that only plugins can export to STL format, i found out that a tool called multitool can it, i installed it, but how to make it work.
I tried going to File> export i saw a file format called STL_DCE, i'm not sure if this is the correct format of STL that i need.
i want to ask what can i use to export to STL so that i can send the model for rapid prototyping. And if there any requirement for the model for it to be sent to be rapid prototyped( like does it need to have any criteria )
I was able to import .stp files in Maya 2010, but I just get an error message now in 2012. I must be doing something wrong but can't seem to figure out what the problem is. I looked for a plugin with no luck.
I am new to photoshop and I am having a problem saving my layers in PSD Photoshop cs5.5. I created 4 layers.The problem is that after saving it as a PSD file and during the save process the layers box is checked, it wont open with all layers. So if I close the original that has all 4 layers and then reoping it after its saved, its not the same. The picture looks proper and all layers are in the picture, but on the side properties panel it looks like this..
When trying to save a .psd file today after working on an image I got a message saying - Could not save as "_IJD3271.psd" because of disk error. What might be causing this to appear and even better how to remedy it. This has just started today as I was working recently on images and saving them without any problems whatsoever.
I have at home pc, but in college I am using Mac,s. I have one concern if im going to work on some kind of project at home on my pc and then I will wanna carry on on it at the college were I'm gonna use Mac, will I be able to load that project? If not what should I do? Because today when I Mac didn't load me a InDesign file which I saved on my PC. I don't want this happen to PS files.
I just installed CS6 on a new computer, i7 and plenty of everything. Also has windows 8, yuck. On my previous computer running a different ps but the same Lr version, I had no issues. But saving images is a nightmare. I shoot in raw, so my files are large. From within Lr, to bring a photo in tiff format over to ps, edit, save, it will take minutes PER photo. Yet bringing the same raw image into ps via bridge, it saves fine...still a bit slow, but not even close to the lag. Same issue whether it is psd or tiff.
There is no software on my computer other than cs6 and lr4.2, no antivirus, nothing except the other garbage that comes with win 8. I think that because I can't find anything on this issue, it must be due to win 8 as the OS and it is causing a disconnect between Lr and ps.
I can't find where to save my old ctb files in the new LT 2011. in the plot style box is says my old ctb file is missing. how do i use my old ctb file?
In photoshop (on PC) I get the message that the file is open and in use whenever I try to save as a file in any format, so cannot save my changes to a new file.
We have maya 2012 and autocad 2013. Does direct connect 2011 allow you to import autocad dwg files into maya? If not, has Autodesk updated direct connect as a maya/autocad plug in so we can use dwgs between the two programs? I can't get support to answer this, they keep saying "we monitor the forums, ask there." So, here goes! Autodesk ought to take a lesson from zbrush, who imports/exports with one button now!
WAV Files will not play in Sound Sequencer, followed the direction...no sound at all. my system plays the WAV file fine in windows. played back is set to real time, I clicked sound on as well...nothing.
I am trying to import collada files/animations into Maya which require the colladamaya plugin. This plugin appears to be very old, as the Feeling Software site it used to be hosted on has now changed to another company.
When I try to install it on Maya 2011, a message appears saying OpenCollada didn't detect versions of Maya 2009. However, I have seen it is possible to get the plugin working on Maya 2011.
I am now stuck with only source files, but it is unclear as how to use these source files to get the plugin to work? There is no installer anywhere and the instructions are very vague.
I have down loaded the program (Maya 2012 Student Version ) but most of the time when I click on some icons, I got the message as follows: " The file being saved was created by a Student Version of Maya intended for personal learning only. If you save the file, this message will always appear whenever the file is opened.”since I am not saving the files, I am just clicking some icons, I don't know why I got this message. It makes me so inconvenient to use this program because I got this Pop up screen almost every 10 seconds though.
I am working back in forth between school, and my home student version of Maya. I just downloaded Maya 2012, and I can not open a file in 2011 that was created in 2012?? I already opened the option box under OPEN, and selected ignore version. And it still doesn't work. I never had this problem last semester with 2011 files, working with 2010 Maya.