Iwhen I do a shadow I put my subject (selection) on a new layer. I then use Command Delete to turn it black. Transform>Distort to lay it down and place it where I want it and finally the layer opacity and Guassian Blur to feather it. If you really want extra realism you should taper the shadow from dark next to the subject to light at the far end. Finally my question - How do I taper the density of the shadow from dark to almost completely transparent?
I recently saw a presentation that spoke of tinting shadows on an image by converting to black and white, then creating a gradient map layer. From there you went into the Gradient Editor and place the cursor directly beneath the gray scale, and starting from the black end, move it toward the white end until the arrow cursor changes to a finger pointer. You then use the value in Location...
Unfortunately, every time I do this my cursor is ALWAYS a pointing finger. I can put in color stops, but I don't believe that was what the technique used... I've tried using alt, ctrl, and/or shift in all the combinations I can think of, but no matter what I do, I always get the pointing finger instead of the arrow cursor.
what I need to do differently to get the Gradient Editor to show an arrow cursor until I reach whatever point I should be at when it changes to a pointing finger? Does it represent the darkest black in the image, or what?
I am using CS6. I have created some text with a gradient fill. I have converted it to shapes before addin the Fill. I appear to get a slight black shadow arround the letters. This appears to get worse when I Export it to png with a transparent background. This black shadow is not a stoke that I have added.
3D layers work fine but when I cast shadows from 3D layers after effects quickly crashes with an error ... After Effects Error:bad tracked memory ID (23:35).
I have tested very simple projects to determine if it was shadows creating the problem...simply two 3D layers with on casting shadows onto the other and this seems to be the culprit.
I have tried lowering the advanced composition settings for the shadow mapping down to their lowest settings as well to see if that is a solution but even at 250 the project will still crash. I've also tried ENABLING openGL just to see if my video card played nicer in openGL than not...again crash.
Basics of my system are
AMD PhenomII 3.2ghz quad 16 gig Gskill ram NvidiaGTX285 video card 700watt power supply gigabyte motherboard...if necessary I can give model number but it escapes me at the moment. Vista Home Premium 64bit
I am going to check video card drivers next...but they have been recently updated.
I cannot say if this is a new development as for some time with CS5 I was not working with 3D layers but now on recent projects this is occuring. I am also going to try the same project recreated in CS4 and see what happens.
I've set up a comp with a light behind a large number of grey solids aranged in a grid. The light shines through the grid and onto a perpendicular solid ground-plane.
The thing is, the grid solids aren't casting any shadows. Now, they're in a precomp which is set as a 3D layer, but all the materials options are set correctly. All of the solids AND the precomp are set to cast shadows, and the ground-plane is set to accept shadows. The light casts shadows (and it works with other objects in the scene), but no joy on the solids grid.
Here's an image showing two views of the scene along with the corresponding overhead view to show the camera and light placement. The horizontal line in the overhead view is the solids grid. Also, Trapcode Lux is on to visualize the light cone, but it's not to blame, since there are still no shadows with it off and removed from the comp.
I have 2 layers, a background image and a round button with a shadow effect.
How can I only export the button, including his shadow, to png ?
I used Photo Impact, and in Photo Impact, I clicked on the layer, I selected "Export object" and the layer (object) was saved to a desired filename (in my case, I want png or tga, with transparency) .
Also, if I have a background layer, a button layer and a text over the button. If I select the button and the text, how can I export them to png (merge them and export them) directly ? Exactly like the case above, but with multiple players.
I've been trowling through th interwebs for an answer and it appears a lot of people have come accross similar issues yet I am still to solve my little hiccup.
I have a bunch of 3D layers sitting on a 3D plane. Everything was going swimmingly until I animated these layers in individual pre-compositions, when all the shadows disappeared. All shadow settings are set correctly, lights are in the right places, layers are separeted on Z axis and there are no effects on anything.
I'll include some images so you get the gist:For some reason, 1 shadow is working. i've checked all the settings and nothing seems to be different between them.
Here's a shot of the stats on the working comp:
And one of a non-working comp:
Now the pre-comps are no longer interacting with the ground at all. You can see the working one in the background is hanging out half way through the floor where as the front characters should be doing the same but aren't.
And finally, for some reason, at the 7second mark, it suddenly works again!?
Now, nothing changes at the 7 second mark, the camera and lights are in exactly he same place.
Anyway, I have been trying to make some cool shadows and feel that I need some help here. If you place an object on a surface and put some light on it you get a shadow that is very sharp and dark near the objects base and gradually gets more and more "blurred" further away from the object. (Hope you get the picture)
Now, all of the tutorials that I found on this uses two layers. The first layer is sharp and the second is blurred. Using gradient masks they simply blend the two layers into each other. This is pretty good but not perfect. Below is an example:
For now concentrate on the shadow to the right. Can you spot the strange effect when the double shadows are blending? This is the effect I don't like.
The Shadow to the left is more accurate and was made in this way:
1. First I made a selection that surrounded the shadow except for the part closest to the object.
2. I applied some Gaussian blur. (I think it was 0,3 or something)
3. I moved the selection 10 px upwards and repeated step 2.
4. Step 3 was repeted until i had reached the top of the shadow.
This can also be used to mimick a shart focal depth:
Again the right image looks strange.
Finally I made a quick image demonstrating both of the effects:
(I know that the green tube has incorrect lighting, I was not thinking at the moment )
This is my dirty way of doing it, but I suspect that it can be done better. If anyone understands what I am mumbling about and have some ideas please step forward
How the heck can I remove banding from light gradient? I watched over 100 tutorials about this and yet not a single one works for my case! I have a light set in dark red color over a solid layer. That creates a color gradient. But it's so blocky that messes up the whole video.
My color depth is 32 bpc. I tried adding noise 5-10% (result:nothing) I added some boxing blur (result:nothing)
In preview color seems (not sure about that) to be ok but when saving it into mp4 then Ι get everything messed up.
My output options: H.264 24 frames profile: high level:4 bitrate settings:vbr,1pass
I don't know what to do!! I want a smooth gradient light on the solid layer without all this blocky look! why is it so difficult to have?!
When converting a vector or Illustrator file (such as a logo) into a shape layer any gradient fill is lost. Is there no way to ensure the gradient fill is converted across or is this a matter for a future release of After Effects?
Is it possible to create a gradient similar to radial gradient, except that the shape is other than circular? This image would be the starting point, but I would like the white part fading to black to be another shape (say, a rectangle, a banana, etc.).
I've been experiencing problems with the Gradient editor since I got PS and the problem is that whenever I create a gradient through the gradient editor and then load it, it does load it and instead just duplicates the ones that already exist.
I have PSE11 and purchased Paint the Moon effects. How can I view both the Layers panel and the Effects panel at the same time? Was this an option in older versions of PSE that are used in the Paint the Moon tutorials?
I have CS5. The bugs and broken features in AICS6, make it unusable in my workflow.
I am specifically concerned about the inability to drag global color swatches from the color panel to Gradient stops in the Gradient Panel. I use this method to update a gradient color because I find it MUCH faster than option-dragging to duplicate a stop color, then deleting the unused stop. Since I do this constantly, I find using CS6 very tedious.
I have created keyframes from audio file and used them to generate some effect, all works fine, it is amazing how easy it is However, I would like to generate flash (?) so that these effects would be dynamic to different audio files after export.
What I want is basically to create effects that can be used in life event to the streaming music.
After intalling Premiere pro CS6 and After effects CS6, I installed add-ons for these programs (newblue, boris, prodad...). When I open After Effects it gives me 38 cases of effects (Detail Enhancer, noise Reducer...) redundant in other programs, telling me to get rid of them.
When I check these effects in my programs, they are mainly .aex files, located in Premiere Pro CS6, Adobe Common Plug-ins, NewBlue Video effects collections 1 to 6. Some of them also exist in avid /pinnacle studio programs (my former video tools I still use to close previous video projects) before concentrating in Adobe CS6 suite. I don't know what to remove in a safe way. Premiere pro CS6 doesn't worry about redundancies ! Only After Effects...
Is there a way to darken the shadows when using a PhotoMetric light with RT shadows in MR? I attached a image (and a max file) and it's the darker part under the teapot that I try to make a little darker.
I have made a short film of 6 minutes (in 6 parts on after effects) I have added all the effects and the camera work on AE, but it needs a lot of editing here and there, which I find impossible to do on AE since you can't cut and join scenes like Premier pro. I need to import all these sequences onto premier pro for editing now. The problem is once I import the files, it imports in the right order in systematic folders etc, but it doesn't show any of the camera work or the special effects like gaussian blur etc. All my hard work has gone.
There must be a way you can import the after effects file on premier the way it looks on AE.
Another problem is I read some boards and it has been suggested to edit the clips first on premier and then add effects on AE but I read this really late and I've already composited the whole film on AE. I just need premier for cutting now.
P.S: I also thought about exporting the AE sequences as TGA files but there's ZERO space left in my internal hard disk for that, and it would take forever to export them all anyway. Any other kind of export would reduce the original quality which I dont want, and which I dont have space for anyway, so that option is out as well.
I need to use an object and a shadow shot in a studio shoot. It was shot on a light cream background and I need to piece the object and shadow back together and then place on a bright coloured background.
I've tried the background eraser but the quality isn't good enough,