I'm using a Javascript that will export as JPG a series of images from an AI file (that part is working fine), then rename them (that part isn't working). Writing and troubleshooting with Extendscript.
Trying to eliminate as many possible places to go wrong, I came up with the following:
myfile = new File; myfile = myfile.openDlg(); var newName = "NEW.ai"; myfile.rename(newName);
When run targeting Illustrator, it does nothing.
When run targeting ExtendScript, for some reason this blasts the file into oblivion, never to be found again.
I am trying to export layers to SVG, but I need to access the "Use Artboards" option in my ExportType.SVG options. I do not see it in the Javascript reference: [URL]....
I'd like to export certain properties from an ai-document to XML. The XML will be post-processed using XSLT. Secretly, I'm hoping that I can invoke the Reflection-system (as mentioned brifely, I might add) in the ExtendedScript Toolkit CS6 Core JavaScript Classes.
How to get reflection working for JavaScript objects (both built-in and the ones I've created in code my self)? Are there any guides that are relevant in my case? (Try googling "illustrator script reflection" and you get a bunch of flip object scripts ...)
I have a dependence on another JavaScript-library. I wanted to use SVG, but somehow we got an integration with HTML5-Canvas and a deadline. To export files from Illustrator I am using the AI->Canvas plugin. I was wondering if you can export a custom file via Illustrator Script (JavaScript) into an <canvas>(*.html) (can't seem to find it in the CS4 JavaScript reference) and are you able to combine AJAX-calls using jQuery via Illustrator Scripting as well.
I found a script that does the job, export tones of ai files to pdf, but I have some files which are in sub folders, and I was trying to find a way to modify this script to include subfolder, but no luck.
Adobe permits you to use, modify, and distribute this file in accordance with the termsof the Adobe license agreement accompanying it. if you have received this file from a source other than Adobe, then your use, modification,or distribution of it requires the prior written permission of Adobe.
This sample gets files specified by the user from the selected folder and batch processes them and saves them as PDFs.
Edits by Patrick Mineault: - only .ai files processed - files saved in same folder as the input files - export files have name (oldname).pdf - PDF settings: editable / acrobatLayers=true for maximum compatibility with Preview
// Main Code [Execution of script begins here] // uncomment to suppress Illustrator warning dialogs // app.userInteractionLevel = UserInteractionLevel.DONTDISPLAYALERTS; var destFolder, sourceFolder, files, fileType, sourceDoc, targetFile, pdfSaveOpts; // Select the source folder. sourceFolder = Folder.selectDialog( 'Select the folder with Illustrator .ai files you want to convert to PDF'); [code]...
I've made this small script to test a few things, before moving on to the bigger stuff (some of it have been cut out, since it's not important):
var exportOptions = new ExportOptionsJPEG(); var type = ExportType.JPEG; var fileSpec = new File(dest); exportOptions.antiAliasing = false; exportOptions.qualitySetting = 70; exportOptions.artboardRange = "3"; app.activeDocument.exportFile( fileSpec, type, exportOptions );
I'm trying to export artboard #3 as a JPEG. But it doesn't work.
According to the scripting reference guide, most of the "ExportOptions"-functions support the artboardRange-parameter, but alas - JPEG does not.
Is there another way to do this? Right now I'm only getting all the artboards into a single JPEG-file, which is not what I'm searching for
How to export below snapshot setting through idExportJPG type since could not find color model, format, and resolution settings in javascript export options.
In Illustrator CS5+, I'm looping through the objects in a document, exporting each of them to an image using exportArtBoardasImage(). They need to be trimmed afterwards, as they generally have a tonne of whitespace. Normally, I run an ImageMagick shell script (mogrify -trim). It'd be awesome if I could reproduce this functionality from within illustrator. I've seen people handle this by copy-and-pasting each object into a new file, sizing the artboard to that object, exporting, then closing the file. I'd rather not do this, as it's *way* too slow.
I'm trying to do some workflow enhancements. For our games we need to export to PNG at different resolutions for different mobile devices. I use a artboard per asset and currently manually export 3 times (using file/export/png with use artboards option), at 72 dpi, 144 dpi and 33.75 dpi.
I've been modifying a simple Javascript I downlaoded and have got it save to different fixed locations at different scales. All good. However exporting every artboard each time will cause issues with our version control system and take too long. It's not really a solution.
So I need a way to either only export the current selected artboards (which I believe can't be done) or somewho show the artboard range dialog that the system uses. Either of those would be a good solution.
var docRef = app.activeDocument; var num_artboards = docRef.artboards.length; var getName = app.activeDocument.name; var fileName = getName.slice(0, -3); [code]...
I created an Action to batch export a folder of .ai files to create 300dpi .png's of the .ai file's artboard. I did this by simply recording "Export...as png" with my desired settings then Batch running the Action on desired folder of .ai files. The files were successfully exported, the trouble is that the exported files lack a .png file extension. My intent is to take these PNG files and merge them into a single PDF using Acrobat Pro. Unfortunatly, without the .PNG extension, Acrobat Pro does not recognize the file types and does not let me use the Combine Files feature on them. Going back and manually adding a .png at the end of the exported files defeats the time-saving purpose of Batch Processing all together. Is there something I am missing or doing incorrectly? I have included screenshots of 1) My Batch Action settings 2) folders showing files without .png extension and 3) visual of what I see when I am trying to combine PNGs into a PDF.
I'm new to scripting What I want to do and don't know how to go about it is to run a script that collects the saved file name and the full path where the file is saved on the network and displays it on my document.
I added CS6 COM reference in my VB.NET application and after that I have the following basic object creation in order to convert a eps file to svg. But for some reason when I create this COM object it is launching the Adobe Illustrator application. Why it is doing like this? It’s a simple COM object why it is interacting with Illustrator Editor?
My problem is to display graphic arts in "read only mode". That means when I'm done developing graphics in my .eps file, I want to display this graphics to other user without giving him option to edit it or delete it.
I'm trying to accomplish this true Visual Studio 2005, C# .net
When I open a PDF file I get the following warning:
The document contains PDF objects that have been reinterpreted.
- The font is missing
Can I somehow open the file without showing that error, or simply automate and click OK on that window? I am using C# with COM reference. See code below:
var iapp = new Illustrator.Application(); var idoc = iapp.Open(file, Illustrator.AiDocumentColorSpace.aiDocumentRGBColor, null);
I have a scriptUI generated palette which contains 26 icons linked to their respective scripts. When an icon is pressed, it invokes the required script via this:
searchPanel.children[0].onClick = function(){ searchOne.open("r"); var bt = new BridgeTalk;
[Code].....
My other scripts have "normal" functions that don't cause any problems, so I'm assuming it has something with BridgeTalk being loaded inside the palette function (since the code that's read in from the file is inserted at the location from where it's called).
how to place an image into illustrator via scripting with javascript, however I am having difficulties with text files. My code is:
var myDoc = app.activeDocument; var Layer1 = myDoc.layers[0]; function getTextFile() { return File.openDialog('Please select the text file to be imported:', undefined, undefined); } var myTextfile = getTextFile(); var myPlacedFile = Layer1.placedItems.add(); myPlacedFile.file = myTextfile;
But when I select a text file, it says it is an unsupported format. I'm assuming it has something to do with the extra options that come with importing a text document, specific for .txt and .doc for example.
For what it's worth I was working on an alternate method by read() ing in the contents of the .txt file and setting them equal to the contents of a textFrame, however it imported the text without carriage returns/newlines and I haven't been able to result that issue.
I am using following code to convert AI file to JPEG
exportFileToJPEG('~/Desktop/Harsh/1.jpg');
function exportFileToJPEG (dest) { if ( app.documents.length > 0 ) { var exportOptions = new ExportOptionsJPEG(); var type = ExportType.JPEG; var fileSpec = new File(dest);
[Code]...
but ir crope the document to the size of the image and resize the ArtBoard to the size of Image.
I want to convert the Existing ArtBoard Area only , i dont want to crope the image.
I want to execute a .JSX file by using Mac Terminal Command like i am doing in MS Windows by using following cmmand: C:/ start illustrator.exe Script.jsx
its working fine but i want to do the same thing in MAC, i am working on an Application in that I am using CS6 SDK to add some functionality in my Adobe Illustrator, but didnt find any method to execute JSX files directoly from VC++/CS6 SDK.