3ds Max Animation :: Rig Up Angle Poise Lamp

Dec 27, 2013

I am trying to rig up an angle poise lamp as shown in the attached screenshot.

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Photoshop :: Reducing Lamp Intensity

Aug 5, 2009

I'm trying to make a nice photo for a couple of friends, and I have the following disturbing problem in the image:

The lamp in the background is very strong and it bugs the eye -

How do I reduce the brightness of the lamp?

I have already sharpened the image and also reduced some lens blur in the black skirt area

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Maya Animation :: How To Get Angle Of Curve At U Position

Jun 15, 2011

I am current animating a car along a path (a curve).

In order to have the front wheels turning left or right with the path, how can I get the angle of the curve at the u position I am at ?

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AutoCAD Dynamic Blocks :: Create A Block That Polar Arrays Street Lamp

Jan 4, 2008

I am trying to create a block that polar arrays the street lamp, but every time i try i just move the grip for it, is there something i am missing?

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Illustrator :: Shortcut To Draw A 45 Or 90 Degree Angle From Drawn Line On Angle?

Nov 13, 2013

Is there a shortcut to draw a 45 or 90 degree angle from a drawn line on an angle using the pen tool?  ie. Rather than just from the x and y axis.
I trace a lot of maps and site plans.

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AutoCad :: Change Default Drawing Angle From 30 Degrees To Another Angle?

Oct 15, 2008

Im drawing in isometric view and want to change the default drawing angle from 30 degrees to another angle.

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AutoCad 2D :: Rotate An Object To Match An Angle Without Knowing The Angle?

Oct 5, 2011

Is there a quick way to rotate an object to match an angle without knowing what the angle is? I am using AutoCAD 2011 now. I was using 2007 and I had an add on command the would rotate an object using a base point and picking the two lines that make up the angle, and it would match the angle you wanted. I can not get that command to load in 2011.

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AutoCad :: Rotation Angle Doesn't Match Angle Inquiry

Jul 25, 2012

I have a property line that is N 36d19'52" E but needs to be N 12d52'18" E. The obvious and calculated rotation angle would be 23d27'34" but when I rotate the line by the calculated angle it doesn't rotate to the right angle. It's off by 0d11'10"!? When I draw a line by bearing at N12d52'18" E and inquiry the angle between the property line and the drawn line the angle difference is in fact 23d27'34".

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AutoCad :: How To Read Angle Of Line And Insert Block To That Angle

Feb 11, 2011

Let's say I am inserting a square block into a dwg and want to get it parallel to an existing angled line. Do I have to read the angle of the line and insert the block to that angle or is there a quicker way?

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AutoCAD Inventor :: Make One Angle Half Of A Driven Angle

May 26, 2013

I have used a driven contraint in a sketch.

Can that also be done in an assembly?

In one assembly I want to make one angle half of a driven angle.

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AutoCAD VB :: DXF ELLIPSE Relationship Between Actual Angle And DXF Angle

Jul 6, 2013

how to convert "real world" angles of elliptical arcs into those shown in a dxf file?

Say that I have drawn an elliptical arc with its start angle on 210 degrees and an end angle of 324 degrees. The values in a DXF file, for an elliptical arc, have something to do with the contant "PI" (3.14159). I know that a full circle is 2*Pi but how to do this with elliptical arcs!!

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AutoCAD Civil 3D :: Angle-distance With Vertical Angle And Distance

Nov 19, 2012

I would like to draw a smiple line using the transparent command 'AD (angle-distance).

My distance is not horz., so I want to enter the Vertial angle and the slope-distance, in LLD the command was AD VD.

So how do you do this in Civil 3D 2012.

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Maya Animation :: Unlock The Scaling Attribute In Walk Cycle Animation File?

Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

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Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:

Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.

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3ds Max Animation :: Remove Blues Eye Lines And Text When Creating Animation Preview?

Nov 18, 2011

How do I remove the blues eye lines and text when creating a animation preview?


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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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Maya Animation :: Setting Up A Rope For Animation Based On Control Panel

Jan 20, 2011

I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:

1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated

Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.

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3ds Max Animation :: Loop Animation - Distance Of Stripes Controlled By Curve

Aug 3, 2012

i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?

quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.

[URL] ....

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3ds Max Animation :: Motion Capture - Hands Closed On Biped Animation

Nov 18, 2013

I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.

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Maya Animation :: Additive Layer Animation For Rapid Prototyping

Dec 11, 2010

I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.

As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.

This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?

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Maya Animation :: Expression To Automate Animation Of Wheels

Oct 10, 2012

I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.

My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation

It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.

I have attached an MB (Maya 2013) so you can see the


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Maya Animation :: Blendshape Animation From Motion Capture?

Mar 6, 2012

translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...

Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me

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Maya Animation :: Baking Parts Of Animation Deletes Others

Apr 3, 2011

How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?

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Maya Animation :: ATOM Animation Transfer Between Different Characters

Oct 23, 2012

I have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.

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Maya Animation :: Bicycle Type Chain Animation?

Dec 22, 2010

For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.

In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!

Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?

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3ds Max Animation :: No Real Time HD 720p Animation In Background

Feb 28, 2012

I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.

It is pretty difficult to get the timing right on the foreground biped animation without a real time background reference. I also tried a lower res version of the background video (standard 720 x 480 DV), but that also does not play in real time. Is there any way to get max to play the background video in sync i.e., updating the frames in real time? Is there a way to improve max performance (ideal settings?)for a background video? Would a Tiff sequence play quicker than a .mpg or .mov files? If so how do set up an .ifl for playing an image sequence?

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Maya Animation :: How To Get Random Motion In Camera Animation

Nov 29, 2010

Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.

I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?

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Maya Animation :: Hide / Show Components Within Animation?

Jan 20, 2011

I have made a 3d Spectrum analyser , its made of rectangular boxes 16 rows and 16 boxes in each row.

So i have made my cam from Bottom Left corner to Top Right over 96 Frames.

What i need to do, is make some of the blocks disappear and re appear as the cam pans across.

In sketchup i did it by HIDEING the component (block), make new scene, then un hide it..

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Maya Animation :: Smoothing Key Frame Animation

Dec 29, 2010

I want to key frame animate something to go in a straight line but it seems to start out slowly, speed up, and then slow down again at the end. Is there a way to make it so the object moves the same speed throughout?

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Maya Animation :: Merge Animation Layers

Aug 16, 2010

I have an animation layer that I have exported and Im trying to import it into a new file and then merge it down to the base layer.

what ends up happening is that when I do the merge i get two additional layers. and the layer with the animation stays there. and nothing gets baked. the animation stays in the imported layer.

I should be able to import/export animation layers right?


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Maya Animation :: Image Plane Animation

Jan 5, 2012

I have a image plane. I would like to move the image of the plane in animation. It looks out then masking. I need only some parts of the image in frame one, and I need other parts of the image on frame 100. The plane isn't moving, only the image is moving in the box.

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