3ds Max Animation :: Merge 3 Files Into One File To Animate
Dec 2, 2011
I have created three files that animate ribbons flowing through a space. I need to merge them into one file to animate. The problem that I am having is that when I try to move the object the different ribbons start skewing and going in all crazy directions. Is there a way to move the object and it maintain it's values and not morph around?
I have a custom spectroscope built from polygons that I would like to animate by linking to an audio file. I have downloaded the 'bonus tools' plugin (for the 'create audio wave node' function) as well as the 'as_audioAnimator' script but I just cant make it work. I can key the poly to the output of the audio file using the 'as_audioAnimator' script, but all that does is move the polygon based on the total output volume. I need to be able to filter the audio file into differnt frequencies (just like a spectrogram) so that for each frame I have multiple outputs which I can key to my objects.
I am trying to animate a custom rig with a mocap file, I did some research and found that I could use "retargeting" for this, but couldn't find good info on how to do it. I also found that I could just add a biped and apply the .bip mocap file to it, then using constraints between my custom bones rig and the biped i could I could animate my rig. So i am trying to do that, it kinda works, but I have some problems with the arms, as shown on this image:
What I did is I used Orientation Constraints from my rig to the biped on all the bones, and a Position Constraint on the pelvis bone. As you can see the arms on my rig are behind the back on that frame of the animation, but in the biped the arms are in front of the body.
What could be causing this and how can I fix it? This is the .max file im using (2014 version - 2013 version - 2012 version - 2011 version)
I have an animation layer that I have exported and Im trying to import it into a new file and then merge it down to the base layer.
what ends up happening is that when I do the merge i get two additional layers. and the layer with the animation stays there. and nothing gets baked. the animation stays in the imported layer.
I should be able to import/export animation layers right?
Why cant I save a cdr job with all the merge fields setup so that next time I open the file I can go straight to 'merge to new document'.
So Ive set up a 10 to view raffle tickets job. Inserted 20 numerical merge fields, positioned, resized, applied font size color alignment etc etc etc.. Takes ages..... So then merge to a new document, works nice and I can save it fine.
There are a hundred reasons why i may have to close the 'master' merge file before the job has been successfully printed. It may be a repeat print job.
Any which way I really dont get why the live merge data fields are lost on closing the file.
I made this two different small project yesterday. Now, opening them and I see nothing in the content area and no time line at all, no assets or symbol shows. It is as a new satring file. I tried opening the html file as well but got the same result. I still can run the html file and see my project but can not open them in Animate and do any modification.
I am on a Mac and installed all the software a few days ago.
we are using adobe animate to make medical related flash type cards, we have completed our work BUT
problem is this when job is done edge animate created multiple files to including Scripts, images and HTML files, which becomes very difficult to upload on a server when we need to uplaod thousands of edge files on our site.
is their any way that all the files are compiled into one file? so it will become really easy to uplaod thousands of flash card. secondly, is their any way to encrypt all stuff?
My current goal is to specify the rotation and translation of an object using a text file full of numbers. I have been told that I should import a "move" file. However, I can't seem to find any kind of reference about the move file format or how to use it. I see in the import dialog box that there is a file type called "move" but I don't know how to format the data that I put into the "move" file.
Also, I tried to export a "move" file so I could take a look at what Maya generates, but I keep getting the error "// Error: Could not save file "C:/My Documents/maya/projects/body_in_ocean/scenes/examplemove.mov".
I created a group with my object in one file, referenced it in my working file, moved the group around and set some keys in the working file, but I can't seem to export any move data. How to get this to work?
I am including an animation I built using Edge Animate into Dreamweaver. I can't use an .oam file because of some other JavaScript I'm using so basically I'm limited to an .html file with all my edge includes java, and other supporting files.
when I preview in browser within dreamweaver. However, when I upload the page to my domain, my animate HTML file won't work. Here is a link to the current site in progress. (The first green box top left is my link to my animation). URL....
I gotta make a short sequence of an invisible violinist playing the violin. Now I could just do it easy and move the bow back and forth, but I'd like it to be more real and have the bow tilt as well. As its moved and tilted, essentially the pivot point changes all the time.
What should I look into?
Windows 7 Max 2010 SP1 32/64 Max 2012 32/64 Intel Quad-core 8Gb ram
I can't work out how to animate 2 simple images in Photoshop Extended CS6. Window/Animation has gone in Photoshop CS6. I don't want video, but the Timeline won't let me use the images. Nor can I drag anything. If I click the little right hand arrow in timeline there is nothing there like before. For example, I used to be able to click Make frames from layers in the old version. There does not seem to be a way to do that now.
I would like to animate the chair with 1 dummy and just have the casters follow and rotate when the body of the chair rotates , instead of keying the casters individually. Is this possible with constraints?
I'm trying to create an animation of a group of objects being assembled, then being placed in a box. once i've assembled each object, how can I move / rotate all objects simultaneously as if one complete object?
When I try the attach command, it removes all previous animation on each individual object.
I am looking to animate the process of tiles flipping into a scene individually. I have 3000 of them and have no clue how to make this efficient other than indivitually rotating each one
I create a child symbol on the stage animate it and store the varible in the window
var infoscreen = sym.createChildSymbol("_01", "stage"); window.infoscreen = infoscreen;
I put a Btn_inside the symbol and want to delete it. But first - I want to fade out the symbol. I dont know how to do this. So the animation has to be complete before delete, but how?
All are made and animation banner, when I did it the text and graphic was animating, when I came back to it after being saved the other day it is now a static banner.
way to animate the 'steps' parameter of a spline such as text? The effect I am trying to achieve is have the wireframe of a mesh (extruded text) get more detailed. I have tried subdivide but it is not the same.
Trying to animate an scene with a boxing match, and Im trying to figure out how to make the character deformation happen without using reactor if at all possible.. example everytime a punch is landed I want the character skin to deform from the other character's mesh(make sense). but if I can make this happen from viewport instead of relying on reactor it.
I have a cube shape and i want to move it and rotate it. I have water inside the cube. When i animate the cube I d like the water to animate like real fluid with dynamics. Can i do that without using an external plugin?
I'm currently working on a advertisement for a client and I need to creat a kind of ribbon to wrap around like a present. I thought what would be best would be making the ribbon and then using a motion path add it on but also I would add a gravity field to the ribbon so to moved more like a ribbon.
Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?
I need to animate the hide and unhide of a set of objects, I know I can use the visibility track to do this, but I have two issues with this, one, this will not hide it from the view while animating or looking at it in wireframe, which makes it difficult since I'm doing some previz and I need the object gone from the wireframe view... Two, there is an object (I bought them) that refuses to take the visibility track coming from the master object, and it does not have its own one, so I don't have a clue why it ignores it.
Also know that I can suddenly move the object out of the camera view, but was trying to see if there was something a bit more elegant than this, a script to animate the hide and unhide of a groped object would be the ideal thing, but searching the web for it didn't return anything useful.
I am modelling a Domestic Pump with tubes hanging out of them (I've made the model of the pump itself already), the tubes themselves is what I want to animate.
how to make the tubes using the Line Tool and increasing the thickness which would result a nice long tube However my problem is, is that how do I get to have the Line (or Spline?) directly attached to a certain point on my Domestic Pump model to make it look like it's part of it and moves along with it (and not having to keyframe it's movement precisely and all the time)? in addition, to animate it afterwards as well without it being detached from it.
If any of you are having difficulty imagining what I'm talking about, think of it as a Hoover (Vacuum Cleaner) with a Hose Pipe that needs to move freely through the use of a
Say I have 400 boxes and I want to animate each box to move up and down along the z axis randomly. How would I go about doing that? I assume somehow with the noise modifier, but I can't figure out how to get it to work with motion and not the shape of the object.
I am using the rollover and rollout features to get a slide up and down kind of button panel. However when I rollover each of the three section (it's divided into three panes) it gets really twitchy and won't do the roll up and down smoothly are do it at all. URL....
I have this button that, when clicked, opens a new URL - window.open("http://www.xxxxxx.xxx", "_self"); - after playing a 1000 ms animation. The problem is that it changes to the new URL too soon, before completing the 1000 ms. I tried a setTimeout, and it worked great, but it's not so elegant as it depends on the user's computer/net speed...