After Effects :: Pre-composed Layers Not Consistently Casting Shadows

Apr 14, 2013

I've been trowling through th interwebs for an answer and it appears a lot of people have come accross similar issues yet I am still to solve my little hiccup.
I have a bunch of 3D layers sitting on a 3D plane. Everything was going swimmingly until I animated these layers in individual pre-compositions, when all the shadows disappeared. All shadow settings are set correctly, lights are in the right places, layers are separeted on Z axis and there are no effects on anything.
I'll include some images so you get the gist:For some reason, 1 shadow is working. i've checked all the settings and nothing seems to be different between them.

Here's a shot of the stats on the working comp:

And one of a non-working comp:

Now the pre-comps are no longer interacting with the ground at all. You can see the working one in the background is hanging out half way through the floor where as the front characters should be doing the same but aren't.

And finally, for some reason, at the 7second mark, it suddenly works again!?

Now, nothing changes at the 7 second mark, the camera and lights are in exactly he same place.

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After Effects :: Layers Not Casting Shadows

Jul 28, 2008

I've set up a comp with a light behind a large number of grey solids aranged in a grid. The light shines through the grid and onto a perpendicular solid ground-plane.

The thing is, the grid solids aren't casting any shadows. Now, they're in a precomp which is set as a 3D layer, but all the materials options are set correctly. All of the solids AND the precomp are set to cast shadows, and the ground-plane is set to accept shadows. The light casts shadows (and it works with other objects in the scene), but no joy on the solids grid.

Here's an image showing two views of the scene along with the corresponding overhead view to show the camera and light placement. The horizontal line in the overhead view is the solids grid. Also, Trapcode Lux is on to visualize the light cone, but it's not to blame, since there are still no shadows with it off and removed from the comp.


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The project file (CS6): https:[url].....

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May 26, 2011

3D layers work fine but when I cast shadows from 3D layers after effects quickly crashes with an error ... After Effects Error:bad tracked memory ID (23:35).
I have tested very simple projects to determine if it was shadows creating the problem...simply two 3D layers with on casting shadows onto the other and this seems to be the culprit.
I have tried lowering the advanced composition settings for the shadow mapping down to their lowest settings as well to see if that is a solution but even at 250 the project will still crash. I've also tried ENABLING openGL just to see if my video card played nicer in openGL than not...again crash.
Basics of my system are

AMD PhenomII 3.2ghz quad
16 gig Gskill ram
NvidiaGTX285 video card
700watt power supply
gigabyte motherboard...if necessary I can give model number but it escapes me at the moment.
Vista Home Premium 64bit
I am going to check video card drivers next...but they have been recently updated.
I cannot say if this is a new development as for some time with CS5 I was not working with 3D layers but now on recent projects this is occuring. I am also going to try the same project recreated in CS4 and see what happens.

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Feb 1, 2008

I have 2 layers, a background image and a round button with a shadow effect.

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I used Photo Impact, and in Photo Impact, I clicked on the layer, I selected "Export object" and the layer (object) was saved to a desired filename (in my case, I want png or tga, with transparency) .

Also, if I have a background layer, a button layer and a text over the button. If I select the button and the text, how can I export them to png (merge them and export them) directly ? Exactly like the case above, but with multiple players.

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Layer > I have a cat on grass, with a layer mask to give just the cat.
Layer > Underneath is a layer with just an orangey box on white.

I want a cat on the orangey box, with a shadow, all on a white background.

Having applied a drop shadow to the mask layer, it goes on the background which I don't want.

How do I mask it off? ................

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Why takes the rendering of only 1 layer with 3 letters (incl shadows) over 37 days on a pc with a  3770K, 16gb ddr3 1600, 550/550 SSD and GTX670 2GB....this can't be right....
and when I want to render multiple layers, will it be possible to render them at once instead of layer by layer? If I merge them somehow the shadows are screwed up....

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These will be family table parts and assemblies but just to keep it simple for now lets look at non family table parts and assemblies.The attachment is a drawing of a casting, a machine part that is made from the casting and an assembly that uses the machine part.

The casting will have a drawing that has no BOM.The machine part will have a drawing that has a BOM that calls out the casting.The assembly will have a drawing that has a BOM that calls out the machine part.

In the models:

I would like to have an assembly and a machine part the is linked to the casting part so if the casting part changes the machine part and the assembly changes.

In the drawings:

I would like to be able to use existing iproperties or user defined ones and use one parts list style so I can create a drawing of the casting, create a drawing of the machine part where the bom calls out the casting description and part number and a drawing of the assembly that calls out the machine description and part number.

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My issue is we have a series of drawings with drill hole layouts, that are suppose to be imported into Vulcan. Tried various DWG/DXF options to export.All the lines, text, co-ordinates come in perfect except these arrowheads. They are important as it explains which way a drill hole was made.

When you click on a supposed arrow in Vulcan, it's only a line. Well you can distinguish what is suppose to be the leader, and what is the arrow head. Only there is no arrowhead, just a short line.Basically does autocad store arrowheads in a way only it can easily understand?

"If you import a DXF or DWG file that contains a large number of blocks (more than 200), you are prompted to enable the Explode Blocks option. Explode the blocks to improve import performance."

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Having discovered the problem in a more complex scenario, I've narrowed down to a simple set of jpg images placed sequentially in a video group, and exported as an h.264 video from Photoshop PS6. All is on Windows 7 Professional SP1, all software involved completely up-to-date.
I first noticed the gamma shift using the 'High Quality' preset. It occurs with variations on Vimeo 29.97 and Youtube 29.97 presets. The gamma problem does not occur on HD 720p or 1080p 29.97 presets.
When I view the resulting video through Quicktime, I see a gamma shift for a moment on the first image, making it look washed out. After another moment, the gamma goes back to normal. On other players such as Windows Media or VLC, no such shift is visible.
Interestingly, the shift comes at 1 second when exporting to the Vimeo 29.97 preset, or 'High Quality', while at 3 seconds on Youtube 29.97. Similarly, the shift back occurs at 2 seconds, or 6 seconds for Youtube.
What the gamma shift looks like sounds like the now age-old Apple Quicktime fault on h.264. -- except it occurs only for one or a few seconds, then reverts to proper gamma, instead of continuing..
With the simple setup of single image (jpg) sequence, it occurs only on the first image. With a more complex scenario, some actual videos included, I've seen it occur on every jpg -- or on some -- in a sequence.
This is very repeatable here - 100%.

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Nov 14, 2013

I want to create an image that will be composed of lots of layer masks that I am going to use to paint different effects back over someone's face. I currently have a hue/saturation adjustment layer that I used to de saturate the image and then I selectively painted that desaturated layer back over the skin of someone, I also want to add some green so I created a color balance layer and made a layer mask out of it and want to selectively paint back some green to the skin tone.
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Not a huge issue, but in the future I may need to do a large number of these tasks. I attached a sample file. I threw it together in 30 seconds so it's not the prettiest looking thing.

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I am creating a typographic advertisement and I created the text layers in AI. I imported these files as raster layers and they appear clear within the pre-compositions of AE. The problem that I run into is when I exit the pre-comp and view the final composition the nested layers become pixelated. The layers are vector layers and I have tried everything that I can to correct the problem.

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I'm working on an hp Z420 Workstation. This system is entirely new as of December 2013 and there haven't been any major  issues but this has popped up and it's getting in the way of production.

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PS: I'm using Production premium CS5.5!

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