I have used the motion blur filter, but it just does not look photographic. Does anyone know of any other 3rd party filters or techniques to make to the motion blur look more realistic. I know you can mask and erase parts. And, make a copy slightly transparent and offset.
It seems realistic motion blur has more solid highlights from end to end and soft shadows.
Also realistic motion blur only goes in one direction.
I thought someone would have a better motion blur filter with more options with highlight and shadow control. and some random waviness as if not going exactly in one direction
I understand the basic concept of the motion blur, but what I'd like to do is create a picture where I have a vehicle that pretty much looks normal in front but from the mid-point back... it's a gradual blur that has enough color to make sure the viewer senses it is the car and not the background. I'd like the car to be separate from the background so I can experiment with backgounds blurred or not. I'm almost thinking you'd stretch the back half of the car with a gradual fade. Hope I'm explaining this correctly .
Another effect I'm not sure about is whether it would look good with staged, blurred layers so that the car is in varying levels of transparency but you see the full outline of the car and its like steps with a disolve to almost nothing on the left and in say 20 sequences... the last car on the right is fully rendered and highlighted.
I am interested in controlling motion/blur in the photograph, prior to Lightroom and Photoshop. Many photo subjects (e.g. leaves, cars, waves) are moving. I've been calculating the pixel size in a photo. This is not just the pixel information of the sensor. For example, with a certain lense zoom and focus distance, each pixel will represent a definable zone of the image. Then, there is the zone of the print, which corresponds to the original zone of the image. There are many variables to consider. Motion within and beyond each pixel affects the image.
I am interested in literature, documentation or people that will guide me in the understanding of the control of motion/blur in the taking of the photo. With this, my photos will be far better and, also, easier to edit.
Ok i know how to do motion blurring and radial blurring just fine, but i was curious how pictures like these two are done? Dont worry i had permission from the authors to post these
Wondering how the motion on the ground was done
Wondering how the different angles of mation blur are done all over the picture... Also how the radial blur was done on the wheels since it isnt a perfect circle.
When doing architectural photography, its often desired to have motion blur on the people so as to obscure their faces. Unfortunately it needs to look realistic, and I've just been doing it by hand, but it seems like there should be an automatic way when you have two images like this:
Obviously I am able to do this by hand somewhat decently, but that's not what I'm after. I want a way to do automatic motion blur, and I want the trails to look realistic.
Im trying to motion-blur the background on an automotive photo I shot and didnt slow the shutterspeed down enough. So, using the quick selection tool, I selected the car, zooming it in to make sure I got every pixel, then Cntrl-C, then Cntrl-V to save as a layer. Then, I reselected the background layer and applied motion-blur which got me the effect I want.
The problem is now the edges of the car have a ghost outline which will decrease if I lessen the blur to under 12 pixels. Which defeats the purpose.
trying to get a smooth motion blur kind of effect that I saw in an ad once. I want to try it on some of my own stuff, but Im not doing it right. The concept is there but I want the lines of motion crispier.
What is the best choice to use when applying the sharping tool. I was told unsharp mask - but what does this do? also is there anyway to reduce motion blur in a jpg pic?
I edit allot of sports photos and I would like to get to be able to use the Motion blur effect. I know Paint.net has the motion blur effect but I have a hard time just blurring the parts of the photo I want. Is there anyway I can get a better selecting tool?
There's a gaussian and radial blur. What's so different about a motion blur?
I can create a sudo-motion blur by grouping several objects and moving one object off the page, then moving the center of the radial blur to that side, in the radial blur dialog. It would be much easier with a motion blur effect.
Another workaround is to blend 2 objects of different transparencies, but I can't save it as a graphic style. Transform would work, if transparency of "duplicate" objects could be altered. I don't see a way to do that either.
Looking for some creative solutions for motion blur effect, THAT CAN BE SAVED AS A GRAPHIC STYLE, I'd like to hear about them.
I'm trying to blur some text so that it blends in with the background a little. I found the perfect way to do this using the Live Effect, Soften Filter, Motion Blur. However, when I finish getting it to blur to exactly how I need it to look, there is no option to apply this to the text. When I close the box (the only option available) I lose the effect! How do I get it to apply to my text? Do I need to change the text to a shape first?
I tried different things, like pixel spread, shrink, etc but I don't seem to get a better key than in my screenshot...."I know there is a way in Autodesk Smoke that you can use to paint the hue underneath your faded image. Its called the wash paint if I'm correct."
I don't know how that should work though.... how to get rid off the white edges but keep the blur?
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
Is there any way to turn on motion blur in Axis on the time line like you can in Action?
I looked in setup and it doesn't seem to be there, hoping I'm just missing something and I don't have to hall this text into action and back each time it gets updated.
I need a swarm of butterflies flapping their wings. The butterflies needs to have motion blur in the direction they move. In addition the wings will also have their own motion blur in the direction they are flapping.
I have animated and linked the wings to the body of the butterfly. I then used a particle flow system with instance geometry and a path follow, to make the swam to follow a path. Everything's fine.
However, I need to have proper motion blur on the wings as they flap. Instead they inherit the direction of the body they are attached to. Is it possible to give them each their own respective motion blur?
I've got a load of text whizzing about on 3d paths and an overall camera move. The thing is i want loads of motion blur on the text but NOT on the camera move itself.
i created a pflow, created a sphere and set motion blur, then enabled motion blur in the render menu, by object, and rendered a frame and wammo, motion blur.
next i right clicked on the sphere and un-checked enable for motion blur, then re-rendered and wammo on the pflow blurred.
then i tried to re-enable motion blur on the sphere's properties and the check-mark won't stick.
the only way to get that sphere to blur again is to blur all objects in the render motion blur settings.
I've read the manual as well. attached is the scene file, trying to enable motion blur on the purple sphere.
i can't seem to add the attachment, i'll try zipping it.motionblur.zip
Max Design 2014, Boxx Xtreme, Box RenderPRO, Win7Pro, K4000
I've had trouble creating a certain type of motion blur effect. Typically, motion blur radiates outward from one single point. However, What I would like is for a whole section of an image to be clear (for instance, a character's torso) and then have the image GRADUALLY get blurrier from there.
I cannot figure a way to do this (apart from a very long process of creating many duplicate layers and doing an independent motion blur for each one).
Attached is an example of what my attempts look like right now: an obvious line around the region that I'm trying to showcase, rather than a smooth, gradual transition into the motion blur.
I'm rendering at 1920x1080HD 25fps. Used the expression found on numerous threads including this one to generate whole number pixel shifts per frame.
t = time;fr = t/thisComp.frameDuration;x = value [0];s = 4; //Speed in pixels per frame [x, fr*s]
I generated the text and images in InDesign and exported as a PDF. Imported PDF into AE. Have tried a few whole number values for s including 4 and still getting judder.
Generated to H264 and Apple Pro Res codecs doesn't seem to make much difference to judder.Here is my AE project with PDF. Here is output as H264 (40MB).
Also included a Quartz Composer file .where I created the same whole number pixel movement as AE but rendering it out in Quartz Crystal I get different judder but no better. Quartz Composer previews in real time and Quartz Crystal renders same project that took some 16min+ in AE in about 30 seconds. But no smoother output — even when applying AA and Motion Blur at render time.
Any video encoder where I can down-sample say a 75 fps render to 25 fps with frame blending? Does Apple's Compressor do frame blending? What about some other app that I can get this out smoothly from. I have FCP installed but have never done a title in it either.
Since my Dell only has 60Hz at full native res (2560x1440) I set it to 1080p and selected 50Hz to see if that effected anything but it makes absolutely no difference to playback smoothness.
I am animating comps in After Effects CS6, and I'm quickly moving objects across the screen using positioning keyframes and changing size using scaling keyframes. Most of the time it works great; but sometimes the motion blur effect keeps appearing *after* the object has stopped moving. Not just for a second -- but forever. It appears correct when scrubbing on the timeline, but when I render the final output movie, a non-moving object sometimes has motion blur all over it.
Sometimes I can fix it by un-parenting some layers inside the comp... other times it doesn't fix it. Sometimes I just delete it and start over and it works. Seems more like a bug then something I'm doing wrong.
I also tried on my Mac Pro tower and Macbook Pro laptop in case it was a graphics card issue; it isn't, the exact same problem manifests itself in both areas. I did just discover that turning continuous raster OFF does seem to fix the problem--but then my vector images are blurry when I zoom in... and that again sounds more like a bug, not like an incorrect setting.
I have some random curves (already created) and I want to blur them just from one side to have the same blur distance and effect one the whole curve.
To more precisely describe what I need, I need to create gradient with direction of normal for every "point". The best example I have found so far are borders in Civilization IV game. Here are two examples:
As you can see, there is a solid curve, which gradually blends (i.e. alpha channel is lowered) till the gradient disappears. I have the solid curve and the question is, what would be the simplest way how to do this (the number of curves is around 100) gradient.
I just got PSE CS6 and the blur too will NOT work ....blur filters work, but not BLUR in the tools panel I have tried: unintstall/reinstall, updating, using it no a picture straight after opening it, duplicate layers, selecting an area and then blurring....flattening an image, every single different setting in the the blur tools menu bar NOTHING works. And everything I find about blur is the new blur filters....
i have outlined this pic and used the Gaussian blur , but how would i soften the edges of the blur so it doesnt look so "sharp"? I want it to kinda blend in so to say here is the pic.