AutoDesk Smoke :: Ability To Hide Panels (FX Area Above Timeline)
Jun 14, 2012
Is there a way to hide the FX area above the timeline as well as the transport controls in the source/record area? How to be able to hide these as needed similarly to how the media library is collapsible.
How to hide selected clips in timeline without turn off layer visibility (eye icon) ? i found no hotkey and also there's such option in contextual (RMB) menu.
Doing a conform with footage coming from about 12 different external drives.Many of the folders on the drives are AVCHD/BDMV/STREAM crap that I will never use (They've all been converted to ProRes files on the drives). Smoke takes FOREVER to scan these folders.
It's generally our practice to not alter production drives - but I'd be willing to rename folders if I could trick Smoke into ignoring them during the relink/ search.Could I rename them with a period (or maybe # ?) at the head? (I'm not terribly Linux savvy, so just wondering if there are tricks I'm not aware of that might also work on Mac.)
Is there a way to access the timeline within CFX ( much like in Flame ) ? I see the timing button but this doesn't seem to have the same control as a timeline for a specific clip.
Also, is there a way other then "explode one" or "explode all" to go within a CFX within a CFX ( pre comp ) ? i.e. a setup that is then put within the BG of action.
While in CFX, Action, Text edit, Axis etc, is there a way to see the output of the timeline? I know while in CFX you can set the CFX output as a context but what if I have multiple CFX composites stacked up and I want to see the final output of the timeline while editing or modifying something inside a CFX or Action node?
New to Smoke (DS 14 years, FCP 4 years) and hoping to learn it so I can purchase when 2013 is released. Is there a way to zoom the timeline while playing? I searched around but I can't seem to find if it can be done or if I just don't know how.
I have an edit and now I want to export as DPX sequence. A couple of questions:
First, is there an easy way to take a single edit and export it with handles? I realize that I can make a subclip but is there an easier/better way to do this?
I can't find an automated way to set handles on export. I have about 175 shots that I need to export .
It is possible to duplicate/copy a clip/gap effect on the timeline? Or do you *have to* drag/copy it to a Source Area first? In this particular case, I've got 3 gap effects that I'm essentially using as adjustment layers...for some reason I thought I could hold down F & drag them somewhere else in the timeline which would create a duplicate and drag them to wherever I dropped them. But maybe not...? In the meantime, I just copied them to a Source Area, and then dropped them back on the timeline where I needed them, which worked just fine.
We are working on a 4K HD timeline using Proxies at 1920x1080. Can we export an HD Prores using all the Proxy renders? Everything I do from export, Hard commit, burn letterbox all wants to start rendering the full res footage. Is there a workaround a trick to bake out a proxy res version?
How do you extract a section of a timeline but keep sync further down the timeline?
I wanted to take a section out near the start, it just had V and A1, A2. There was A3-6 further down the timeline but they hadn't started yet.
For some reason I can't get Smoke to cut a track that hasn't got any media before that point. So, at the section I needed to remove I couldn't place a cut and so when I removed a section A3-6 stayed where they were.
I also tried marking in to out and extract but again it left the other audio tracks.
Such a simple thing, but I can't work out how to do it
There is a shortcut key that I have been using in FCP for years. That is to select the edge of a clip and hit "E" and the clip will extend to where ever the timeline is.
Graphics import into the library with a default length of 1 frame. Is there a way to lengthen that so I don't have to zoom way in to grab the edge of the clip?
With PR4 the right click contextual menu for the timeline seems to have been re-arranged to accomodate new features.
As a result, when you right-click a timeline element to remove all effects you have to move your pointer up through a list of about 15 items to reach the "Remove Effect" command.
There also appears not to be an assignable keyboard shortcut to remove all effects from a selected timeline element. (apart from Option+Clicking on the effect in the effect bar which just removes a single item).
Would it not make sense to have this remove effect command at the bottom so that it appears right near your pointer when you activate the menu?A keyboard shortcut binding would be ideal as I realise the contextual menus are probably in a state of constant change at the moment.
In 2012 it was very easy to select a gap segment and click color source in the soft effects. In 2013 it appears to be much more difficult, you need to create it in a folder then edit it into a sequence. Am I missing something? I wish there was a color source option in the effects ribbon.
1. How can I select many clips on the timeline? (I work with a Wacom tablet.) When I press the pen onto the tablet and move it, I can only pull the gap. In connect fx it works, when I hold cmd.
2. If I set markers in the timeline, is there a way to also see them in connect fx?
3.There is a function in Final Cut: When I I select a clip from the timeline and press "f" , I can go on working on its source clip in the viewer. Is there something similar in smoke? I cannot find the name for this function, so I cannot search for it in the keyboard shortcuts.
4. If I render something, is there a way that Smoke automatically copies the file (without copying the effects)? The reason for that question is: I applied timewarp to a clip, then I wanted to go on working on the clip in connect fx, but the length of the clip changed - it was shorter. When I went on working in action and put some lense flares and rendered it, everything was bended and looked weird. It looked great but I did not intend to do something like this.
The next questions are no real questions but rather problems.
5. When I work with audio (audio clip locked), I cannot really cut on the music, because 5a. sometimes the amplitudes do not match the music. An example: There is no amplitude, but the music goes on for 2 seconds. 5b. And when it is correct and I cut on the beat and render it, it is not sync anymore some moments later or when I restart smoke. (It only displaces 1 or 2 seconds from the sync.)
6. Since I have updated from pre-release 4 to pre-release 5, I cannot export anymore. I have read a lot on blogs, but I could not really find my problem. I cannot even press the export button.
In our facility, we are shooting 4k HD format. Then we can finish our final project as HD.
I installed Red Rocket and the Red Footage as Half premium debayer (1920x1080) playback in realtime at preview window of the "Media" tab.
However, I insert the same clip on the timeline (1920x1080, same as Half premium debayer), smoke automatically puts resizing effect. When I open the effect, I notice this effect doesn't do anything.
What would be a bonus is at anytime I could go to the timeline and click on an imported piece of footage and tell smoke to Include YUV headroom after the fact of it being imported and used.
I'm trying to make a PIP in a timeline with Axis. PIP is a easy thing so I made it of course.
But the problem is When I use multiple PIPs. There's no Global axis like in Action, so I couldn't control PIPs at once. I thought make a Gap effect with axis or Container would be work, but It didn't work as I thought.
Do I have to make a mask for PIP? Is there any way to move, rotate, scale them together easily? & Axis could have only one image? In animation view, there's a Global axis and a image axis.
I was wondering if when I stop a looping clip playing in my timeline, I could have it stop at the frame I stop on instead of stopping at the positioner or in-point. This is a very vital problem I'm having.
I have come up with a work-a-round but it doesn't work near as smoothly as I would like it to.
All I do for the workaround is instead of hitting space when I stop, I hit right alt to set an in point then hit space to stop and "A" to move to my newly created in-point. But it doesn't work as smoothly as it should. I would really like it to perform like playing a clip in the desktop works. It just loops around and when I stop, it actually stops.
Where colour source on the timeline is. I am always droping black or coloured frames into the timeline either as a background for some softFX text or even as a fill for the softFX text so I can then track that text to the background.
I just tried to conform an aaf file which gave me lots of trouble before and with the new conform tools it worked really well. Nice, I really like the way they work.BUT:after fixing missing links and some stuff I went to the timeline to have a look at the edit. There were still some unlinked edits so I wanted to go back to the conform tab to fix this and Smoke instantly crashed.
I cannot go back to the conform tab with this edit without crash. I have to admit, that the aaf is probably very crappy and not well prepared but thats real life and smoke shouldnt crash.If I make a new sequence I can go to the conform tab. If I select the edit again and try to go to the conform tab I will crash again...
UPDATE:it only crashes if the timeline is set as record timeline (red)
How might I go about linking different timeline SoftFX. I've worked out how you can link channels within the same effect using the Animation controls, duplicating input interaction of different soft effects by having more than one selected at the same time and of course link parameters using nodes (duplicate etc) in Action, but not different SoftFX.
What I would like to do essentially is, if I input x500 into and Axis effect on Layer1 it would -x500 on the Axis effect on Layer2. [URL]....
I was wondering if there was a way to manually save my timeline. It seems I can set the autosave for every few min, but I'd prefer to be able to save the timeline on my own, like when you get something perfect and don't want to chance a crash between autosaves.